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#51
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Wow, they changed channel. I'm not entirely sure why, but whatever. In that case, what you need to do is channel out the area, but one tile should be an up stair. Then you remove all the ramps, then the stair from above. Just can't believe they changed channel. Edit: Looks like they changed this too. Yeash. Well, just dig into the area from the side and wall it off then. At this point I've resorted to creating an up ramp on the "outside" of my moats and leaving them dry. Tactically it makes more sense. Filling them with water makes them useless when winter sets in an ice forms, at least until I find magma, but having a moat that a dwarf won't die in when he falls in it is probably a good thing too. |
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#52
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
At this point I've resorted to creating an up ramp on the "outside" of my moats and leaving them dry. Tactically it makes more sense. Filling them with water makes them useless when winter sets in an ice forms, at least until I find magma, but having a moat that a dwarf won't die in when he falls in it is probably a good thing too. Just make a door that leads into a drain area and is operated by a leaver or something, then you can drain the moat if a dwarf falls in. Or you can just accept that they deserve to drown for falling in in the first place. |
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Lo-Fi Version | Time is now: 20th February 2025 - 01:03 PM |
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