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Marwynn
post Sep 19 2009, 03:14 AM
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That's no problem milk ducks, gotta go with what you feel.

I'll reorder my character a bit, I'll try and get Improved Reflexes in there. Is BaronKen a mage as well?
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MusicMan
post Sep 19 2009, 03:21 AM
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Define CQB?
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budoka05
post Sep 19 2009, 03:29 AM
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Is it Close Quarters Combat?
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BaronKen
post Sep 19 2009, 03:36 AM
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QUOTE (Marwynn @ Sep 18 2009, 09:14 PM) *
That's no problem milk ducks, gotta go with what you feel.

I'll reorder my character a bit, I'll try and get Improved Reflexes in there. Is BaronKen a mage as well?

No, mundane doctor and cook.
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MusicMan
post Sep 19 2009, 03:39 AM
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QUOTE (budoka05 @ Sep 18 2009, 10:29 PM) *
Is it Close Quarters Combat?


I mean... what does he mean by CQB specialist? I can drop a fair amount of dice on my shotgun, and I'm sure someone in the party is playing up the monofiliment/vibrosword samurai trope.
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milk ducks
post Sep 19 2009, 04:02 AM
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CQB/CQC is Close Quarters Battle / Close Quarters Combat. I'm working up the character right now, and I'm looking at qualities like Poor Self Control: Thrill Seeker and Adrenaline Surge relating to his mentality, and SINner and Records on File: Lone Star relating to his official application to join the squad several years back. In terms of combat specialty, he's shaping up to be a "hit first and hit last" kind of character right now. I'm favouring certain shotguns now as well, due to their high damage output and burst-fire capabilities; but I'm also looking hard at several SMGs and Assault Rifles. I'm thinking heavy use of Flashbangs and (thermal?) smoke grenades to cover fast entry into a combat zone. I'm going to build him up to be a decent melee attacker, but his focus is really more of a short-ranged shotgun blitzer at this point.

-milk.
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MusicMan
post Sep 19 2009, 04:45 AM
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Sweet, we can call ourselves "Team Shotfun."
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Marwynn
post Sep 19 2009, 04:58 AM
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Okay I dropped Catalog for Improved Reflexes. We're all going to hafta be a little bit more perceptive if we're chasing down loot, hehe. I can't just read it off with a spell, but I think it's a fair trade.

Looks like I'm your Magic support guys. But my character is slanted towards spellcasting, not summoning. Will have a write up soon, been busy sorry.
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milk ducks
post Sep 19 2009, 06:01 AM
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QUOTE (MusicMan @ Sep 19 2009, 12:45 AM) *
Sweet, we can call ourselves "Team Shotfun."


What are your opinions on Flechette ammo? Is it worth the AP penalty? If anyone knows the math involved in this, it'd help me out a lot.

-milk.
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MusicMan
post Sep 19 2009, 06:05 AM
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Smart-gun with ammo skip, and load both?
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budoka05
post Sep 19 2009, 12:52 PM
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What about modding the gun with an additional clip? I believe these are auto-shotguns. One clip for flechette, and other for regular/whatever.
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CollateralDynamo
post Sep 19 2009, 06:17 PM
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Hate to let down the team, but my character isn't proficient in longarms. He does, however, have a pistol made out of ceramics and reduced in size to have the concealment modifier of an RFID tag. I have gills and a knife for underwater close encounters.
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Marwynn
post Sep 19 2009, 06:23 PM
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Ditto. I'm using Automatics at the moment, discarding Pistols and Longarms. He's there either to suppressive fire or to cast spells really, and SMGs are more flexible in that regard.
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milk ducks
post Sep 19 2009, 06:53 PM
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This is shaping up to be a pretty solid team, I think; can't wait to see it in action.

