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> What D&D Character Are You?, Search function didn't find another thread
Chrysalis
post Sep 11 2009, 09:16 PM
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QUOTE (StealthSigma @ Sep 11 2009, 09:43 PM) *
No, but feel free to multiclass into one of the prestige classes in The Book of Erotic Fantasies.


Which one?
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PBTHHHHT
post Sep 11 2009, 09:36 PM
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QUOTE (Wounded Ronin @ Sep 9 2009, 11:41 PM) *
Ha ha, you must be a computer programmer.


I've only taken two computer classes in my life, intro to basic CS and Fortran.
I'm an engineer/lawyer.
notice how I'm not as lawful... (IMG:style_emoticons/default/wobble.gif)
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StealthSigma
post Sep 11 2009, 10:02 PM
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QUOTE (Chrysalis @ Sep 11 2009, 05:16 PM) *
Which one?


I don't know. I don't have the book. The only one I remember is the 'Sacred Prostitute', but prostitution is a natural profession for bards anyway.
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Chrysalis
post Sep 11 2009, 10:17 PM
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Not really. Performance does not always mean carnal acts. Besides Sacred Prositute is a Prestige Class.
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StealthSigma
post Sep 11 2009, 10:30 PM
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QUOTE (Chrysalis @ Sep 11 2009, 06:17 PM) *
Not really. Performance does not always mean carnal acts. Besides Sacred Prositute is a Prestige Class.


It's a perception driven from when I played on a RP server for Neverwinter Nights. Pretty much the entire Bard College was just a front for a prostitution house which every bard member participated in.

Spoony bards.
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fistandantilus4....
post Sep 11 2009, 11:25 PM
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QUOTE (StealthSigma @ Sep 11 2009, 06:30 PM) *
Spoony bards.


(IMG:style_emoticons/default/rotfl.gif)
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Angelone
post Sep 12 2009, 08:01 AM
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Now with stats
Chaotic Neutral Human Ranger/Rogue (3rd/2nd Level)



Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 15
Intelligence- 14
Wisdom- 12
Charisma- 20

Edit- I'm borderline Chaotic Evil was just a point away.
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StealthSigma
post Sep 12 2009, 01:41 PM
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QUOTE (Angelone @ Sep 12 2009, 04:01 AM) *
Now with stats
Chaotic Neutral Human Ranger/Rogue (3rd/2nd Level)



Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 15
Intelligence- 14
Wisdom- 12
Charisma- 20

Edit- I'm borderline Chaotic Evil was just a point away.


Ye gads, too charismatic for a ranger or a rogue. Dexterity could be considered a bit on lowish side.... especially with only 11 strength.
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Wounded Ronin
post Sep 12 2009, 09:36 PM
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QUOTE (Adarael @ Sep 11 2009, 12:41 PM) *
A lot of that is probably based on how they word the questions. I'm very, very legalistic in how I look at societies, but since all the questions were like, "Which is more important, the letter of the law, or the spirit?" and "the spirit" of the law is taken to be Neutral... Well, there you go. Which I find funny, since law, as a profession, is about interpretation and application of the spirit of the law.


I guess that's kind of like how computer programming supposedly has to do with logic but not intuition.
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pbangarth
post Sep 13 2009, 04:21 AM
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QUOTE (Adarael @ Sep 11 2009, 11:41 AM) *
A lot of that is probably based on how they word the questions. I'm very, very legalistic in how I look at societies, but since all the questions were like, "Which is more important, the letter of the law, or the spirit?" and "the spirit" of the law is taken to be Neutral... Well, there you go. Which I find funny, since law, as a profession, is about interpretation and application of the spirit of the law.


Interesting. The last lawyer I spoke to in a social setting said that law, as a profession, is about winning.
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BishopMcQ
post Sep 13 2009, 07:42 AM
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Neutral Good Halfling Ranger/Sorcerer (3rd/2nd Level)


Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 15
Intelligence- 16
Wisdom- 13
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXX ((IMG:style_emoticons/default/cool.gif)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXX ((IMG:style_emoticons/default/cool.gif)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX ((IMG:style_emoticons/default/cool.gif)
Elf ------ XXXXXXXX ((IMG:style_emoticons/default/cool.gif)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXX ((IMG:style_emoticons/default/cool.gif)
Half-Orc - XX (2)

Class:
Barbarian - (-2)
Bard ------ (-4)
Cleric ---- XX (2)
Druid ----- (-4)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
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PBTHHHHT
post Sep 13 2009, 08:15 PM
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QUOTE (pbangarth @ Sep 12 2009, 11:21 PM) *
Interesting. The last lawyer I spoke to in a social setting said that law, as a profession, is about winning.


