Looking to play...or GM... |
Looking to play...or GM... |
Sep 26 2009, 07:01 PM
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#526
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
Because this opens up the ship mods again...
You have 24 hours to decide. |
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Sep 26 2009, 07:12 PM
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#527
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
My suggestion goes to Enhanced Image Screens. They could be useful for setting up an ambush of enemy pirates, or just generally help misinform others. Also, who doesn't want high quality video on all the windows?
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Sep 26 2009, 07:16 PM
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#528
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Enhanced Image Screens seems to be a great idea, and complements the Chameleon Coating nicely. 2400 (IMG:style_emoticons/default/nuyen.gif) too.
Question: Do we really need the Winch? Or would a Mechanical Arm (Grapple) be more in line of what we need? |
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Sep 26 2009, 07:22 PM
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#529
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
Mechanical Arm/Grapple, with a body 24 ship, only has a length of 2.4 meters. I believe MusicMan brought it up with me.
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Sep 26 2009, 07:26 PM
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#530
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
[ Spoiler ] Hopefully the final equipment sheet for the ship. I took out one chainsaw and the climbing gear to afford the upgrade from fuel tank to screens. We are 55 (IMG:style_emoticons/default/nuyen.gif) over budget. I'll pay that out of my starting cash if I have to. |
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Sep 26 2009, 07:29 PM
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#531
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Enhanced Image Screens seems to be a great idea, and complements the Chameleon Coating nicely. 2400 (IMG:style_emoticons/default/nuyen.gif) too. Question: Do we really need the Winch? Or would a Mechanical Arm (Grapple) be more in line of what we need? That might actually be a really good way to get cargo on and off of the ship. Aww, only 2.4 meters... well that could still be something that can be moved to the side of the ship and lowered/raised some and have cargo containers and/or drones and even us moved from ship to ship as long as the sizes are fairly comparable. Of course my first thought was a ship with giant arms like in cartoons sometimes. That would be AWESOME. |
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Sep 26 2009, 07:31 PM
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#532
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
So the Grapple would have Strength 24 but be only 2.4 metres long. Wow, that sucks. Winch it is then.
Karoline, the Ingrams are overcosted there. Each is 2000, with 2 belts of 100 Ex-ex it's another 2000. A Tripod is only 300. Total should be 8600 (IMG:style_emoticons/default/nuyen.gif) not 10800. We can even throw in external top-mounted Smartgun accessories there too, 800 more for both. |
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Sep 26 2009, 07:33 PM
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#533
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Aren't belts of ammo 250 shots?
Edit: I haven't price checked the items, I just figured the individual items were right when I copied it from Dynamo. |
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Sep 26 2009, 07:41 PM
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#534
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
They were, but we moved from Gyro Stabilization to Tripods and I don't think the price was modified. The Ingram's "belt" is only 100 rounds as per the book, it'd be nice to have more of 'em.
