Question About KarmaGen, First time using it |
Question About KarmaGen, First time using it |
Oct 1 2009, 01:08 AM
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#1
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Target Group: Members Posts: 72 Joined: 9-August 09 From: MD Member No.: 17,486 |
So, I've made a few characters with the BP system, and I've gotten pretty decent at it (What can I say, character generation is the best part of SR! :D). Today I decided to give a go with Karma Gen. However, what came of my efforts seems far too good, and I'm afraid I may have done something wrong. So, here's the stats, and I'm hoping someone can say whether this is right for KarmaGen. And don't worry about the Amnesia quiality for no bonus, I took it to make my GM happy. :P
Thanks in advance, guys! CODE Elf Abilities (-243) Bod 3 (-15) Str 4 (-27) Rea 5(7) (-42) Agi 7 (-75) Log 3 (-15) Int 5 (-42) Cha 3 (-0) Will 4 (-27) Special Abilities Edge 6 (-60) Magic 11 (-195) Initiative 12 IPs: 3 Essence 6.00 Initiate Grade: 5 (-80) Initiate Powers Flexible Signature Masking Centering Active Skills (-221) Unarmed Combat 6 (-46) Boxing +2 Dodge 4 (-24) Ranged +2 Running 2 (-10) Sprinting +2 Pistols 4 (-24) Light Pistols +2 Influence Skill Group 4 (-55) (Con, Etiquette, Leadership, Negotiation) Intimidation 2 (-10) Interrogation +2 Assensing 2 (-8) Perception 2 (-8) Infiltration 2 (-10) Ares Corporations +2 Shadowing 2 (-10) Swimming 1 (-4) Knowledge Skills Languages English N Spanish 3 Safehouses 3 Black Markets 4 UK +2 Ski Resorts 3 Ares Security Protocol 3 Psychology 3 Ares Background 2 Bodyguarding 2 Qualities Adept (-10) Severe Allergy: Peanuts (+40) Sensitive System (+30) Martial Arts: Boxing 2 (-20) Amnesia Maneuvers (-8) Set Up Finishing Move Adept Powers (11) Improved Ability: Unarmed Combat 6 (-3) Improved Reflexes 2 (-3) Astral Perception (-1) Critical Strike 8 (-2) Combat Sense 4 (-2) Sorry guys, I know this is weird, but I don't know what to do; I've referenced Runner's Companion a bunch of times and added up the numbers a bunch, and it comes out right, but it seems way to high-powered. I could use some help here. |
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Oct 1 2009, 01:22 AM
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#2
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Well straight off the bat a cursory look at that tells me you are using the SR4 costs for stats.
Ancient History has recently revealed that Karmagen was developed and balanced using the SR4A costs but published using the old SR4 costs. I think you'll find that if you adjust the stats to be x5 rather than x3 that the whole thing will look a lot less unbalanced. |
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Oct 1 2009, 01:28 AM
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#3
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Target Group: Members Posts: 72 Joined: 9-August 09 From: MD Member No.: 17,486 |
Hmm, that does sound much more reasonable. Thanks a lot! (IMG:style_emoticons/default/biggrin.gif)
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Oct 1 2009, 02:01 AM
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#4
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
That explains why karmagen characters always seemed so much more powerful than BP characters.
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Oct 1 2009, 02:22 AM
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#5
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
It was an oops.
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Oct 1 2009, 02:24 AM
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#6
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
I think "oops" is a technical term here.
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Oct 1 2009, 03:20 AM
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#7
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Wow, I knew karmagen at x3 stat was out of whack but grade 5 initiate with 11 magic out of whack I did not suspect.
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Oct 1 2009, 05:11 AM
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#8
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Things like initiation are not allowed by default, but only by GM decision. They are not part of normal Karmagen (see the black text box of the upper right of page 43). The proposed "fix" doesn't work with the new Attribute costs, because the 375 Karma limit includes special Attributes (unless that section was simply written very poorly), which makes awakened characters or technomancers all but unplayable.
