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CollateralDynamo
post Sep 17 2009, 05:57 PM
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I'm not sure if it would be THAT handy. Sure, its nice for you, your name gets removed from the list. But you are still on a vessel that was at the scene of a crime...and the rest of us aren't erased, so you could still get accomplice pinned on you easy. I don't think its overly powerful.

Home ground on the boat is definitely really powerful and doesn't fit in character yet. Of course, if it becomes a GM reward later when we fall in love with the ship...
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BaronKen
post Sep 17 2009, 05:58 PM
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How about a medic/cook? (IMG:style_emoticons/default/wink.gif)
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CollateralDynamo
post Sep 17 2009, 06:13 PM
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As long as that fillet knife is good enough to cut through more then just tin cans....

I think we already have magical healing covered by at least Marwynn and possibly Milk Ducks, but thats a base that can never be too covered. (IMG:style_emoticons/default/smile.gif)
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BaronKen
post Sep 17 2009, 06:29 PM
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Ah, yep, I missed the part where Milk Ducks mentioned medic (see it now, ...defacto doctor in one post, and medic in another, dunno how I missed them).

Don't forget, this Saturday is Talk Like a Pirate Day! (IMG:style_emoticons/default/biggrin.gif)
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Marwynn
post Sep 17 2009, 06:54 PM
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Yep, more healing ain't not bad. Especially if it's the mundane kind since milk and I will be doing at most First Aid and Heal. A dedicated First Aid/Medicine guy would be useful for the all sorts of things sailors might have to deal with.

I'll keep working on the character, but so far I'm okay with the spell selection still. Would you guys prefer any spells?
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CollateralDynamo
post Sep 17 2009, 07:06 PM
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So, right now I have seen these people mention both their desire to play and a character concept:

Knight Saber: CO: Ex-marine, street sam

CollateralDynamo: XO: Ex-spy, Phys Ad Face and Close-quarters expert

Marwynn: Infiltration Mage, sneaky and supportive

Milk Ducks: Support Mage with a focus on summoning

Whizbang: Hacker/Rigger

Budoka05: Adept Boarding Expert with the softer, cookier side

BaronKen: Doctor & Cook

Ears: Troll Build-a-buddy, can repair anything...sounds like he might be good in a fight too...

MusicMan: Weapon Specialist Street Sam

The team seems to be shaping up nicely, Did I miss anyone?

EDIT: I WAS missing someone, updates to list
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Knight Saber
post Sep 17 2009, 07:21 PM
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As a rigger, Whizbang will likely have Gunnery, which will be an important skill. Ideally, someone should have Heavy Weapons to fire machineguns and LAW rockets and Nautical Mechanics is a must (though that too might be covered by our rigger).
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budoka05
post Sep 17 2009, 09:37 PM
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I'm here, just got busy with work!

So I'm shaping up an adept char for the boarding work. However, as an adept, I have to get some degree of specialization to work effectively. My question for you guys: do you prefer stealthy infiltration of a ship to seize control? Or do you guys prefer an all out big fight to seize control?

I'll just gear my char a little to the preferences. However he will be able to do both nicely, but only one he will truly excel at.

BTW, he's a chef too. (IMG:style_emoticons/default/cool.gif) We already got one, but might as well have an extra hand in the kitchen.
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budoka05
post Sep 17 2009, 09:41 PM
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QUOTE (Marwynn @ Sep 17 2009, 11:54 AM) *
Yep, more healing ain't not bad. Especially if it's the mundane kind since milk and I will be doing at most First Aid and Heal. A dedicated First Aid/Medicine guy would be useful for the all sorts of things sailors might have to deal with.

I'll keep working on the character, but so far I'm okay with the spell selection still. Would you guys prefer any spells?


Actually I would like Increased Reflexes, but that maybe too selfish of me. (IMG:style_emoticons/default/nyahnyah.gif)
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Penta
post Sep 17 2009, 10:27 PM
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Thoughts on Runners Companion Stuff:

1. You all get the Common Sense quality for free, no need to even mention it on your sheet. I would be doing that anyway, I'm a sucker for such things.

