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> Sword for fighting free spirits or astral entities?, Troll with an achilles heel: Mages/Spirits
Vic Steeltusk
post Oct 2 2009, 05:41 PM
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I'm pretty much a newbie and feel free to tell me as much. I was trying to figure out a way i could combat spirits or astral entities with a sword, am i understanding the rules correctly that a mundane (Troll gun bunny/blade freak) could not use any weapon type that is able to hit spirits and the like. I can pretty much decimate any fleshies and my real problem would be free spirits and mage types being able to smoke me. Mages are simple enough to frag but any spirits or stuff my vibroblade sword or assault rifles cant touch are going to be an issue. Our current group has no regular mage to combat these types of things.

My first idea was a claymore or large katana either with a orichalcum core, alloyed with steel or veined with it but the problem i found out is it isn't dual natured. And as a mundane i cannot use a weapon focus right? What can i work with here? Also would my pimped out betaware cybereyes be able to sniff out a non-manifested spirit with the ultrasound?

Sorry if this sounds dumb, probably because it is.

-Vic
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Karoline
post Oct 2 2009, 05:46 PM
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Yeah, spirits are very difficult to take out without magic. Your best bet is to use a high damage weapon and/or something with a good AP value so they aren't immune to your weapons. An no, there is no mundane way to find a non-manifested spirit. The closest you can get are a handful of things that scream or glow or other things (In arsenal and street magic I think) when astral bodies pass through them. There are also a handful of drugs that allow mundanes to astrally preceieve, but that doesn't let them affect the spirit with a sword, so that doesn't help much, and if anything just makes them more vulnerable.

Sorry if that isn't clear, have to run so writing this quick.
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McCummhail
post Oct 2 2009, 05:52 PM
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QUOTE (Vic Steeltusk @ Oct 2 2009, 01:41 PM) *
I'm pretty much a newbie and feel free to tell me as much. I was trying to figure out a way i could combat spirits or astral entities with a sword, am i understanding the rules correctly that a mundane (Troll gun bunny/blade freak) could not use any weapon type that is able to hit spirits and the like. I can pretty much decimate any fleshies and my real problem would be free spirits and mage types being able to smoke me. Mages are simple enough to frag but any spirits or stuff my vibroblade sword or assault rifles cant touch are going to be an issue. Our current group has no regular mage to combat these types of things.

My first idea was a claymore or large katana either with a orichalcum core, alloyed with steel or veined with it but the problem i found out is it isn't dual natured. And as a mundane i cannot use a weapon focus right? What can i work with here? Also would my pimped out betaware cybereyes be able to sniff out a non-manifested spirit with the ultrasound?

Sorry if this sounds dumb, probably because it is.

-Vic

Not dumb. Valid questions all.
You are correct in that mundane (non-awakened) devices and entities have little recourse for anything on the astral plane. The astral and the material planes need a bridge of some kind, otherwise they don't overlap.
A manifested spirit can be affected by your guns/swords/etc but the spirit benefits from protection against them. Mechanically this gives them hardened armor equal to twice their force, so be prepared to break out the heavy artillery for stronger spirits.
EDIT: Also, weapons with an elemental effect such as electricity or fire are very effective against spirits.
You might check Running Wild and Arsenal for Awakened plants/animals/concoctions that you can use to your benefit against astral entities, but shy of acquiring an artifact or having someone possess your sword for you I don't think dual natured weapons are a real possibility.
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Vic Steeltusk
post Oct 2 2009, 05:55 PM
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Ahh ok. Well that fixes what i have been banging my head off of for a while now then.

So how about getting a custom blade made that is partially infused with orichalcum then possessed? What problems could this pose for my character aside from most likely costing a pretty penny?
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Brazilian_Shinob...
post Oct 2 2009, 06:25 PM
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If you care for my 2 nuyens on the mater. Get a mage in the group or an Adept with killing hands and astral perception. The only thing a mundane can efectively do against a spirit is sit down on a corner and cry, seriously... (IMG:style_emoticons/default/grinbig.gif)
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kzt
post Oct 2 2009, 06:30 PM
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Actually we found that anti-vehicle rockets work pretty well.....


It is a bit hard on the furniture.
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Marwynn
post Oct 2 2009, 06:34 PM
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Oh APDS rounds in an Assault Rifle work. Stick-n-Shock can see you through, even Tasers. Won't lie, they're tough, but not totally invincible.

