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#1
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Target ![]() Group: Members Posts: 76 Joined: 18-January 09 Member No.: 16,789 ![]() |
I just noticed an interesting part about the rules that might make a looter take pause.
From SR4 page 303 QUOTE The basic asking price for fenced gear is 30% of its original price. Fencing an item requires a Negotiation + Charisma (10, 6 hours) Other modifiers Item stolen –20% Item used –20% So, to sell a 1,000 item you would make 1,000*.3*.8*.8 = 192 on it (For Stolen and used and 30% reduction), with a 10 threshold and with a 8 Dicepool (most are lower) = 5 rolls (Buying success 1 for 4 dice) 19.2% of the items cost not bad. You made 6.4 (IMG:style_emoticons/default/nuyen.gif) per hour.... which is really low and should not be worth the effort... go work at the stuffer shack for 8 per hour. Makes most commlinks and standard weapons not worth the effort. You can added flooded market to standard low end commlinks and guns for another 2% overall loss. Now lets add a Swag to the mix. Connection 3 fence.... thats another 15% loss so....192*.85 = 163 but you don't have to spend the time...just go and do the drop. Is 16.3% of an items cost worth the time to loot? Typically not, especially if the item is under 1,000 since the risk vs. reward should make you think twice. Is this too far off form reality? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 11-September 09 From: America / Australia. Member No.: 17,625 ![]() |
I love posts like this. My math-fu isn't so hot, honestly, but it sounds solid to me.
-milk. |
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
iirc, there are also reductions for "hot" items, and items that have been used in a crime. most items you steal from your target will either be "hot" (ie the target noticed and is at least keeping an ear to the ground, all the RFIDs broadcast it's stolen, needs a forged serial number to be usable in non-Z zones etc) or so common the market is flooded, or simply not worth much in the first place. additionally, many of the useful items will have been used in a crime; if the team picked up a gun and shot someone with it, and now wants to sell it, it was used in a crime. if a team picked up a commlink and used the access given to it's owner for anything... used in a crime. if they used it to empty out the target's bank account... used in a crime.
really, they won't be getting an awful lot. and personally, if i was that contact... i'm not sure i'd be interested in fencing that stuff for them. i mean, if they're making only 6.4 (IMG:style_emoticons/default/nuyen.gif) per hour for doing it themselves, the contact is only earning 15% of that for fencing it. worth the risk of it being a setup? i don't think so. |
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#4
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
That's where economy of scale comes into play! Don't shoot that guard and take his assault rifle... grenade ALL the guards and take 20! (IMG:style_emoticons/default/wink.gif)
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 ![]() |
I think that is the point of Shadowrun (defiantly over D&D). Looting the bodies is a BAD thing to do in SR. It raises your notoriety, the stuff is hard to sell, and if you do manage to find a buyer then your going to get crap from him as his only buyers are likely Street Gangers with very little cash and he has to make his margins. Throw in the fact that most CorpSec equipment has RFID tags all over it, and suddenly your more likely to hide any bodies instead of looting the body and leaving it to rot.
Edit: That being said it is still worth your while to hit weapon trucks that are either on their way to the incinerator or the black market. Getting untraceable weapons in bulk will pay off (even if your only selling each weapon for (IMG:style_emoticons/default/nuyen.gif) 1 each). |
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#6
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 ![]() |
That's where economy of scale comes into play! Don't shoot that guard and take his assault rifle... grenade ALL the guards and take 20! (IMG:style_emoticons/default/wink.gif) Yeah, I'm sure those extra 60 to 80 kg of cumbersome stuff will be a breeze to carry away... |
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#7
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Target ![]() Group: Members Posts: 69 Joined: 25-July 06 From: Schaumburg, IL Member No.: 8,960 ![]() |
Just be sure not to hide the "new" stolen guns with your stash of other stolen items... (IMG:style_emoticons/default/wink.gif)
stealth security tags could lead to unpleasant results. |
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#8
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Yeah, I'm sure those extra 60 to 80 kg of cumbersome stuff will be a breeze to carry away... Psh, items don't have weights, and besides, you can just have the troll carry them. (I had expected people to be able to tell my initial response was tongue-in-cheek, but I guess not.) |
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 ![]() |
Psh, items don't have weights, and besides, you can just have the troll carry them. (I had expected people to be able to tell my initial response was tongue-in-cheek, but I guess not.) I think I would have a hard time convincing the troll in my group to become a pack mule. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 11-September 09 From: America / Australia. Member No.: 17,625 ![]() |
Trolls don't have feelings.
-milk. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 181 Joined: 8-July 09 From: The Caribbean League Member No.: 17,367 ![]() |
Or you could keep those 30 Ares Preds and decorate your hideout with them. Or have a guns for gangs drive, or donate them to your nearest green runner team.
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#12
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Now THAT'S community service!
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Don't tell me all you loot is guns and commlinks?
When you end up with a GMC Banshee full with the bodies of their former HTR users and their valuable ware, you can start thinking about fencing the loot. |
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
Don't tell me all you loot is guns and commlinks? When you end up with a GMC Banshee full with the bodies of their former HTR users and their valuable ware, you can start thinking about fencing the loot. at that point, the problem is that it gets financially viable for whatever corp owned that banshee to send something worse after you. something that you *won't* win against. |
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
That's why it's called hot gear. Sell it for any price to whoever has the infrastructure to make it swiftly disappear. Even at 5% of the price, the banshee alone still makes more than 100000Y.
