![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Or you Use a Strong (Recoil-2 or -3) Troll and a personalised ( -1)foregrip (-1) Hip or Schockpad(-1) with a Tripod (Recoil -6) use 6 Gasvents (Recoil -3) But Mostly a Minigun is used on a Vehicle or for Suppressive Fire (or against Predators (IMG:style_emoticons/default/wink.gif) ) I don't think that shockpad and tripod stack. (IMG:style_emoticons/default/grinbig.gif) |
|
|
![]()
Post
#27
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
That's a recoilless rifle...why am I just imagining a troll cooking his whole team with the backblast of a recoilless AC? (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#28
|
|
Moving Target ![]() ![]() Group: Members Posts: 557 Joined: 26-July 09 From: Kent, WA Member No.: 17,426 ![]() |
*cough* So, hypothetically, what if somebody wanted an assault cannon in a gyro-stabilized Thundercloud Contrail racing bike? The stock rules don't seem to address recoil in Single-Shot mode, and even though the descriptions of the weapons all talk about massive recoil, it doesn't really effect players, does it? Even the semi-auto version should only be at the standard -1 recoil on a second shot, right? ~Mike |
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 ![]() |
It sounds like you're asking whether firing guns should have a detrimental effect on the actions of the characters. Like forcing a Pilot Groundcraft roll on the driver of the Vespa in question.
|
|
|
![]()
Post
#30
|
|
Moving Target ![]() ![]() Group: Members Posts: 557 Joined: 26-July 09 From: Kent, WA Member No.: 17,426 ![]() |
It sounds like you're asking whether firing guns should have a detrimental effect on the actions of the characters. Like forcing a Pilot Groundcraft roll on the driver of the Vespa in question. I've done my time on both sides of the DM Screen, so whenever a rule looks too good to be true I start trying to find the holes in it. Breaking the game with overpowered weapons is only fun for about five minutes. The implementation of heavy weps in SS/SA mode means they have negligible recoil. Since that is counter-intuitive, I wanted to get some opinions on it. A Panther XXL assault cannon can be modded into a SA weapon for +400Y; If I mount it on my cycle, I'll get -6 to recoil, and the second shot will only have 1 point of recoil to absorb. If I upgrade it to Burst-fire, my first 3-round burst will be at -2 (Absorbed) and my second shot will be at -3 (Absorbed). Assuming I have the skill to land both hits, that should be two DV12 AP-5 hits, a decent damage output in a chase. I'm firing 6 Assault Cannon Shells, from a speeding motorcycle, with a recoil penalty of...0. Seems low. Now, that could be assuming that part of that complicated and expensive weapon mount is a set of heavy recoil absorbing hydraulics, but it's still a phenomenal amount of firepower being thrown from a bike for there *not* to be some sort of penalty. I like the Pilot Groundcraft roll idea - especially since my Rigger is specced well enough for that to work out. ~Mike |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th February 2025 - 08:29 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.