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> Characters, spawned out of Insanity, Weird gamebreaking characters.
Summerstorm
post Oct 9 2009, 11:48 PM
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So, like i always do when i am bored i creat some characters. Most of them fairly normal inhabitants of the sixth world. But sometimes i just like to push it. Just having a look on how things work, what would be THERORETICAL possible. So after i build the following character, i asked myself: What have the others here thought of... or what can they build?

So it's easy: You can build a character with standart rules: 400 BP, normal availability. But here is the catch: You have a braindamaged GM who will allow everything (Every optional rule, as long as its in a book, and any composition of traits, races, SURGE, anything) Also you of course don't plan on playing that character really. Its just for the laughs. So. What have you build? (Don't have to break combat. Build a "Pornomancer" (god i hate that word) A guy who can drive a bicicle through the air at 150 MPH, or a man who can count microbes with closed eyes. And then add a small desciption on how "it" would work, what he COULD do.

My first entry would be this Monster:

Vampire : -100 BP
Str: 1 Cha: 3+5
Bod: 1+2 Int: 2
Agi: 3 Log: 1
Rea: 3 Will: 2+5
Edge: 2+4 Magic: 1+5
Ini: 8/2IP
150+105 BP
=255 BP Rest: 45 BP
Qualities:
Magician -15BP Cha-based possession tradition of choice
Free Spirit Pact (Drain +4) -20 BP
Aspected magician (Conjuror) optional Rule: Expert aspected magician (+2 dice) +5 BP
Gremlins (4) +20 BP
Spirit Bane (Plant) +10 BP
+/- 0 BP

Skills:
Summoning (Guardian): 6 ((IMG:style_emoticons/default/cool.gif)
-26 BP

Equipment (15BP=75.000)
Summoning Focus (4) 60.000
Heavy Leadpipe 0 Str/2+1 damage, Reach: 1
Foam Explosives (R15) 10 kg 15.000

Bound: Summoning Focus (4): 4BP

Modus Operandi:
Summons a rating 12 Guardian Spirit for possession of himself, DP: 6 (magic)+6 (skill)+2 (spec)+2 (expert summoner)+6 (Edge) =22 Dice against 12 of the Spirit.
Expected: ~8 successes, and ~4 for the spirit.

Drain: 8DV, DP: 7 (Will)+7 (Cha) +4 (Spirit Pact) +6 (Edge)=24 Dice
Which should be about 8 successes. Even in the „worst case scenario” of the spirit having ~10 hits
it is very possible he would be still standing (If he rolls above average too... and has a good medical team for the overflow *g*)

Ok, so we got a dude; Str 13, Bod:15, Agi:15, Rea 15 Ini: 33 / 3IP, steered by a mage who has enough services owed to describe in gruesome detail what the spirit should do... Also he has got a hardened armor of 24... and it would be discussable that he might still be able to regenerate damage. (Ok that's pushing it. Magicical abilities should fall off an possessed character *g*)

The Spirit uses its natural Weapon: DV 12, 27 Dice to attack. Oh, you want to stunbolt him? Well tough luck, he has magical Guard: Will+Magical guard =24 dice against that. Hm...

God, this man needs only to train his attributes a bit and he will be a complete monster. (Also learning channeling and invokation may be funny too) Maybe one could even try to raise magic and try a Force 14 Spirit, also getting buffed on his drain attributes by a friend or learning to do it himself would be nice too.

Ok, let's see what you've got.
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Karoline
post Oct 10 2009, 12:16 AM
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You forgot that the spirit doesn't like you and uses edge in the opposed test too (IMG:style_emoticons/default/wink.gif) Double dice and exploding (IMG:style_emoticons/default/biggrin.gif)
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Summerstorm
post Oct 10 2009, 12:46 AM
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Naa, what's not to like? Spirit and me gonna have fun *g*. Seriously though: All things in this thread are in the characters favour. We can go completely nuts here.
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TheMidnightHobo
post Oct 10 2009, 02:01 AM
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I once rolled up a guy who got around 30 dice for social pools, but that's not that impressive... I'll see if I can find him and spiffy him up some. BP only, right? No Karma equivalent? I've got some pretty nasty guys from Karmagen lying around somewhere, too...