-milk.
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budoka05
post Sep 19 2009, 07:03 PM
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wait, do we have anyone on longarms/sniper rifles?
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CollateralDynamo
post Sep 19 2009, 07:08 PM
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Sounds like Ducks and Music are going the "Team Shotfun" route. So thats the longarms skill. Nobody has mentioned anything about rifles. Since they already have the appropriate skill, I would recommend that at least one of them pick up a sniper rifle, it shouldn't break the bank.
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Penta
post Sep 19 2009, 07:36 PM
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Okay, a quick update:

CollateralDynamo is done. I just need to figure out, should he post character here, or in a new thread, before he posts it.

I'm seeing a lot of characters with military backgrounds. This is okay, just remember to take skills like Etiquette (Military). Not just the shooty skills.

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MusicMan
post Sep 19 2009, 07:38 PM
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QUOTE (budoka05 @ Sep 19 2009, 02:03 PM) *
wait, do we have anyone on longarms/sniper rifles?


That's me. My char is good with a shotgun, but excellent with a rifle. I wanted something kinda balanced in that regard. He kinda sucks with pistols though...
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milk ducks
post Sep 19 2009, 07:52 PM
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QUOTE (MusicMan @ Sep 19 2009, 03:38 PM) *
That's me. My char is good with a shotgun, but excellent with a rifle. I wanted something kinda balanced in that regard. He kinda sucks with pistols though...


Sounds perfect. My character's basically the opposite; good with a rifle (4), but excellent with a shotgun (specialized). Should be a solid mix. As far as character creation goes, I'm very nearly finished. Just have to finish up my contacts, write up his gear and a bit of backstory, and toss it Penta's way. Could probably hammer it out when I get home from work tonight.

-milk.
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Ears
post Sep 19 2009, 07:56 PM
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I'm still pushing stuff this way and that way, but my guy's prolly gonna use mostly machineguns. Guess that qualifies him for a backup-sniper role. (IMG:style_emoticons/default/wink.gif)
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Penta
post Sep 19 2009, 07:58 PM
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I've now started the IC and OOC threads.

Until everybody's posted their approved characters, please keep the chatter to this thread. Keeps things easier to find.(IMG:style_emoticons/default/smile.gif)
---

I'm wondering everybody's inclinations as to post formatting. Suggestions welciome, if there's a format you prefer, post it up here.

---
Campaign notes are started, yay.

---
Please, someone, start figuring out what kind of ship you want and the mods and common gear you want for it.(IMG:style_emoticons/default/smile.gif)

I was silly in checking CD's sheet and forgot to apply avail limits to chargen.

Hence I'm not going to apply them - not strictly, anyway. Instead, we're going to use a more general reasonableness standard. If it makes sense to me, I'll let you have it. If not, not.

Which means no lasers.
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MusicMan
post Sep 19 2009, 09:26 PM
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QUOTE (Penta @ Sep 19 2009, 02:58 PM) *
Which means no lasers.


Can I have a gauss rifle and a ballista?
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Penta
post Sep 19 2009, 09:41 PM
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From the sky comes a resounding "MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO......................."

Then, there's a great THUD as a cow lands on MusicMan.
---

This ThorCow brought to you by blatant stupidity.

(IMG:style_emoticons/default/nyahnyah.gif)
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MusicMan
post Sep 19 2009, 09:44 PM
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QUOTE (Ears @ Sep 19 2009, 02:56 PM) *
I'm still pushing stuff this way and that way, but my guy's prolly gonna use mostly machineguns. Guess that qualifies him for a backup-sniper role. (IMG:style_emoticons/default/wink.gif)


PLEASE!!!!!!!!!!!!!!!!!

Take gunnery at more than 2... We're on a ship, ships have weapons emplacements, emplacements require the gunnery skill...
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budoka05
post Sep 19 2009, 10:42 PM
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I've been thinking about the ship, and I realized that most of the current real world pirates have a mother boat will hosts a variety of smaller raider vessels to board and pillage. While that is one possible alternative, the other is get a general use boat that will be big enough to live on and fast enough to intercept the common cargo ship.

I'm personally leaning toward the mother ship idea, simply because we get can a smaller craft that can catch up to smuggler craft if needed.
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