What seems to be our most common weapons? Because those Smart Firing Platforms will need to shoot something if we take the Ingrams out. A pair of AK-97s (1k total) could suffice, but we can also load it up with heavier weapons. Or grenade launchers to airburst smoke grenades. Just going through the list. Checking it twice, gonna find out if we're naught and nice. EDIT: Two Ares Antioch-2s have Smartlinks, +500 Airburst Links and for 1100 (IMG:style_emoticons/default/nuyen.gif) we have these remote operated Grenade Launchers. Assuming they're magnetically tipped or something to keep them from being knocked over. I know they have less range than an Assault Rifle but we can use them to throw up thermal smoke or gas at nearby targets should the need arise. Up to you guys, suggesting it. Since it's 2200 for two of them it brings us right back to where we were before. And I'll pay that extra from my starting money, I've been insisting on these things so I don't mind. Of course, we'll still need ammo... Considering the scale of operation though, it may not be worth it. Also, have a look at the RFF 135 and see if that clicks into your mind as the MY Fedallah. Or are we going with the Navi? |
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Sep 26 2009, 07:52 PM
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#535
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Moving Target Group: Members Posts: 347 Joined: 8-April 08 From: Bug City, UCAS Member No.: 15,864 |
*Throws up hands in the air like he just don't care*
Whatever yacht is really fine with me. Unique floorplans and etc will be exciting and Milk Ducks supposedly has gotten us a ship history? Can we....see that? I'd like to start getting acquainted with my new home. As for splitting up loot and what not: 1/4 going to loan 1/2 Split amongst active participants 1/4 going to Fedallah: Just so we are clear, I think that the "Fedallah money" should be used in this order: 1. to cover food and water costs 2. to repair the Fedallah (this includes monthly fees such as the weather service, as well as replacement of resources that are technically Fedallah's, such as the LAWs) 3. to help injured compatriots. If someone on the team somehow loses an arm helping us do our jobs, we should cover at least a basic replacement for him. With them paying the difference for higher class models. If they die and are leaving behind a dependent, we should do what we can to compensate the family. We are not scum, we should look after our own. I am thinking of this as a basic healthcare system to cover one another. And, as pirates were the first organizations to have documented health care systems, it only feels right. (IMG:style_emoticons/default/smile.gif) 4. to cover costs from the run (legwork, specialty buys, required expenses, etc.) 5. upgrades to the ship 6. costly upgrades for a single crew member (if all other crew members approve) I thought it best to denilineate the order in which we pay things out for when our money gets desperately tight. Note, I put compensation for injuries pretty high up there. For me (and especially my character) knowing that your runner team cares about your well being does alot towards improving the group dynamic. If you look at it from a purely mercenary standpoint, knowing that letting your teammate letting you die will COST him money this run as you now need to pay his cut and a little extra to his wife and daughter back home, makes you much more sure of his motives in a firefight. Of course, we could all be humanitarians here, but I have my doubts on a few *cough cough* musicman *cough*. Any disagreements? (IMG:style_emoticons/default/smile.gif) |
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Sep 26 2009, 08:14 PM
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#536
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
That yacht looks really small (You know, for a yacht).
Personally I like the PN 60m. It is simple enough, the right size, and we are basing most of the stats of our ship on it anyway. It even comes with floor plans (Even if they are really light and hard to read). I figure I'll wait for Milk Ducks or whoever is working on the ship's plans and such to turn in what they have and just run with that. As far as I know, the Ingrams are going on the weapon mounts, so I don't think grenade launchers would be alot of help (And planning out the tactical use of the launchers when they are automated would be very difficult). The outline of the cost structure of the ship funds sounds good. One addition is that fuel is added to 1 (I'm guessing you just forgot) and that 6 is a rare event, though with it requiring the full support of the crew, it likely will be regardless. Oh, and new equipment would fall under 5 as well. As for what to do with the 2k (IMG:style_emoticons/default/nuyen.gif) .. I suggest more stills. I've worked out with Penta that we can get non-solar stills that run off the ship's battery for 150 (IMG:style_emoticons/default/nuyen.gif) That'd help with mitigating standard water usage, and would let us still operate normally with minimal cutbacks even if we did manage to run out of water. |
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Sep 26 2009, 08:31 PM
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#537
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Moving Target Group: Members Posts: 206 Joined: 25-August 09 Member No.: 17,548 |
My character is opposed in Ingrams, for the same reason most people (IRL( are opposed to High-Points. He thinks they're cheap "gang-banger guns." Not that he won't use them, he just won't like them. He's a bit of a gun snob. (IMG:style_emoticons/default/indifferent.gif)
My character is all about practical humanitarianism... jump off a bridge just 'cause, don't expect help; get hurt legitimately, and he'll be the first one to cover your ass. |
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Sep 26 2009, 08:36 PM
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#538
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
My character is opposed in Ingrams, for the same reason most people (IRL( are opposed to High-Points. He thinks they're cheap "gang-banger guns." Not that he won't use them, he just won't like them. He's a bit of a gun snob. (IMG:style_emoticons/default/indifferent.gif) Well, your character doesn't have a say in this (IMG:style_emoticons/default/nyahnyah.gif) |
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Sep 26 2009, 08:52 PM
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#539
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
I liked the RFF 135 mainly for its nicely done floor plans, though the Euphoria (p21) has a pretty decent set as well. But they're smaller both than the PN 60M.