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Karoline
post Oct 2 2009, 06:37 PM
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QUOTE (Brazilian_Shinobi @ Oct 2 2009, 01:25 PM) *
If you care for my 2 nuyens on the mater. Get a mage in the group or an Adept with killing hands and astral perception. The only thing a mundane can efectively do against a spirit is sit down on a corner and cry, seriously... (IMG:style_emoticons/default/grinbig.gif)


Yeah, unless they can manage assault cannon levels of damage with their mundane weapons. I think that with your standard assault rifle loaded with ex-ex rounds (7P/-2) you would need at least 4 net hits to be able to damage a force 6 spirit. Alternately you could load up with APDS (6P/-5) and then you would only need 2 net hits to damage the spirit. A wide burst would lower the dice that a spirit can defend with, so that could help getting those net hits.

So, it is quite possible to damage most spirits you'll run into (Rarely are you facing down something higher than force 6) but it can be a pain. The biggest problem of course being that you can't affect the thing at all if it isn't materialized (Though it can't do anything to you either)
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TBRMInsanity
post Oct 2 2009, 06:45 PM
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I find the most effective way for a mundane to combat spirits is with attacks of will (sorry I don't have the reference in SR4A or Street Magic). The best way as a mundane to increase the effectiveness of your attacks of will is to learn Tai Chi and take the Attack of Will feat associated with Tai Chi. As a Troll Gun bunny you will always do more damage to non-magical entities but that is to be expected (it's called game balancing). In short become friends with an uber conjurer and have him/her watch your back for spirits.
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TBRMInsanity
post Oct 2 2009, 06:50 PM
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Correct me if I'm wrong, but IIRC you can only attack spirits with items connected to your essence (ie melee weapons, and maybe whips). But ranged weapons like firearms are completely useless (along with stick and shock ammo).
I'm still on the fence about teasers (as you could argue that it is connected to your essence via the connected cord) though.

I think the game logic behind it is that your not physically damaging the spirit with your sword, your force of will, channelled through the sword is what is damaging the spirit. Once a bullet leaves the firearm, it leaves your aura and is no longer channelling your will and thus can't damage the spirit.
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TheOOB
post Oct 2 2009, 06:53 PM
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QUOTE (Vic Steeltusk @ Oct 2 2009, 01:55 PM) *
Ahh ok. Well that fixes what i have been banging my head off of for a while now then.

So how about getting a custom blade made that is partially infused with orichalcum then possessed? What problems could this pose for my character aside from most likely costing a pretty penny?


Well, weapon foci (enchanted weapons) work great against spirits, but only awakened can use them. In the hands of a mundane they are just expensive melee weapons. Short of using something like FAB III(which is nasty controlled stuff), there is no weapon a mundane can use that will harm astral entities. Even dual natured swords/bullets won't work because physics don't exist in the astral plane, objects have no kinetic energy in the astral so they would do no damage no matter how hard you swing them. Short of spells, in order to harm an astral entity you need the astral combat skill, which mundanes can't learn. And even if you could hurt them with awakened melee weapons(which you can't), remember that astral entities can fly really, really, fast.

As mentioned above, if the spirit is manifested, your best bet is to use something with high armor penetration, such as something with an elemental property. Flamethrowers and stick-n-shock ammo do wonders agienst spirits, though anything above force 6 will likely be impossible for a mundane to take down unless they get really lucky.
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Karoline
post Oct 2 2009, 06:53 PM
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QUOTE (TBRMInsanity @ Oct 2 2009, 01:50 PM) *
Correct me if I'm wrong, but IIRC you can only attack spirits with items connected to your essence (ie melee weapons, and maybe whips). But ranged weapons like firearms are completely useless (along with stick and shock ammo).
I'm still on the fence about teasers (as you could argue that it is connected to your essence via the connected cord) though.

I think the game logic behind it is that your not physically damaging the spirit with your sword, your force of will, channelled through the sword is what is damaging the spirit. Once a bullet leaves the firearm, it leaves your aura and is no longer channelling your will and thus can't damage the spirit.


I believe that is in reference to a mage/adept/duel natured thing being able to damage a spirit while it is on the astral plane. (Via the use of astral combat)
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Orcus Blackweath...
post Oct 2 2009, 06:54 PM
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Another thing to remember, with the exception of a free spirit, when you cap the mage it goes bye bye. Another thing to consider, is that most spirits aren't terribly observant. Unless you are being targetted specifically (ie astral signature or something such) the spirit needs to find you first. So if you see the mage, cap him first. It is my belief that mages should draw instant overwhelmingly lethal attention as soon as they are identified, the same as you would treat the guy in a chem suit carrying a grenade launcher, someone with a heavy weapon, or a troll with a sword. If you don't see a mage, but the spirit manifests, you need to identify its controller asap. but being sneaky might serve to help you hide from the spirit in the first place, and give you some extra time. That being said, I routinely kill spirits force 6 and less with an Echiro Hatamot loaded with slogs. Monofilament whip is nice too. You really need to get the damage up to double its force. You can do that by called shot (reduce your dice pool to increase damage), or get lots of net hits.
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TheOOB
post Oct 2 2009, 06:55 PM
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It's also very clear that no ranged weapons work in the astral plane, period. Tasers are ranged, so no dice.
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Orcus Blackweath...
post Oct 2 2009, 07:04 PM
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QUOTE (TheOOB @ Oct 2 2009, 11:55 AM) *
It's also very clear that no ranged weapons work in the astral plane, period. Tasers are ranged, so no dice.