More of in the context that, as a lawyer, you take your client as they come and you perform to the best of your abilities to champion for your client. You can't intentionally lose for your client just because you disagree with what they represent/stand for/believe, the flipside is you have to be careful of being overzealous in what you do for them.
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pbangarth
post Sep 13 2009, 10:55 PM
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Yeah... that's not the sense I got from this guy. Right/wrong, legal/illegal... these distinctions don't matter. Winning matters. Now, to be fair to him, this was his jaundiced and worn-down opinion of his own profession after years of believing in those distinctions.
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Chrysalis
post Sep 14 2009, 10:06 AM
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How can I change alignment to Chaotic Evil? I want to take a level or two of Paladin of Slaughter.
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StealthSigma
post Sep 14 2009, 11:15 AM
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QUOTE (Chrysalis @ Sep 14 2009, 06:06 AM) *
How can I change alignment to Chaotic Evil? I want to take a level or two of Paladin of Slaughter.


Why not be a blackguard?

To become chaotic evil I recommend a rigorous expedition to town of approximately 1000 people, with preferably a couple dozen infants. Every night kidnap one infant and sacrifice it to the Chaotic Evil deity of your choice. You commit a chaotic act (by kidnapping the infants) and an evil act (by sacrificing the infants) at the same time! For extra evil points, leave the mutilated infant corpse in a basket, wrapped in a blanket on the doorstep that you had kidnapped it from.
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Chrysalis
post Sep 15 2009, 12:05 AM
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Low HD creatures... Good idea for a bard. I might even win that fight. BoVD nastiness, nipple piercings of excruciating pain? Remember bondage and leather are evil mmkay?
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BishopMcQ
post Sep 15 2009, 07:02 AM
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The BoVD always made me remember "sticks and stones will break my bones, but whips and chains excite me."
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Hiroru
post Sep 15 2009, 09:46 AM
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True Neutral Elf Wizard (3rd Level)

Which is fairly accurate. Though I'd imagine most people from Earth would be true neutral.

Details below:
[ Spoiler ]
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StealthSigma
post Sep 15 2009, 12:25 PM
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QUOTE (Chrysalis @ Sep 14 2009, 08:05 PM) *
Low HD creatures... Good idea for a bard. I might even win that fight. BoVD nastiness, nipple piercings of excruciating pain? Remember bondage and leather are evil mmkay?


Well, I was proposing kidnapping the infants to sacrifice them. It's the kidnapping part that might trip up a bard, so I suggest getting a rogue to help you out. An infant is basically a helpless creature so you can easily perform a coup de grace on it. Even so, I would give an infant 1/4d4 HD.

Leather isn't evil, it's the only acceptable armor for female adventurers. Didn't you know that that make leather armor bikinis for females that provide as much armor as mithril full plate armor? I'm pretty sure the cupsize of the top is used to determine the enhancement bonus of the armor, it's not a 1 for 1 comparison, but it's definitely related.
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MYST1C
post Sep 15 2009, 01:26 PM
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I Am A: Lawful Good Human Wizard (4th Level)

Ability Scores:
Strength-12
Dexterity-12
Constitution-11
Intelligence-14
Wisdom-12
Charisma-12

Alignment:
Lawful Good: A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

Class:
Barbarian - (-23)
Bard ------ (-17)
Cleric ---- (-4)
Druid ----- (-23)
Fighter --- (0)
Monk ------ (-4)
Paladin --- (0)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer -- (0)
Wizard ---- XXXXXX (6)

Which is interesting - some years ago I did a similar test resulting in me being a Chaotic Good Half-Elven Bard/Ranger, IIRC. Amused my friends to no end that I as the only one of us had a Good alignment - the others were all Neutral or even Evil...
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Wounded Ronin
post Sep 16 2009, 02:13 AM
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QUOTE (MYST1C @ Sep 15 2009, 08:26 AM) *
I Am A: Lawful Good Human Wizard (4th Level)

Ability Scores:
Strength-12
Dexterity-12
Constitution-11
Intelligence-14
Wisdom-12
Charisma-12

Alignment:
Lawful Good: A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

Class:
Barbarian - (-23)
Bard ------ (-17)
Cleric ---- (-4)
Druid ----- (-23)
Fighter --- (0)
Monk ------ (-4)
Paladin --- (0)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer -- (0)
Wizard ---- XXXXXX (6)

Which is interesting - some years ago I did a similar test resulting in me being a Chaotic Good Half-Elven Bard/Ranger, IIRC. Amused my friends to no end that I as the only one of us had a Good alignment - the others were all Neutral or even Evil...


Rock, a fellow Lawful. Let's go to the Keep on the Borderlands and pwn the forces of Chaos.
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Angelone
post Sep 16 2009, 02:33 AM
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QUOTE (StealthSigma @ Sep 12 2009, 07:41 AM) *
Ye gads, too charismatic for a ranger or a rogue. Dexterity could be considered a bit on lowish side.... especially with only 11 strength.


