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DigitalOYABUN
post Oct 14 2009, 05:49 AM
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Ernesto 'NestO' Fernandez

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DigitalOYABUN
post Oct 14 2009, 05:50 AM
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I've played hell trying to get on tonight, so hope it isnt too late.
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OperationSpirit
post Oct 14 2009, 06:09 AM
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With Spirit and OYABUN's approved sobmissions, registration for this game is officially closed. Great job, everyone. And OYABUN, thanks for getting the character in on time. Truth is, I'd have cut you some slack if it were late, but I figured putting a limit on CharGen would speed things along. Here's the deal; my wife and I are going to Chicago tomorrow to the Field Museum. Gonna be gone pretty much all day. When we get home tomorrow night, I'll toss up an OOC thread where we can all store our character sheets and discuss strategy, dice rolls, posting instructions, etc.

I have the next few days off of work, so I expect the IC Sympathy for the Devil thread to be active the day after tomorrow.

Thanks again everyone. The characters look great.

-milk.
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OperationSpirit
post Oct 14 2009, 06:09 AM
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... aaaand I'm logged in as Spirit.

-milk.
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Thanee
post Oct 14 2009, 07:25 AM
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QUOTE (OperationSpirit @ Oct 14 2009, 08:09 AM) *
...my wife and I are going to Chicago tomorrow to the Field Museum. Gonna be gone pretty much all day. When we get home tomorrow night, I'll toss up an OOC thread where we can all store our character sheets and discuss strategy, dice rolls, posting instructions, etc.


Have a nice day! (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

P.S. Wow, Sophie has some serious specializations there... (IMG:style_emoticons/default/grinbig.gif)
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milk ducks
post Oct 14 2009, 12:36 PM
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QUOTE (Thanee @ Oct 14 2009, 03:25 AM) *
P.S. Wow, Sophie has some serious specializations there... (IMG:style_emoticons/default/grinbig.gif)


Yep. There's probably a bit of my influence at work in that; I tend toward a lot of skill specialization at CharGen, because it feels more realistic. I'm a musician, for instance, and I'm a much more capable rhythm guitarist (started off as a bassist) than I am lead (my scales are rusty). Or, like, I consider myself a pretty good driver, but I never learned how to ride a bike when I was a kid (lol, I know), so I'm no good on a motorcycle. And I've only ever owned automatics, so even though I can drive a stick, a clear specialization still exists even among wheeled vehicles. I dunno, I just think specializations are awesome.

Anyways, great work again, everyone. OOC thread should be up this evening when we get home.

-milk.
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Karoline
post Oct 14 2009, 01:15 PM
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Have fun at the place doing the stuff (IMG:style_emoticons/default/biggrin.gif)

Personally, I agree that specialization adds alot of personality to the character, but it eats up alot of BP when it can be gained after chargen from a simple 2 Karma (Which is why I like karmagen, no change in costs like that).
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cndblank
post Oct 14 2009, 04:28 PM
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And another option is you could let us take our bonus 10 BP as 20 Karma. That is a couple of rating one skills and 6 specializations.



In my mind it is the the GM's advantage to see what the character is specializing in from the start.

Helps define the character and give a truer picture of the characters capabilities right off the bat.

I mean you know the character is eventually going to specialize, but seeing it in black and white helps.


Have fun!

BTW, are we using 3 times the desired stat in karma or 5 times the desired stat in karma?
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cndblank
post Oct 14 2009, 04:35 PM
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In my own game, we go through one or two revisions to the character after the first few games so my players can adjust them once they have played a while.

The character may start out one way and during play turn out to be very different.

And a lot of that depends both on events and on their fellow team mate's personalities and the roles they end up filling.

It will be interesting to see how things work out.



Maybe we do some prelude work explaining how we know each other and what runs we have gone on?

Perhaps do it as a few paragraphs of shared background that expanded on our contacts.

Rev would be very familiar with the local junkyards and would have spent a lot of time on matrix starting 2 years ago until able six months ago. The last six months have been about getting back in to the streets, getting her bike working, and getting back in shape.