Oh, and what's the lead pipe for? XD
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Jaid
post Oct 10 2009, 03:38 AM
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QUOTE (TheMidnightHobo @ Oct 9 2009, 10:01 PM) *
Oh, and what's the lead pipe for? XD

clearly, it's a straw. i mean, what's the point in being immune to lead poisoning if you're not gonna take advantage of it, right?
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Stahlseele
post Oct 10 2009, 10:55 AM
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Also, there's Brick. And Bloodzilla. And The ultimate Mundane Climber, the 4 or 6 Armed Menace, and my very own, Binky the 10 limbed equine Hover Tank Cyberzombie.
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crash2029
post Oct 11 2009, 07:39 AM
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QUOTE (Stahlseele @ Oct 10 2009, 06:55 AM) *
Also, there's Brick. And Bloodzilla. And The ultimate Mundane Climber, the 4 or 6 Armed Menace, and my very own, Binky the 10 limbed equine Hover Tank Cyberzombie.


I vote you post Binky.
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Stahlseele
post Oct 11 2009, 10:24 AM
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I never really statted him up, because i don't play SR4 and thus don't know the rules as well as most other people.
Basically, i took the Cyber-Limb-Armor to the extreme.
Take a Centaur, surge him to have 6 Arms. so 6 Arms and 4 Legs = 10 Limbs. Plus Head and Torso.
Now replace with Cyber-Ware. Even with the needed Delta-Grade stuff you go into Cyber-Zombie-Land.
Now mount Hover-Feet/Skimmer-Discs on the legs. Build an articulate Weapons-Mount on his back. Presto, equine Hover-Tank.
I had some other ideas way back then, but i don't remember them all. I'll see if i can dig it up again, so someone else can try statting up that monster.
Hey, i even got Squinky to draw him for me, and it looked like REALLY COOL! ^^
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Karoline
post Oct 11 2009, 01:00 PM
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How does 6 armored limbs help you out? Armor on cyber-limbs averages, it doesn't add.
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Stahlseele
post Oct 11 2009, 03:04 PM
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In SR4, it directly adds.
And as far as i know, this was not changed in SR4A.
If it was, Cyber-Limb-Armor becomes stupid useless again.
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Dahrken
post Oct 11 2009, 03:41 PM
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Yeah, armor for multiple cyberend body parts adds up in Anniversary too.

Yes it's a bit weird, but in a location-less system it's probably the easisest way to reflect the increase in overall toughness of a character when you keep adding armored cyberlimbs.
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Medicineman
post Oct 11 2009, 03:46 PM
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Cyberlimb Armor adds up
and don't forget 12 Pips more on the Physical Track.
You can Spice it up by one or two rigger Gnome(s) Riding Binky
(Drones & Remote Control Weapons with maxed out 5 IPs in VR)

HokaHey
Medicineman
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Stahlseele
post Oct 11 2009, 04:42 PM
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Else, every limb gets a tracking weapon mount too.
Lot'S of guns, lots of HARDENED Armor, Lots of Magical Resistance.
Also, can pretty much go everywhere. You have a HOVER-TANK that fits inside of buildings
Edit:
i found squinkys impression of binky ^^
http://squinkyproductions.deviantart.com/a...alypse-95924176
'Editorialized:
Here's the Description post i gave to Squinky ^^
http://forums.dumpshock.com/index.php?show...st&p=714247
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Karoline
post Oct 11 2009, 05:06 PM
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Well, if we're playing by the 'brain dead GM' rules then yeah, but as far as I can see in the rules, there is nothing that says that armor from individual limbs all adds up. In fact, the most relevant statement that I can find is this:
QUOTE
When a particular limb is used for a test (such as leading
an attack with your cyberarm), use the attribute for that
limb (natural or cyber); in any other case, take the average
value of all limbs involved in the task (round down). If a task
requires the careful coordination of several limbs, use the
value of the weakest limb.


Given that being shot involves your entire body (Because there is no hit location system), I would think it would fall under the 'take the average value of all limbs involved in the task' rule. This seems supported by:
QUOTE
If he gets shot, however, he uses the average value of
his Body attributes, rounded down—in this case, 4.

Now granted they are talking about stats here, and not armor specifically, but I figure armor counts as a stat.

Is there some page that I am missing where it says that armor from various limbs stack in a way which is the complete opposite of how the rules for everything else about cyberlimbs work?
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Tymeaus Jalynsfe...
post Oct 11 2009, 05:09 PM
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QUOTE (Stahlseele @ Oct 11 2009, 03:24 AM) *
I never really statted him up, because i don't play SR4 and thus don't know the rules as well as most other people.
Basically, i took the Cyber-Limb-Armor to the extreme.
Take a Centaur, surge him to have 6 Arms. so 6 Arms and 4 Legs = 10 Limbs. Plus Head and Torso.
Now replace with Cyber-Ware. Even with the needed Delta-Grade stuff you go into Cyber-Zombie-Land.
Now mount Hover-Feet/Skimmer-Discs on the legs. Build an articulate Weapons-Mount on his back. Presto, equine Hover-Tank.
I had some other ideas way back then, but i don't remember them all. I'll see if i can dig it up again, so someone else can try statting up that monster.
Hey, i even got Squinky to draw him for me, and it looked like REALLY COOL! ^^



This is.... Interesting indeed...
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Stahlseele
post Oct 11 2009, 05:13 PM
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QUOTE
Given that being shot involves your entire body (Because there is no hit location system), I would think it would fall under the 'take the average value of all limbs involved in the task' rule. This seems supported by:

ARMOR IS NOT AN ATTRIBUTE AND THUS DOES NOT GET AVERAGED! FULLSTOP!
QUOTE
This is.... Interesting indeed...