2. Knight, the Erased quality is incompatible with being the Master of the ship - almost by definition, since you need a SIN.

3. Nobody may take the Born Rich, Made Man, Print Removal, or Day Job qualities...Illiterate or Mental Handicap is also a poor idea to say the least.

Essentially, try to think ahead when picking qualities - you've already been cleared by your employer for sea duty - this tends to preclude various qualities.

4. No Drakes, Infected, or Shapeshifters. SURGE will require really good writing to get over the cheese factor of many of the effects. Metavariants I will look at more closely than their "base", given their rarity.

5. I'll allow advanced contacts - advanced lifestyles, though, are not applicable to this campaign.
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Penta
post Sep 17 2009, 10:35 PM
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QUOTE (CollateralDynamo @ Sep 17 2009, 02:06 PM) *
BaronKen: Doctor & Cook (Picking up surgery skills could be pretty useful for us out on the high seas, and what spell combats scurvy?)


If anyone manages to get scurvy, I will laugh at you.

Know why?

If you didn't know...Scurvy is Vitamin C deficiency. It is incredibly hard to get - soy is ICly supposed to have all the nutrients you need, I think, it just tastes bland as hell.

With that said, BaronKen, welcome.(IMG:style_emoticons/default/smile.gif)
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MusicMan
post Sep 18 2009, 01:21 AM
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Sorry, I'm still here... I has teh flu!



I'm thinking of playing a street sam (but don't call him that to his face, he won't like it), probably an ex-marine like our intrepid captain. I might make a blend between the street sam and the weapons master archetypes. We'll see what my feverish mind can come up with.
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CollateralDynamo
post Sep 18 2009, 02:01 AM
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Budoka: I think we have someone going the full stealth route, so if you want to go the guns blazing route I'm fine with that. Whichever you prefer works for me.

and MusicMan: feel better!

Sounds like our muscle is rounding out well.
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milk ducks
post Sep 18 2009, 02:03 AM
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Just as a heads up, since this is my first attempt at an awakened character, he's definately changing the more I try to put him down on paper. He's shaping up to be much more of a combat/utility character than I'd first imagined; still a very strong focus on summoning though (spirits of man / ancestor spirits). I'm building him up to be an Orkish practitioner of Voodoo from Haiti (french is his primary language) that made his way to the Miami Sprawl. Very connected to his ancestors, and I'm toying with the idea that he feels the shame of his people for being enslaved and shipped across the ocean so many generations ago; by taking out into the seas, and taking what he wants with force, he may feel like he's redeeming the honour of those spirits.

Very rough idea, more to come.

But I guess what I'm getting at is that he's lost a lot of his medic-ness, and if Ken's interested in taking over some of that role, that's great! I've still got a fair amount of healing capability (through spells and skills), and it can't hurt to have backup.

-milk.
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milk ducks
post Sep 18 2009, 02:07 AM
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QUOTE (budoka05 @ Sep 17 2009, 04:41 PM) *
Actually I would like Increased Reflexes, but that maybe too selfish of me. (IMG:style_emoticons/default/nyahnyah.gif)


I got you covered, bro. I don't have a lot in the way of combat spells (just Stunbolt, I think), so most of my selection comes from the Health category. I've been wanting to pick up some of the manipulation and detection spells, but it seems like my summoned spirits can take care of most of that themselves. Health spells also fit more with my concept.

Anyway, I've got Increased Reflexes. (IMG:style_emoticons/default/spin.gif)

-milk.
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Penta
post Sep 18 2009, 02:24 AM
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Milks - just a brief note on Haiti, something I picked up in college.

French, in Haiti, is the language of the middle and upper classes - Creole is the language of the lower class. They're related languages, but different.

Just a brief flavor note.(IMG:style_emoticons/default/smile.gif)
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MusicMan
post Sep 18 2009, 03:19 AM
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If we are in the Carribian, can our Face and/or Captain make sure that they speak Spanish and/or French?
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milk ducks
post Sep 18 2009, 03:40 AM
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QUOTE (Penta @ Sep 17 2009, 09:24 PM) *
French, in Haiti, is the language of the middle and upper classes - Creole is the language of the lower class. They're related languages, but different.