Rev also spent a lot of time helping out Harrison at the clinic (most of it was matrix help/receptionist/admin).

She would been interested in the latest bike sim.

Really all we need to do is have a link to at least two other PCs that ends up with everyone one a friend of a friend (a moving bodies type of friend (at least if a cred stick is involved)) (IMG:style_emoticons/default/wink.gif) .
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Thanee
post Oct 14 2009, 04:43 PM
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QUOTE (Karoline @ Oct 14 2009, 03:15 PM) *
(Which is why I like karmagen, no change in costs like that)

QUOTE (cndblank @ Oct 14 2009, 06:28 PM) *
And another option is you could let us take our bonus 10 BP as 20 Karma. That is a couple of rating one skills and 6 specializations.


You cannot let that rest, can you? (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/rotfl.gif) (IMG:style_emoticons/default/grinbig.gif)


QUOTE
BTW, are we using 3 times the desired stat in karma or 5 times the desired stat in karma?


My guess would be 3, since we are using the original book, not the anniversary book.

Bye
Thanee
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cndblank
post Oct 14 2009, 04:45 PM
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Do we want to all come from the same general area of Seattle?

Perhaps Puyallup or near by there?

It would also explain why we knew each other.

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cndblank
post Oct 14 2009, 04:49 PM
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QUOTE (Thanee @ Oct 14 2009, 10:43 AM) *
You cannot let that rest, can you? (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/rotfl.gif) (IMG:style_emoticons/default/grinbig.gif)




My guess would be 3, since we are using the original book, not the anniversary book.

Bye
Thanee



Told you I'm a reformed (more or less (less with BP) min maxer and rules lawyer).

I mean I play a lot of Champions so what can I say. It is a hazard of playing the Hero system. (IMG:style_emoticons/default/wink.gif)

But I'm doing a lot better on rules lawyering. Nothing like a few years of running your own game to break you of it. More important to keep the game moving.

Just pre game jitters. (IMG:style_emoticons/default/wink.gif)
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Karoline
post Oct 14 2009, 04:56 PM
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QUOTE (cndblank @ Oct 14 2009, 12:35 PM) *
Rev would be very familiar with the local junkyards and would have spent a lot of time on matrix starting 2 years ago until able six months ago. The last six months have been about getting back in to the streets, getting her bike working, and getting back in shape.


Could very likely know Gwen from that, as junkyard is basically her second home (Her first home being more of a moving junk heap (IMG:style_emoticons/default/biggrin.gif) ). Could also have offered a fair bit of help repairing and upgrading the bike (IMG:style_emoticons/default/smile.gif)
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cndblank
post Oct 14 2009, 05:01 PM
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Rev's primary home is a junk yard too.

Want to share?

I can help provide security when you are not there.
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cndblank
post Oct 14 2009, 05:05 PM
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I can Rev working out at the junkyard lifting a engine block (with her cyber arm).

Quick some one cue the music to Rocky!
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cndblank
post Oct 14 2009, 05:09 PM
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QUOTE (Karoline @ Oct 14 2009, 10:56 AM) *
Could very likely know Gwen from that, as junkyard is basically her second home (Her first home being more of a moving junk heap (IMG:style_emoticons/default/biggrin.gif) ). Could also have offered a fair bit of help repairing and upgrading the bike (IMG:style_emoticons/default/smile.gif)


I can image Rev working out at the junkyard pulling a chain to lift a engine block (with her cyber arm), running up the stack of junkers,...

Quick someone cue the music to Rocky XX!
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DigitalOYABUN
post Oct 14 2009, 05:18 PM
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My PC is from Puyallup, and Black's junk yard is there. page 132 in New Seattle and a more indepth discription in the old Seattle Sourcebook.
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cndblank
post Oct 14 2009, 06:07 PM
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QUOTE (DigitalOYABUN @ Oct 14 2009, 11:18 AM) *
My PC is from Puyallup, and Black's junk yard is there. page 132 in New Seattle and a more indepth discription in the old Seattle Sourcebook.