A mundane and an astral being will never come into conflict, and can never touch each other. This makes his question pointless in astral space. In the material plane however, spirits sometimes manifest. When they join our reality, they become (somewhat) vulnerable to normal weapons. In this case, you can attack them with anything. Most of them possess immunity to normal weapons, and it requires massive amounts of damage to bypass. This is usually twice the spirit's force rating. A force 5 spirit basically ignores damage less than 10dv. You can stage damage up, or reduce their armor to help in this. Tasers, flamers, monfilament, or other attack types that halve the armor halve the physical resistance.
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McCummhail
post Oct 2 2009, 07:08 PM
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QUOTE (Vic Steeltusk @ Oct 2 2009, 01:55 PM) *
So how about getting a custom blade made that is partially infused with orichalcum then possessed? What problems could this pose for my character aside from most likely costing a pretty penny?

Though I suggested it, it isn't a practical solution for a solidly mundane team.

You would need to have really good relationship with a possession-tradition magician who binds spirits to your weapon and grants you verbal command of the spirit. Street Magic has some guidelines for how much a magician's services would cost, but this might be out of that standard spectrum.
A normal materializing spirit on astral overwatch of you would also suffice, but be again expensive and require loaned services from a summoner.
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Vic Steeltusk
post Oct 2 2009, 07:30 PM
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Ok, ordering some anti-tank missiles for my launcher then. (IMG:style_emoticons/default/nyahnyah.gif)

Although that isn't something i have with me at all times for obvious reasons. I guess i can always run away crying like a little troll baby.

edit: Thanks for all the help gents and ladies. Any more input would be welcomed.
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Brazilian_Shinob...
post Oct 2 2009, 08:53 PM
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Correct me if I'm wrong, but ain't a spirit capable of manifesting again if his physical body is destroyed? I believe there is a cooldown associated, but it ain't very long (or am I mixing scenarios?)
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Karoline
post Oct 2 2009, 09:14 PM
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QUOTE (Brazilian_Shinobi @ Oct 2 2009, 04:53 PM) *
Correct me if I'm wrong, but ain't a spirit capable of manifesting again if his physical body is destroyed? I believe there is a cooldown associated, but it ain't very long (or am I mixing scenarios?)


If it is 'destroyed' while manifested it is basically gone for all purposes you as a runner really care about. I think it is actually banished to its home plane and has to stay there a month or so, but that isn't a big deal to you.
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TheOOB
post Oct 2 2009, 09:33 PM
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A spirit who's materialized form is destroyed is disrupted. Disrupted spirits cannot return to the gaiasphere for 28-Force days.
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wind_in_the_ston...
post Oct 3 2009, 04:43 AM
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Vic, it's just some math, to determine how much damage you can do.

Spirit: Immunity to normal weapons, which means you have to do twice as much damage as its force, or you don't hurt it at all. Take your weapon's base damage (don't count bonuses for autofire), add your net hits, and apply AP. Do you beat it? I thought so. Okay, now it gets dice equal to triple its force (plus its BOD modifier) to soak the damage. Not so good, but you're bound to at least scratch it. Now do it again. And again.

My troll does fine against F5 spirits, F6 are tough but doable. That's melee. His LMG with APDS wastes them all pretty quickly.



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Karoline
post Oct 3 2009, 11:17 AM
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They get triple force for their armor? I guess I need to read over spirits again, that can be a ton of soak dice.
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Dahrken
post Oct 3 2009, 11:34 AM
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No, they don't have 3xForce hardened armor, but as usual they soak damages with Armor (2xForce) + Body (approximatively 1xForce) -> 3xForce dices.
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Karoline
post Oct 3 2009, 11:40 AM
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QUOTE (Dahrken @ Oct 3 2009, 06:34 AM) *
No, they don't have 3xForce hardened armor, but as usual they soak damages with Armor (2xForce) + Body (approximatively 1xForce) -> 3xForce dices.


That's kinda what I thought, but wind_in_the_stones said 3xF+B Maybe she meant 3xF because you include B
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DuctShuiTengu
post Oct 3 2009, 11:43 AM
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I find the Defiance EX-Shocker (modified for SA) works very well for most spirits. 8 damage and halving armor means every hit gets through the hardened armor on anything less than Force 9. With called shots for extra damage, you can even make the F12 spirits feel every hit (though they can still take a lot of punishment).
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