I thought so too, thank you ^^
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Tymeaus Jalynsfe...
post Oct 11 2009, 05:16 PM
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QUOTE (Stahlseele @ Oct 11 2009, 10:13 AM) *
ARMOR IS NOT AN ATTRIBUTE AND THUS DOES NOT GET AVERAGED! FULLSTOP!

I thought so too, thank you ^^



Don't mention it...
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Neraph
post Oct 11 2009, 05:23 PM
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I'm a fan of Warhammer 40,000 as well, so here's my rendition of a Grey Knight Terminator in a 400 BP Shadowrun character:

[ Spoiler ]


We're talking 16 hardened armor, 32/30 total, 15 dice to shoot his gauntlet-mounted HVAR, 17 for his Power Focus Claymore that he can (and will) one-hand, and various other neat things, like Arcane Arrester. His Predjudice should be against all "witches", being any Awakened that is not a part of his faction.
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Tymeaus Jalynsfe...
post Oct 11 2009, 05:28 PM
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QUOTE (Neraph @ Oct 11 2009, 10:23 AM) *
I'm a fan of Warhammer 40,000 as well, so here's my rendition of a Grey Knight Terminator in a 400 BP Shadowrun character:

[ Spoiler ]


We're talking 16 hardened armor, 32/30 total, 15 dice to shoot his gauntlet-mounted HVAR, 17 for his Power Focus Claymore that he can (and will) one-hand, and various other neat things, like Arcane Arrester. His Predjudice should be against all "witches", being any Awakened that is not a part of his faction.



Nice, But I would say that you cannot use the PPP Equipment with your Milspec Armor (Gm Judgement Call here, Not too much of a detriment though)... Otherwise not too shabby indeed...

Keep the Faith
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Neraph
post Oct 11 2009, 05:32 PM
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Oh no, the PPP is for the Armored Jacket, when he doesn't want to look like a 12-foot-tall death-machine.
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Stahlseele
post Oct 11 2009, 05:34 PM
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QUOTE (Neraph @ Oct 11 2009, 07:23 PM) *
I'm a fan of Warhammer 40,000 as well, so here's my rendition of a Grey Knight Terminator in a 400 BP Shadowrun character:

[ Spoiler ]


We're talking 16 hardened armor, 32/30 total, 15 dice to shoot his gauntlet-mounted HVAR, 17 for his Power Focus Claymore that he can (and will) one-hand, and various other neat things, like Arcane Arrester. His Predjudice should be against all "witches", being any Awakened that is not a part of his faction.

Yah, not bad either O.o
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Karoline
post Oct 11 2009, 05:37 PM
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QUOTE (Stahlseele @ Oct 11 2009, 12:13 PM) *
ARMOR IS NOT AN ATTRIBUTE AND THUS DOES NOT GET AVERAGED! FULLSTOP!


*shrug* Whatever flies in your game world.

That said, can we do this under Karmagen system as well? I know some particularly fun tricks under karmagen.
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Neraph
post Oct 11 2009, 05:38 PM
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You can use the method in my signature in Karmagen.... (shudder)
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Tymeaus Jalynsfe...
post Oct 11 2009, 05:54 PM
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QUOTE (Neraph @ Oct 11 2009, 10:38 AM) *
You can use the method in my signature in Karmagen.... (shudder)



Ohhhh... would I beat that out of a player's head if I allowed Karmagen... that is very abusive indeed...
*shudder*
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kzt
post Oct 11 2009, 09:27 PM
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QUOTE (Karoline @ Oct 11 2009, 10:37 AM) *
*shrug* Whatever flies in your game world.

I did a search and you find multiple answers from the devs and freelancers involved in the writing the rules. The Devs seem to be unsure as to how to handle the cyberlimb armor, the freelancers all seem sure it's supposed to stack, it's deliberately unlike SR3. Given that you have so many different understanding from people involved in writing the rules you can do whatever the hell you want and claim it's what the rules say. Then again, you can do this for about half of the core mechanics of SR4....
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