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> Simsense speeding up time?
Penta
post Oct 3 2009, 02:00 AM
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Okay, so. Lone Star pg 83 mentions simsense incarceration.

Has that ever been followed up on?

*Can* simsense compress time? So, say, 20 hours of training gets compressed into 1, or so forth?
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Karoline
post Oct 3 2009, 02:27 AM
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I'd imagine that you could get a bit of time distortion, like maybe two hours in an hour (Studies have proven that it is possible to get the mind to work faster under conditions such as fear), but I'd imagine there is a limit as to how quickly the mind can accept and respond to signals. After all, even if you're really really quick your response time to a stimuli is still some fairly measurable fraction of a second, and even if you cut out the muscles having to respond and the eyes having to interpret, the mind can only process information and react to it so quickly.

After all, if you could compress 20 hours of training into 1 hour of training, you would also be able to compress 20 hours of work into 1 hour of work. You'd then have all wageslaves doing several hundred hours of work -a day-. You'd also have people mastering a skill in few days because they could do a month's worth of work on it. Also, if you had this time dilation, a hacker would be able to hack 20 times faster in VR than they could in normal meat. Currently they can hack about twice as fast, which seems to support my 2:1 idea.
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LurkerOutThere
post Oct 4 2009, 07:25 AM
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Actually that's not true, per probing the target a person in full VR hacks at 24 times as fast as a person moving at meat speeds (AR).
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TheOOB
post Oct 4 2009, 08:13 AM
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You might be able to alter someones perception of time, but you can't actually make them faster via simsense, that requires 'ware. Quick computer training in SR is handled through skill softs which work quite well.
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hobgoblin
post Oct 4 2009, 12:40 PM
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i suspect that VR being fast is a leftover from the mirrorshades era.

still, its kinda funny how its faster to probe in VR, but not faster to search...
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Snow_Fox
post Oct 4 2009, 03:16 PM
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In 2XS the character tires that particular BTL and experiences several minutes of action in only a few seconds of real time. It also caused a massive speed up of his body functions. Modern military xcan use VR simulations for training. But prefer live action work. If you look at real movies they compress time for the viewer. So training might be able to be speeded up via simsense but the overall value can be questions.
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djinni
post Oct 4 2009, 04:25 PM
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you have to look at what kind of training, even if you train someone in an hour which realtime would have taken 20 hours that person still has to acclimate to the new knowledge, before its available beyond an instinctive response.
for anything physical they have no "muscle memory" for the actions and are at a disadvantage unless they repeat the "training" realtime
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Tymeaus Jalynsfe...
post Oct 4 2009, 04:29 PM
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QUOTE (djinni @ Oct 4 2009, 09:25 AM) *
you have to look at what kind of training, even if you train someone in an hour which realtime would have taken 20 hours that person still has to acclimate to the new knowledge, before its available beyond an instinctive response.
for anything physical they have no "muscle memory" for the actions and are at a disadvantage unless they repeat the "training" realtime


"Muscle Memory" is a very important part of training for most skills... thus the term "training"

Keep the Faith
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