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#1
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Dwarf Fortress is a (semi/quasi/exceedingly) realistic fantasy world simulator.
Build your own Mines of Moria, there are treasures deep within the mountains! Adventure, explore the world (get eaten by wolves!), maybe even slay a giant (or start over and hear him tell you how much your last (five) characters sucked!) You don't even need to be trained in combat, even a child can get lucky and slay a giant bronze colossus in a single punch! Though, training like a merchant is certainly one way to survive (thrown coins are deadly in skilled hands!) Back in the fort, manage your troupe of dwarves as they battle against hoards of goblins, an ambush! Quick! Pull the level and drop a bridge on them! Build a tower into the sky or dig deep and battle demons from below! Bring enough booze, start a farm, get digging, Urist Rothub is struck by a fey mood! He needs metal bars and wood for his artifact! Rigoth Umamnil, Cat has given birth to kittens. Hey! Fresh meat! Its no coincidence that "kittens" rhymes with "mittens!" Brutal combat! The spear hits the dwarf in the head! It pierces through completely! The spear hits the dwarf's left eye! It is mangled! The spear hits the dwarf's right ear! It is bruised! The spear hits the dwarf's brain! It is broken! The dwarf has been struck down. All this and more, every world has over 200 years of history to explore! You enter the town of Rusted Cudgel of Bruising. The human has died of old age. x40 Download (Windows) Download (Linux) Download (Mac) "Travel quietly like a big fortress. Ah, desolation! All fortresses command dark, rough dwarves. The rugged carp roughly loves the fortress." Download, play, and respond with your comments. |
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Well, it had to happen sooner or later . . .
Dorf Fortress has invaded dumpshock O.o |
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#3
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
An ambush has appeared! (IMG:style_emoticons/default/biggrin.gif)
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#4
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Moving Target ![]() ![]() Group: Members Posts: 574 Joined: 22-June 09 From: Ucluelet - Tofino - Nanaimo Salish-Sahide Council Member No.: 17,309 ![]() |
Its a game I have wanted to get into, strikes me as something like what The Sims could be if it took the gloves off, but unfortunately I just can't seem to wrap my head around its GUI enough to accomplish any of the disasters I want to befall my dwarves to actually happen. Those that understand the interface however do some pretty cool stuff and I like reading about it.
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 ![]() |
If anything will persuade you to play DorfFort, it's Boatmurdered. Of course, that's using an older version of DorfFort. We have Z levels these days.
"I think I made fish too hardcore" --Toady One |
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#6
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
We do have some nice 3D Visualizers. Here's one guy's fort.
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#7
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
If anything will persuade you to play DorfFort, it's Boatmurdered. Of course, that's using an older version of DorfFort. We have Z levels these days. "I think I made fish too hardcore" --Toady One Ah, yes, Boatmurdered . . hilarity/insanity ensues ^^ |
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#8
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
heh, to me the adventure part is nuts, and the fortress part reminds me of dungeon keeper, only with ascii art...
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#10
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
I picked this up last week and I'm still trying to figure out how to dig them into the ground (IMG:style_emoticons/default/frown.gif) Youtube tutorials are nice, though.
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#11
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
Digging downward took me a while to figure out too. Make a down staircase, and an up staircase right below it. Or a ramp.
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Its a game I have wanted to get into, strikes me as something like what The Sims could be if it took the gloves off, but unfortunately I just can't seem to wrap my head around its GUI enough to accomplish any of the disasters I want to befall my dwarves to actually happen. Those that understand the interface however do some pretty cool stuff and I like reading about it. What do you mean 'take the gloves off'? I would intentionally invite other Sims to my house just to have them drown in the pool. I once trapped a hapless Sim in a small room with nothing but an oven and a refrigerator. The best time were to be had when I created the home of no escape, where the only way into the house was to take a dive into the pool. Conveniently there was no exit ladder to use to leave the premise. Inside they would be subjected to the horrors of no beds, no couches, and 100 lights! Dammit, now I have a slight urge to play The Sims again.... |
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#13
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
Yes, but how often have your Sims' neighbors ambushed them with bows and arrows. Have you had your Sims need to kill another dwarf for parts of an art project?
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#14
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Moving Target ![]() ![]() Group: Members Posts: 574 Joined: 22-June 09 From: Ucluelet - Tofino - Nanaimo Salish-Sahide Council Member No.: 17,309 ![]() |
Phew. Here I thought I was going to have to post myself ... oh wait, going to anyways, I like describing the many weird and wonderful ways Dwarf Fortress kills its lemmings. I think that Boat Murdered story describes most of them anyways.
Hmm, lets see now that I am reminded of it, Dungeon Keeper 2 + The Sims 2 with ASCII or 2D tile graphics, that might be a better way of describing "with the gloves off". Man I had a lot of fun with Dungeon Keeper 2, my favourite part was my monsters winning in the casino... |
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Man, I'm reminded of Evil Genius, where you get to construct clever traps to delay or kill agents trying to enter your super secret base. I had a really high value door to my mountain right next to my regular entrance which was of low value. Doors were rated on a security of 1 - 4. 1 had no lock, 2 could be opened by any of your minions, 3 could be opened by your henchmen, and I think 4 could only be opened by the Evil Genius, if at all.
