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> miniguns, I want an HMG. Is that so hard?
Grinder
post Oct 3 2009, 08:01 PM
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QUOTE (Medicineman @ Sep 27 2009, 09:11 AM) *
Or you Use a Strong (Recoil-2 or -3) Troll and a personalised ( -1)foregrip (-1) Hip or Schockpad(-1)
with a Tripod (Recoil -6) use 6 Gasvents (Recoil -3)
But Mostly a Minigun is used on a Vehicle or for Suppressive Fire (or against Predators (IMG:style_emoticons/default/wink.gif) )



I don't think that shockpad and tripod stack. (IMG:style_emoticons/default/grinbig.gif)
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Sengir
post Oct 3 2009, 11:39 PM
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QUOTE (KarmaInferno @ Oct 3 2009, 07:27 PM) *

That's a recoilless rifle...why am I just imagining a troll cooking his whole team with the backblast of a recoilless AC? (IMG:style_emoticons/default/biggrin.gif)
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MikeKozar
post Oct 5 2009, 04:05 PM
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QUOTE (KarmaInferno @ Oct 3 2009, 10:27 AM) *


*cough*

So, hypothetically, what if somebody wanted an assault cannon in a gyro-stabilized Thundercloud Contrail racing bike? The stock rules don't seem to address recoil in Single-Shot mode, and even though the descriptions of the weapons all talk about massive recoil, it doesn't really effect players, does it? Even the semi-auto version should only be at the standard -1 recoil on a second shot, right?

~Mike
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wind_in_the_ston...
post Oct 6 2009, 01:50 AM
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It sounds like you're asking whether firing guns should have a detrimental effect on the actions of the characters. Like forcing a Pilot Groundcraft roll on the driver of the Vespa in question.
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MikeKozar
post Oct 7 2009, 09:45 PM
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QUOTE (wind_in_the_stones @ Oct 5 2009, 05:50 PM) *
It sounds like you're asking whether firing guns should have a detrimental effect on the actions of the characters. Like forcing a Pilot Groundcraft roll on the driver of the Vespa in question.


I've done my time on both sides of the DM Screen, so whenever a rule looks too good to be true I start trying to find the holes in it. Breaking the game with overpowered weapons is only fun for about five minutes.

The implementation of heavy weps in SS/SA mode means they have negligible recoil. Since that is counter-intuitive, I wanted to get some opinions on it. A Panther XXL assault cannon can be modded into a SA weapon for +400Y; If I mount it on my cycle, I'll get -6 to recoil, and the second shot will only have 1 point of recoil to absorb. If I upgrade it to Burst-fire, my first 3-round burst will be at -2 (Absorbed) and my second shot will be at -3 (Absorbed). Assuming I have the skill to land both hits, that should be two DV12 AP-5 hits, a decent damage output in a chase. I'm firing 6 Assault Cannon Shells, from a speeding motorcycle, with a recoil penalty of...0.

Seems low.

Now, that could be assuming that part of that complicated and expensive weapon mount is a set of heavy recoil absorbing hydraulics, but it's still a phenomenal amount of firepower being thrown from a bike for there *not* to be some sort of penalty. I like the Pilot Groundcraft roll idea - especially since my Rigger is specced well enough for that to work out.

~Mike
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