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Oct 1 2009, 06:08 AM
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#9
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Things like initiation are not allowed by default, but only by GM decision. They are not part of normal Karmagen (see the black text box of the upper right of page 43). The proposed "fix" doesn't work with the new Attribute costs, because the 375 Karma limit includes special Attributes (unless that section was simply written very poorly), which makes awakened characters or technomancers all but unplayable. and if karmagen was allowed in any sort of official-type campaign where only official RAW is allowed, that 375 karma limit might even be a problem. but it isn't, and it's such an easy fix that all you have to do is say "that doesn't apply to special attributes" and you're done. that said, i personally would consider allowing initiation at chargen in karmagen, but initiation grade 5 seems a little much... |
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Oct 1 2009, 08:00 AM
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#10
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Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
You know, that is the one part of Karmagen that had confused me. We had always played it(we use the x3 version) that special attributes count toward the 375. It seemed right.
But if for some reason we switch to x5(unlikely), I definitely would not count special toward that. That's far too harsh, IMO. |
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Oct 1 2009, 10:36 AM
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#11
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Target Group: Members Posts: 72 Joined: 9-August 09 From: MD Member No.: 17,486 |
Things like initiation are not allowed by default, but only by GM decision. They are not part of normal Karmagen (see the black text box of the upper right of page 43). The proposed "fix" doesn't work with the new Attribute costs, because the 375 Karma limit includes special Attributes (unless that section was simply written very poorly), which makes awakened characters or technomancers all but unplayable. I had thought Initiating at Chargen was the whole appeal of Karmagen. I guess my mistake. :O Thinking it over, I guess that would make mages a bit overpowered at chargen compared to... everyone else. What would you give everyone else to compensate? Better grades of cyber and bio? Higher availability stuff? Mages can take that too... |
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Oct 1 2009, 02:52 PM
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#12
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Moving Target Group: Members Posts: 433 Joined: 8-November 07 Member No.: 14,097 |
The proposed "fix" doesn't work with the new Attribute costs, because the 375 Karma limit includes special Attributes (unless that section was simply written very poorly), which makes awakened characters or technomancers all but unplayable. I guess I don't try to min/max my characters like some, but I didn't have any problems with some rough attempts at statting out a mage with the karmagen system: CODE Stat BP Karma ST 2 10 10 BD 3 20 25 AG 3 20 25 RE 4 30 45 LO 4 30 45 CH 4 30 45 WP 5 40 70 IN 3 20 25 ----------- 200 290 ED 3 10 15 (Human, base 2 Edge) M 5 40 70 ----------- 250 375 You are not mistakenly paying for that first attribute point, are you? |
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Oct 1 2009, 03:21 PM
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#13
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
You know what's -really- fun under karmagen? Free spirits. You don't have to pay the 250 BP racial cost (IMG:style_emoticons/default/biggrin.gif)
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Oct 1 2009, 04:12 PM
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#14
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
I blame that one on Aaron. Because I can.
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Oct 1 2009, 04:21 PM
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#15
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Moving Target Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
You know what's -really- fun under karmagen? Free spirits. You don't have to pay the 250 BP racial cost (IMG:style_emoticons/default/biggrin.gif) Special races built in karma gen are paid with Karma at the BP Cost x 2. So in karmagen, free spirit race costs 500 karma. Ouchies! So, I've made a few characters with the BP system, and I've gotten pretty decent at it (What can I say, character generation is the best part of SR! (IMG:style_emoticons/default/biggrin.gif) ). Today I decided to give a go with Karma Gen. However, what came of my efforts seems far too good, and I'm afraid I may have done something wrong. Might I recommend SR4 Chargen DK version 1a? (link in my signature) If you have Excel, or are using Vista with Open Office, it works great to help you make legal characters with BP or the Karma Build system, and supports both the x3 and the x5 attribute building options with karmagen. Also, it has an option to adjust race prices in karmagen, so people like Karoline can build pimped out Free Spirits if they really like (IMG:style_emoticons/default/wink.gif) |
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Oct 1 2009, 04:26 PM
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#16
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
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Oct 1 2009, 04:46 PM
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#17
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Target Group: Members Posts: 72 Joined: 9-August 09 From: MD Member No.: 17,486 |
Special races built in karma gen are paid with Karma at the BP Cost x 2. So in karmagen, free spirit race costs 500 karma. Ouchies! Might I recommend SR4 Chargen DK version 1a? (link in my signature) If you have Excel, or are using Vista with Open Office, it works great to help you make legal characters with BP or the Karma Build system, and supports both the x3 and the x5 attribute building options with karmagen. Also, it has an option to adjust race prices in karmagen, so people like Karoline can build pimped out Free Spirits if they really like (IMG:style_emoticons/default/wink.gif) I checked out the excel file, it seems really slow... Maybe that's cause I'm running a buncha stuff. It looks really comprehensive, though! Does it detail what all the house rules are that it allows for? |
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Oct 1 2009, 05:01 PM
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#18
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Special races built in karma gen are paid with Karma at the BP Cost x 2. QUOTE ('Runners Companion') Step 1: Choose Your Metatype or Other Character Race Option First you must choose metatype or other alternative character concept (i.e. shapeshifter, AI, sasquatch, etc); there is no associated cost for metatype or race in Karma-based character generation, but the BP cost should be noted as it is important for Step 3, below. The Metatype Attribute Table (see p. 70 and p73, SR4) or the relevant table in the section describing the new character races in this book provide your character's starting and maximum attribute ratings. Bolded italics for emphasis. QUOTE ('Runners Companion') The maximum Karma a character can spend on their attributes at character generation is half their starting Karma (rounding up) plus twice the listed BP cost for their metatype or alternate racial concept.