Eh gotta work with what you got. I have good bard or sorcerer stats.
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StealthSigma
post Sep 16 2009, 11:45 AM
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So I've cataloged all the "characters".

Adarael - Neutral Good Human Wizard(3), Sorcerer(2)
Angelone - Chaotic Neutral Human Ranger(3), Rogue(2)
BishopMcQ - Neutral Good Halfling Ranger(3), Sorcerer(2)
Bladerunner - Neutral Good Human Druid(3), Rogue(2)
Chrysalis - True Neutral Half-Elven Bard(5)
cREbralFIX - Neutral Good Elven Sorcerer (?)
Critias - Neutral Good Elven Ranger(?)
fistandantilus4.0 - Neutral Good Human Cleric(5)
Hiroru - True Neutral Elven Wizard(3)
Marwynn - Lawful Good Human Monk(3)
MusicMan - Lawful Neutral Human Cleric(?)
MYST1C - Lawful Good Human Wizard(4)
nezumi - Chaotic Good Human Sorcerer(?)
pbangarth - Neutral Good Human Sorcerer(6)
PBTHHHHT - Neutral Good Human Wizard(5)
Ryu - True Neutral Human Sorcerer(5)
StealthSigma - Lawful Neutral Human Wizard(2), Sorcerer(2)
Tachi - True Neutral Human Wizard(5)
Warlordtheft - Neutral Good Human Bard(5)
Wounded Ronin - Lawful Good Human Monk(4)

By alignment:
Lawful Good
Marwynn, MYST1C, Wounded Ronin

Neutral Good
Adarael, BishopMcQ, Bladerunner, cREbralFIX, Critias, fistandantilus4.0, pbangarth, PBTHHHHT, Warlordtheft

Chaotic Good
nezumi

Lawful Neutral
MusicMan, StealthSigma

True Neutral
Chrysalis, Hiroru, Ryu, Tachi

Chaotic Neutral
Angelone

Lawful Evil
NONE

Neutral Evil
NONE

Chaotic Evil
NONE

By Class:
Barbarian
NONE

Bard
Chrysalis(5), Warlordtheft(5)

Cleric
fistandantilus4.0(5), MusicMan(?)

Druid
Bladerunner(3)

Fighter
NONE

Monk
Marwynn(3), Wounded Ronin(4)

Paladin
NONE

Ranger
Angelone(3), Critias(?)

Rogue
Angelone(2), Bladerunner(2)

Sorcerer
Adarael(2), cREbralFIX(?), nezumi(?), pbangarth(6), Ryu(5), StealthSigma(2)

Wizard
Adarael(3), Hiroru(3), MYST1C(4), PBTHHHHT(5), StealthSigma(2), Tachi(5)

By Level/Total Level:
Unknown
cREbralFIX, Critias, MusicMan, nezumi

Lv 1
NONE

Lv 2
NONE

Lv 3
Hiroru, Marwynn

Lv 4
MYST1C, StealthSigma, Wounded Ronin

Lv 5
Adarael, Angelone, BishopMcQ, Bladerunner, Chrysalis, fistandantilus4.0, PBTHHHHT, Ryu, Tachi, Warlordtheft

Lv 6
pbangarth

By Race:
Human
Adarael, Angelone, Bladerunner, fistandantilus4.0, Marwynn, MusicMan, MYST1C, nezumi, pbangarth, PBTHHHHT, Ryu, StealthSigma, Tachi, Warlordtheft, Wounded Ronin

Dwarf
NONE

Elf
cREbralFIX, Critias, Hiroru

Gnome
NONE

Halfling
BishopMcQ

Half-Elf
Chrysalis

Half-Orc
NONE
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PBTHHHHT
post Sep 16 2009, 05:25 PM
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With this size of a group and so many spellcasters and rangers, looks like we're better off for sieges, so many fireballs, arrows and magic missles...
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StealthSigma
post Sep 16 2009, 05:39 PM
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QUOTE (PBTHHHHT @ Sep 16 2009, 01:25 PM) *
With this size of a group and so many spellcasters and rangers, looks like we're better off for sieges, so many fireballs, arrows and magic missles...


Lots of magic missiles....

You're the only person that's a high enough wizard to cast fireball and you can only do 1, maybe 2 if your intelligence is high enough.
pbangarth is the only person that's a high enough sorcerer to cast fireball and he'll only get 3, maybe 4 if his charisma is high enough.

Man, will Adarael and myself be able the fling magic missiles.

Adarael can fling 6 magic missiles plus his bonus spells from intelligence and charisma. I can fling 8 magic missiles!

But you know blow-em-up casters. Lot's of fireworks fast, and then we're spent for the night.
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