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> Nonlethal WTF?, Narcojet why the narcojet
Neraph
post Sep 10 2009, 02:51 PM
Post #26


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Am I the only one who noticed Slab?

Slab > Narcoject.

Narcoject has the possibility of overflow, which may kill someone you did not mean to. Slab drops them for one hour minimum.

EDIT: I know someone is going to bring this up: yes, Slab is more expensive than narcoject. But you get what you paid for.
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Dragnar
post Sep 10 2009, 03:25 PM
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If you're not protected against chemical threats, stuff like narcoject will easily drop you.
If you're not protected against electrical threats, stuff like stick'n'shock will easily drop you.
If you're not protected against ballistic threats, stuff like bullets will easily drop you.
If you're not protected against magical threats, stuff like manabolts will easily drop you.
If you're a runner and aren't protected against one of the above, you're doing something wrong and deserve to get dropped easily.
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StealthSigma
post Sep 10 2009, 03:30 PM
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QUOTE (Dragnar @ Sep 10 2009, 11:25 AM) *
If you're not protected against chemical threats, stuff like narcoject will easily drop you.
If you're not protected against electrical threats, stuff like stick'n'shock will easily drop you.
If you're not protected against ballistic threats, stuff like bullets will easily drop you.
If you're not protected against magical threats, stuff like manabolts will easily drop you.
If you're a runner and aren't protected against one of the above, you're doing something wrong and deserve to get dropped easily.


Protected from doesn't necessarily mean that you have a resistance to it. Not being exposed to it in the first place is being protected from it. (IMG:style_emoticons/default/wink.gif)
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Dragnar
post Sep 10 2009, 03:36 PM
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Right you are. If you manage to get the drop on all you opponents and whack them before they manage to throw whatever nasty surprises your way, I'd assume you won't get dropped. Which is kinda like being protected against everything at the same time. But you should never leave home without wearing non-conductive body armor, chemical protection, a respirator and your mage buddy, just in case. Better to be safe than splattered with narcoject... (IMG:style_emoticons/default/smile.gif)
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cndblank
post Sep 10 2009, 04:25 PM
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I've added as a house rule/fluff that one of the main benefits of using Nacroject is that it is very hard to overdose someone with it.

Being a 90 pound weakling smoothie and getting a troll size dose might put you in the hospital but it is not going to instantly kill you.

Same for getting a double or triple dose.

Even a rhino size dose might not kill you if some one gets an some antidote patches on you.

The extra safety at least explains the expense.
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crizh
post Sep 10 2009, 05:51 PM
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To be fair, if you read the paragraph entitled Concentration SR4A p255, you will note that there is no hard and fast rule stating that two doses equals two Resistance Tests.

It's entirely up to the GM and implies strongly that multiple doses received during the onset period should merely increase power by a number determined by the GM.

I would suggest adapting the auto-fire rules...
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Mäx
post Sep 10 2009, 06:09 PM
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QUOTE (crizh @ Sep 10 2009, 08:51 PM) *
To be fair, if you read the paragraph entitled Concentration SR4A p255, you will note that there is no hard and fast rule stating that two doses equals two Resistance Tests.

It's entirely up to the GM and implies strongly that multiple doses received during the onset period should merely increase power by a number determined by the GM.

I would suggest adapting the auto-fire rules...

That's why you should load two pistols with differend chemicals and shoot them once with both.
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