Our riggers/hackers can control the Smart Firing Platforms too, or tell it what specifically to attack. We don't have to rely on its Pilot to do that for us, in fact since it doesn't have any safeties I'd rather not. It might shoot the ship. But as I said the grenade launchers would be limited by the scale of operations. The Ingrams won't always be on the platforms, that's why we bought the Tripods for them. And if they are, they'll need a Smartgun accessory--only 100 more if we remove the Tripods. |
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Sep 26 2009, 09:08 PM
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#540
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
I know you guys are getting sick of the yachts but I found something that looks similar enough to the PN 60m.
And it has full specs and deckplans. The Phoenix. The deckplans are in flash but you can right click and zoom in. Don't go to Lurssen's main page, it is AGGRAVATING to use. 200 ft (61m) exactly, and handy with the deckplans. Looking for those pics on their own but they're hard to find. |
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Sep 26 2009, 09:26 PM
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#541
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Could just use printscreen and paste it into paint. Safe the file and post it to imageshare or one of those billions of sites.
Edit: I like it. Edit2: I call the owners suite (IMG:style_emoticons/default/nyahnyah.gif) Lets see. From the designs it looks like we have 4 nice state rooms on the bottom deck (Which is actually where my character will likely be) along with 4 crew rooms which have bunkbeds in them. Then we have a VIP room, the Owner's room, and the captain's room. That gives us 11 rooms without having to share, though 2 people will get somewhat shafted as they'll have to be in the much much smaller crew rooms. |
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Sep 26 2009, 09:33 PM
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#542
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
I print it to PDF, then printscreen it. But it's still hard to read that way... oh well, if we need it we can load up the site and zoom in and out. Handy.
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Sep 26 2009, 09:37 PM
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#543
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I figure we can use that area where they keep the two boats to keep our one and the other half of the area will be our machine shop... or maybe we'll want it somewhere on the main deck so we don't have to worry about getting big things to it.
Edit: Actually the owner's study would make a decent place to put the machine shop. |
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Sep 26 2009, 09:50 PM
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#544
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
Thought: I'll let you guys pick which design you use...But the Piloti Navi has one thing going for it the Phoenix doesn't...
It has a helicopter pad. I'm not kidding, my eyes bugged out when I saw the circled H on the plans. Rather neatly solves the question of 'how do you launch/recover drones'. So it works out like this: Better plans on Phoenix versus....a helicopter pad...on the PN60. Oh, if only we could have both in the same plans. |
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Sep 26 2009, 10:00 PM
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#545
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Moving Target Group: Members Posts: 206 Joined: 25-August 09 Member No.: 17,548 |
But the Phoenix does have tender platforms...
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Sep 26 2009, 10:02 PM
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#546
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
But neither of them include plans for concealed armor...
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Sep 26 2009, 10:02 PM
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#547
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Moving Target Group: Members Posts: 206 Joined: 25-August 09 Member No.: 17,548 |
I think we can use the Sundeck as a landing pad for small/medium drones; I'm pretty sure I could land my sparrow on it.
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Sep 26 2009, 10:02 PM
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#548
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
I know, that's what makes it so hard to choose.(IMG:style_emoticons/default/smile.gif)
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Sep 26 2009, 10:16 PM
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#549
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Moving Target Group: Members Posts: 206 Joined: 25-August 09 Member No.: 17,548 |
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Sep 26 2009, 10:16 PM
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#550
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Maybe we should just upgrade to an aircraft carrier (IMG:style_emoticons/default/nyahnyah.gif)
But really, I think the designs for the phoenix work exceedingly well. Don't forget we aren't bound to them exactly (Which was the point of my concealed armor jibe) and so we can make small adjustments as we'd like. There is totally enough room on the aft sun deck to land most things. Personally all my flying drones have VTOL capabilities so I'm not too worried about landing space. If there is enough room for me to stand there, they can probably land there. Even for things that need some 'runway' the sun deck has a nice clear area a meter or so wide running around it that can be used to land smallish things. |
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