So I put a value 2 door, to keep out pesky tourists next to a value 4 door. Agents would almost always break into the value 4 door. This door lead to a winding hallway full of motion sensors. When the agents would trip a sensor, the entire hallway would be consumed in flame, roasting the agents. |
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#16
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Yes, but how often have your Sims' neighbors ambushed them with bows and arrows. Have you had your Sims need to kill another dwarf for parts of an art project? How often have you set up traps for sims that cause them to be sliced and diced? Dropped off a 40 foot cliff? Impaled on spikes? (Possibly after a 40 foot fall) Incinerated with magma? The Sims isn't capable of any of that, if you want to kill them you have to work at it, and then they usually stave to death. |
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
How often have you set up traps for sims that cause them to be sliced and diced? Dropped off a 40 foot cliff? Impaled on spikes? (Possibly after a 40 foot fall) Incinerated with magma? The Sims isn't capable of any of that, if you want to kill them you have to work at it, and then they usually stave to death. Evil Genius is capable of doing most of those. |
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#18
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Evil Genius is capable of doing most of those. Can it freeze creatures in solid ice? Can you create an orbital magma cannon?* Do your units like tentacle demons for their corrupt intentions? Can you build a computer?** Can you use cats as a random input to a complex series of doors and floodgates that makes it impossible for a creature to path anywhere?*** Can you build a fort whereby you have concentric rings of locked off areas that only open once a week/month/year/decade/century?*** Can you fill your fort's moat with carp as an effective defense against invaders? Elephants? Unicorns? Giant skeletal eagles? *Theoretically proposed megaconstruction whereby you cover the highest z-level you can with floor hatches, flood the entire thing in magma, then coat every ground tile with pressure plates, then link every pressure plate to the hatch directly above it, such that when a creature steps on the plate, a flood of magma falls from the sky. **Another theoretically proposed megaconstruciton that uses water in place of electricity to perform complex calculations, the most advanced form every actually constructed was a clock that was perfectly on time, provided that the fort ran at an exact FPS speed. ***Theoretical megaconstruction that I never saw the end results to, but supposedly the guy was trying. |
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#19
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Evil Genius is what Dwarf Fortress would be if you made the world map interactable, put a UI on it that isn't ASCII-based, and reduced it to about 1% of it's complexity.
No, I am not even exaggerating a little. I loved Evil Genius, and thought it was brilliant. But the sheer depth of what you can do in DF is absolute MADNESS. It's driven me to try to build megastructures, such as undersea glass houses, simply because it was a challenge. Or to build a tree-like fortress, all of which would collapse with a single lever. Or my underground greenhouse and tree farm project! Evil Genius is to Dwarf Fortress as Doom is to Fallout 3. Similar concepts and interaction, massive difference in depth of gameplay. |
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#20
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I'd say that would cover it. *Nodnod*
World map interactions are coming (and so is the interface--maybe not in our lifetimes, but it's coming). |
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#21
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
I really need to start a new epic fortress. I lost a lot of steam after my largest and best fortress collapsed. Metalshove, it was called, and it was founded in a volcano which was rife with platinum, jewels, silver, and copper. It also had plenty of sand for glass. A perfect heaven for dwarves. By the time it was done, it was an impregnable fortress with many obsidian towers full of crossbowmen; engineered waterfalls; lava moats; steam vent generators (as traps for goblin armies); and the crowning glory: a series of five massive (25x40 squares) underground greenhouses with glass roofs. Platinum and Silver statuary lined the walls; every inch of stone was etched by a master, and the food was epic in proportion.
Well, it was the economy that fucked Metalshove, actually. Once the Tax Collector showed up and started setting prices on things, it was discovered that because Metalshove was *so* rich, the populace that worked there couldn't afford to live there. Basically, I didn't have any gold, or any copper. And most of my silver had gone into statuary, so the primary coinage was platinum, with almost no smaller coins. It looked like this in practice: Dwarf A is a genius blacksmith. He gets paid $5,000 a month for his work. His palatial apartment is expensive: $2,500 a month. Food in Metalshove is also expensive. Expect a sandwich to go for $50, but it'll be the best damn sandwich ever. The problem is that when Dwarf A gets paid, the smallest denomination of money in circulation is... $5,000. No one can make change. So my dwarves had to choose between a sandwich, shelter, or any other good. Once a month. It taught me a good lesson about hoarding copper. |
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#22
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Or never minting more than 4 stacks of coins. (IMG:style_emoticons/default/biggrin.gif)
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#23
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Damn you, man, I had like... 45 stacks of platinum!
The whole not making change thing was wholly unexpected. And here I was thinking they'd learn to float their dollar/deutchmark/franc, or whatever. |
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#24
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
heh, you problem sounds like whats been troubling RL metal currency since its invention, adarael.
btw, i think i may get the hang of this game, and that scares me. i still find some setting or other to play with tho, like what jobs a dwarf may do, or how you slaughter those animals... now to find some magma... |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 14-February 08 Member No.: 15,683 ![]() |
I would like to add an important note: Go to the Something Awful Forums, and watch our most recent Let's Play game. Between Jazzimus's updates and waiting for someone to name the king Sankis(which always herald the end), it's going to be amazing.
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