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#16
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Moving Target ![]() ![]() Group: Members Posts: 144 Joined: 19-June 06 From: CAS baby Member No.: 8,736 ![]() |
Let's not forget that all those spiffy little corp RFIDs might just make your fence nervous (or greedy) enough to roll over on you for the original owner of the property.
"Hello, Renraku? May I speak to someone in charge of security, I found something you might be interested in..." |
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#17
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Target ![]() Group: Members Posts: 43 Joined: 26-August 09 Member No.: 17,556 ![]() |
From SR4 page 303 So, to sell a 1,000 item you would make 1,000*.3*.8*.8 = 192 on it (For Stolen and used and 30% reduction), with a 10 threshold and with a 8 Dicepool (most are lower) = 5 rolls (Buying success 1 for 4 dice) You are mixing terms. You sell items at 30% their original price and the chart you referenced is the street cost. The question you should be asking is that if you buy a used, stolen market flooded good at 50% its original price, why do you only get 30% when you sell one that you just bought yourself at the store that is still in its original packaging? The game is pretty much trying to prevent players from getting a lot of cash from selling goods as a balance act as the system for selling and buying dont even come close to matching each other. By the selling system, you should be able to get used goods consistantly for about 50% their original price. |
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#18
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Target ![]() Group: Members Posts: 43 Joined: 26-August 09 Member No.: 17,556 ![]() |
Let's not forget that all those spiffy little corp RFIDs might just make your fence nervous (or greedy) enough to roll over on you for the original owner of the property. "Hello, Renraku? May I speak to someone in charge of security, I found something you might be interested in..." Why wouldnt you wipe out any tags first? Does your party not have a hacker and tag eraser? |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 483 Joined: 16-September 08 From: Madison, WI Member No.: 16,349 ![]() |
Yeah, but if your runners aren't getting paid enough in the first place, then they're gonna loot even if it's not a great value for their time. Pay your runners well enough and it won't be a problem. Then, they'll only loot something particularly shiny that catches their eye instead of looting EVERYTHING.
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
You are mixing terms. You sell items at 30% their original price and the chart you referenced is the street cost. The question you should be asking is that if you buy a used, stolen market flooded good at 50% its original price, why do you only get 30% when you sell one that you just bought yourself at the store that is still in its original packaging? The game is pretty much trying to prevent players from getting a lot of cash from selling goods as a balance act as the system for selling and buying dont even come close to matching each other. By the selling system, you should be able to get used goods consistantly for about 50% their original price. err... no. you don't have the resources to sell for the same price as an actual merchant (legal or otherwise) does. sure, you can get a better price... how long are you willing to wait, though? i mean, sure, if you're going to hold on to that gun for a few months until you find a buyer, i guess you'll get better value. but then again, odds are good you aren't playing shadowrun so that you can set up a shop called "Bob's discount previously owned guns 'n' commlinks potentially used in crimes, stolen, damaged, or otherwise compromised in value". |
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Hooo boy, market economics and the people that try to use them to justify the way they think groups of hired criminals to perform.
If your using the rules as written (including the ones highlighted by the OP) runners are STILL looting every gun and comlink they come across then your not paying them enough or not putting the proper sense of urgency into them. If you are using one of the above methods and your still not having any luck I would recommend 5 minuetes of setting expectations with them over trying to find a rules based cudgel. Now a few rules of thumb that have served me well not just in shadowrun but pretty much every game i've ever ran. Never send somethinga t your runners that you arn't prepared to have fall into their hands, this includes the amount of cash what your throwing at them could be turned into. If you are not prepared to have them get something but sitll want to use it on them come up with some plausible reason for them not to be able to recover it. Sometimes this is as simple as having the people using such rare/restricted/gear to either be skilled and talented enough to make the runners run for it or have the good sense to run away with their expensive toy when it becomes aparent they have lost the momentum in the fight. Remember that at all times you are not in an adversarial relationship with your players. It's ok for them to get rich (so long as their not getting so far ahead it starts to be suspension of disbelief snaping that they would retire) it's ok for them to have cool toys. it's ok for them to make out like bandits. YOU CAN BLOW IT ALL UP LATER> |
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
YOU CAN BLOW IT ALL UP LATER> Explosives.... the great equalizer. Anyway, I think the OP has a good point, stolen/looted stuff is going to sell for such a pittance that it isn't really worth all the risks and time. I mean the players have to take the time to actually loot the body, then they have to run a tag eraser over it, then they still have to be worried about stealth/security tags, then they have to find a buyer, then they get hardly anything. One thing that most people likely don't think about though? Most people have their banking accounts stored on their commlinks, and most people are non-security minded enough to leave the password on their commlink as well, or just set up their bank account to automatically accept the connection from their commlink without asking for a password. Not that most wageslaves have a ton of cash, but it could be a fairly decent means of getting a bit of extra cash. |
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#23
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
That's where economy of scale comes into play! Don't shoot that guard and take his assault rifle... grenade ALL the guards and take 20! (IMG:style_emoticons/default/wink.gif) Ignoring any logistics of hauling those twenty assault rifles to your getaway vehicle, it's a solid plan. |
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#24
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
Would assault rifle survive the grenade? It works in video games, but I wonder if it does in the real world?
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#25
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
where can I get the extremely Cheap Contraband in the first Post.
Something that costs Normaly 1000 for 200 ,Hell even if I pay the Fence double (400 ¥) its a Bargain for Me No,You got it Wrong (IMG:style_emoticons/default/smile.gif) 30% is the end Value you get für those things (IMG:style_emoticons/default/wink.gif) HokaHey Medicineman |
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