Sounds good.
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milk ducks
post Oct 15 2009, 01:31 AM
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QUOTE (Thanee @ Oct 14 2009, 12:43 PM) *
My guess would be 3, since we are using the original book, not the anniversary book.


Right on. I made it back from Bug City alive. Barely.

I do actually have 4EA; it's just in pdf format and I almost never refer to it. If there are any "better" rules presented in Anniversary, just toss them my way. Like the Karma thing - either way is fine with me.

-milk.
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cndblank
post Oct 15 2009, 03:58 AM
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QUOTE (milk ducks @ Oct 14 2009, 07:31 PM) *
Right on. I made it back from Bug City alive. Barely.

I do actually have 4EA; it's just in pdf format and I almost never refer to it. If there are any "better" rules presented in Anniversary, just toss them my way. Like the Karma thing - either way is fine with me.

-milk.


The increase in stats karma cost to 5 times the desired stat is balanced by a more generous Karma award system.
Times five for stats does balance the Karmagen system better at 750 karma.

Have you checked out?
http://shadowrun4.com/resources/sr4a/sr4a_changes.pdf

It covers the main changes.


My top three are the larger ranger modifiers, changing the highest success test difficulty from 4 to 5, and having cover now be a
Defensive Modifier adding to the Defender’s Dodge pool.
The most important sections are:

GAME CONCEPTS
• Success Test Difficulty Thresholds have been increased from
1-2-3-4 to 1-2-3-5.
• Extended Test Task Thresholds have been increased from 4-8-
12-16+ to 6-12-18-24+.
• Extended Test limits number of rolls by a cumulative -1 dice
pool modifier per roll.
• The optional rule to cap dice pools at 20 dice or twice the sum
of the characters natural Attribute + Skill ratings, whichever is
higher, has been introduced.



COMBAT
• The Ranged Combat Distance Modifiers are now –0/–1/–3/–6.
• The Combat mechanics of Cover have been modified and distinguished
from Firing Blind/Full Cover and Cover is now a
Defensive Modifier adding to the Defender’s Dodge pool.
• Chase combat has been revised slightly to factor in multiple opponents.
Speed is now a factor in Chase Combat.
• Attacker firing from cover has been increased to a –2 Dice Pool
Modifier.
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Method
post Oct 15 2009, 05:16 AM
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QUOTE (DigitalOYABUN @ Oct 13 2009, 10:49 PM) *
Ernesto 'NestO' Fernandez

Geas: Ritual (Must steal to maintain connection to Rat)


I hope you don't plan to use you're skills on your teammates... (IMG:style_emoticons/default/biggrin.gif)

I'm really digging the character though. A "thief" type character seem uniquely suited to a 300 point game. I could see him graduating to an awesome covert ops character.

-----------------------

I am pretty flexible as far as location goes. I had envisioned Hollywood living in Redmond, but Puyallup works too.
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Thanee
post Oct 15 2009, 05:18 AM
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QUOTE (cndblank @ Oct 15 2009, 05:58 AM) *
...and having cover now be a
Defensive Modifier adding to the Defender’s Dodge pool.


Heh, we played it that way all the time. Nice! (IMG:style_emoticons/default/smile.gif)

QUOTE
Extended Test limits number of rolls by a cumulative -1 dice pool modifier per roll.


This is also a very good idea. Otherwise Extended Tests are mostly just autosuccesses (unless it's time-critical).

Bye
Thanee
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Thanee
post Oct 15 2009, 07:23 AM
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For those who tend to miss these things... http://forums.dumpshock.com/index.php?showtopic=28557 (IMG:style_emoticons/default/smile.gif)

Go there now, if you havn't already, and post your character sheet (or at the very least a placeholder post for your character sheet)!

Bye
Thanee
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Thanee
post Oct 15 2009, 05:39 PM
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Now only cndblank needs to post the character sheet (or placeholder post). (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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cndblank
post Oct 15 2009, 06:18 PM
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QUOTE (Thanee @ Oct 15 2009, 11:39 AM) *
Now only cndblank needs to post the character sheet (or placeholder post). (IMG:style_emoticons/default/smile.gif)

Bye
Thanee



Placeholder there.
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