Thanks for the input, Penta. I didn't know that. The character is certainly more of a lower-class guy. I've been interested in making a character from Haiti for a while because it's such a ... like, hellhole. You know what I mean? I think it's the most impoverished nation in our hemisphere, and children there (especially young women) face the very real risk of being sold into lives of slavery. And that's what's happening now. In the Sixth World, it's got to be just about the most awful place on earth; throw in awakened voodoo magics, ancestor worship, and openly corrupt government systems where the criminals are heroes and the cops are the enemy, and you've got yourself a prime shadowrunning theatre.

I'll swap out his languages and send you the basic character sheet tonight. The story is getting fleshed out as I go, so I'll have a more concrete idea of his background soon.

-milk.
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budoka05
post Sep 18 2009, 08:59 AM
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Quick question: gun adept, or hand-to-hand adept? We've got gun muscle, but I see the need for an up-close and fast attacker.
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milk ducks
post Sep 18 2009, 01:49 PM
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Seems to me we've got a fair amount of fire-support, so if you're more interested in melee I say go for it. Another ranged attacker wouldn't hurt either though, I think we're pretty flexible at this point. Good team.

-milk.
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Penta
post Sep 18 2009, 01:49 PM
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A quick update before I head off to school:

ControlledDynamo might win a prize for delivering his packet first - it still needs work, that said.

Milk ducks, see my reply to your PM.
---

Everybody else, no worries.

As you do up your characters, look over the thread I posted stuff from a page back. That group did a lot of work - feel free to copy from them, or borrow ideas.

Otherwise, while people work on their characters, you should also work on what my silly mind calls the "Oregon Trail" part of this setup - the ship and the group accounts.

I suggest appointing a "Purser", so to speak, someone to set up and maintain the common accounts with me OOCly. Should one not be appointed, you'll really be relying on me catching everything on my own.

I'm going to try and keep track of everything, but I could always use help.
---

Before play starts, this is what needs to be done.

1. Characters done.
2. "Ship packet" done.
3. Common accounts/common gear done.
----
GM stuff that needs to be done:
1. Start my campaign notes.
2. Write first post.
3. Reread rules. SR4A to start with.
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CollateralDynamo
post Sep 18 2009, 02:33 PM
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QUOTE (MusicMan @ Sep 17 2009, 09:19 PM) *
If we are in the Carribian, can our Face and/or Captain make sure that they speak Spanish and/or French?


I speak Spanish Naturally, English well, and French and Portuguese good enough to get by. Thats without chipping as I don't have one of those handy jack thing 'ums. The only language I feel like I'm missing now is Creole...but most of them speak English or French as well...hopefully.
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MusicMan
post Sep 18 2009, 06:34 PM
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I couldn't find a IC reason for my character to speak French or Spanish... I could come up with a few to speak Italian, but meh... I've got Greek (native) and English (6).
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Knight Saber
post Sep 18 2009, 07:11 PM
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QUOTE (budoka05 @ Sep 18 2009, 01:59 AM) *
Quick question: gun adept, or hand-to-hand adept? We've got gun muscle, but I see the need for an up-close and fast attacker.


Some of both? A hand-to-hand adept could take one level 5 skill in Unarmed (or a blades type) and and put the other level 5 in a firearms skill with a specialty... not all adepts need to be singularly focused on doing just one thing, and outside of Improved Ability, a lot of adept powers are broadly useful. Granted, the focused, "pure" adept" an easy concept... easier than figuring why someone who can kill with a touch is also an expert with, say, sniper rifles or rocket launchers. (IMG:style_emoticons/default/smile.gif)

Language-wise, I have English native, Spanish 3 and Russian 2.
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CollateralDynamo
post Sep 18 2009, 07:18 PM
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Short range tactics seems like it will be key when it comes to boarding boats. Thats one of the reasons that my face is also proficient with blades and pistols. That said, pick whatever you want to be proficient in, there will be plenty of use for all of it, I'm sure.
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