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Oct 1 2009, 11:53 PM
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#19
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Woo, go other people looking up the exact rules for me (IMG:style_emoticons/default/smile.gif)
So yep, free spirit costs the same amount to play as a human, and is even more advantageous because the free spirit can spend more points on stats if they wanted to than the human (All of them actually, if really desired) |
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Oct 2 2009, 12:59 AM
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#20
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
The proposed "fix" doesn't work with the new Attribute costs, because the 375 Karma limit includes special Attributes (unless that section was simply written very poorly), which makes awakened characters or technomancers all but unplayable. Can't confirm that. All you have to do is playing a high cost metahuman. QUOTE Race: Fomori 45 BP / 45 Karma (or 90?) B 6 - - A 4 30 45 R 4 30 45 St 6 10 30 C 3/4 20 45 I 4/5 30 70 L 4 30 45 W 5 40 70 E 4 30 45 M 5 40 70 Attributes: 190+70 BP / 465 Karma Metagenetic Improvment Body - Arcane Arrester - Distinctive Style - Magican (druidic tradition) 15 / 30 Mentorspirit 5 / 10 Surge II 10 / 20 - Metagenetic Improvment Charisma - Bioluminescence - Extravagant Eyes BP: 235 / Karma: 570 Not bad at all. |
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Oct 2 2009, 01:12 AM
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#21
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Karma cost for playing a Fomori is 0 (IMG:style_emoticons/default/smile.gif) As explained a few posts up.
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Oct 2 2009, 01:19 AM
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#22
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
Karma cost for playing a Fomori is 0 (IMG:style_emoticons/default/smile.gif) As explained a few posts up. I was told something else by a German dev who was (supposedly) told by a Catalyst dev. |
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Oct 2 2009, 01:25 AM
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#23
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I was told something else by a German dev who was (supposedly) told by a Catalyst dev. *shrug* Just sayin' what the book(s) say(s) (IMG:style_emoticons/default/smile.gif) |
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Oct 2 2009, 01:38 AM
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#24
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
*shrug* Just sayin' what the book(s) say(s) (IMG:style_emoticons/default/smile.gif) Sure. I was referring to the forthcoming errata. I just don't know if race costs will be BP or BP*2 due to a typo. The german edition of RC will be released in 3 weeks with errated karmagen. |
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Oct 2 2009, 01:49 AM
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#25
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Sure. I was referring to the forthcoming errata. I just don't know if race costs will be BP or BP*2 due to a typo. The german edition of RC will be released in 3 weeks with errated karmagen. Oh, cool. I would imagine it would be equal to BP, because it becomes much more expensive to upgrade a troll's strength in karmagen than it was in BP, so there are still some drawbacks to a high BP race. Really, what Karmagen seems to encourage, is the use of opposite races. Trolls make good hackers because they already have all the body stats they could ever want, and only miss out on a bit of mental stats. Same for orks. I suppose if there are any 'intellectual' type races, they would actually make good combatants because they already come with all the mental stats they need to not seem gimpy. |
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