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> "Get me a blowtorch and a railspike", Shadowrun and Torture
Kagetenshi
post Jan 30 2004, 06:04 AM
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QUOTE (Siege)
Kage listed some very creative "I break your vill under my boot!" (thick Russian/German accent) techniques.

Why thank you :)
If you're old-fashioned, you could always go with the salt water and goats method.

~J
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Diesel
post Jan 30 2004, 06:47 AM
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*raises eyebrow*
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Kagetenshi
post Jan 30 2004, 07:03 AM
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Take person, strip them naked, dunk them in salt water, tie them to a table at goat-height. Release goats into area. Goats will lick salt off of person; abrasive tongues will remove quite a bit of skin in the process, over time. When goats lose interest, redunk in salt water and repeat.

~J
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Large Mike
post Jan 30 2004, 07:14 AM
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Our favorite method includes a nailgun, some gasoline, and a videocamera. Enjoy.
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RedmondLarry
post Jan 30 2004, 07:24 AM
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With the techniques you all have described here, it sounds like the player characters do not have to roll Interrogation. Is that how you play it?
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Domino
post Jan 30 2004, 07:26 AM
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QUOTE (Kagetenshi)
Take person, strip them naked, dunk them in salt water, tie them to a table at goat-height. Release goats into area. Goats will lick salt off of person; abrasive tongues will remove quite a bit of skin in the process, over time. When goats lose interest, redunk in salt water and repeat.

~J

Ow, quit it.

Ow, quit it.

Ow, quit it.
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Digital Heroin
post Jan 30 2004, 07:48 AM
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I have to bow to the ingeneous nature of the saltwater goat torture...

I have several characters who have in one of their bolt holes (not their primary homes) a sizeable room entirely covered with bathroom tile, with a drain in the centre and moorings to bolt down a chair. Apply liberally beaten subject to chair, tie arms (not handcuff) behind chair, then bring out the metal bucket full of water, and the AZ-150 stun baton.

Got to love the classics.
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Guest_Crimsondude 2.0_*
post Jan 30 2004, 07:52 AM
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Sadistic torture is easy--especially magical torture where you can be really creative. But I like eye torture such as this or, even better cutting them inside their eyelid so the scabbing scratches their eyeball and causes them pain whenever they blink.
However, the more important question is:

How do you clean up the mess and dispose of the body? Especially after they urinate and/or defecate themselves.
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Digital Heroin
post Jan 30 2004, 08:30 AM
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This is why the interrogations from these characters are conducted in the tile room. Blood, urine, etc are washed down into the drain, which is connected to a flush system. As for the body itself, pack it in road salt for rapid decomposition. A deep freeze does for storage prior to dumping as well. Selling to ghouls is the option for people who don't care about witnesses.
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PuyallupSquatter
post Jan 30 2004, 09:09 AM
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My characters discovered the beauty of organlegging a subject with "no active information potential" without my prodding. Sick bastards. Even took the time to aquire a refrigerated truck from a brewery they were hitting to make sure they were delivering the freshest meat in the buisness. From the back of our van to your waiting hand.

Disposing of the bodies may not be so important, depending on who died and for what. If your opposition is up to their arms in their own dirty deeds, the last thing they may want is for Lone Star to show up and uncover some of their dirty work during their investigation. Nothing wrong with broadcasting the Troll with Vasoline Torture Comedy Hour on the matrix directly to the friends, family and employer of the torturee, then FedExing his genitals and other assorted odd bits over the course of the next week to prove a point. A corp or other large organization on the whole may not fear a team of runners, but they tend to contain alot of pleebs who cow really easily when you threaten their children :) Being discreet and ninjalike is all well and good, but there are times when a running team just needs to pull out the dog and pony show to get things done.

I tolerate (and somewhat expect) a certain amount of sick and amoral behavior out of my players, tho.
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cykotek
post Jan 30 2004, 11:09 AM
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In the last game I was in, Uriel, Gabriel and Lucifer (see "perfect team" thread) used a variety of techniques to get the information we needed. We often worked the "bad cop, worse cop" routine (Gabriel as bad cop, Uriel as worse). We used the classics (arc welder and steel wool under running water, joint breaking, etc). We also employed things like "tell us what we want to know and you can walk". When they refused to answer, immediately kill one and move onto the next. Works best when you have several, and you're fairly sure none of them really know any more than the rest.

We also tended to use a variety of techniques in rapid succession, changing course quickly and unpredictably. While the subject is recovering from a short bath with the car battery and Gabriel, Lucifer would work to get him physically aroused and frustrated while Uriel described the consequences for the subject's family for not cooperating.

As for mind probe, we had several magicians who would keep their mouths shut for the right price, so if we needed something really fast, we'd use them. Otherwise, we'd use "conventional" techniques and mind probes in concert. Each method could provide direction and refinement to the overall process. Finding what questions needed to be asked, how they should be asked, etc, to achieve best results.

Body disposal was easy. We owned a delivery business that included on-site vehicle maintainence. This included a full-on car wash, so that was a good place to bolt a chair, with easy water and drainage access. Then, more often than not, I would just sell the body to my contacts in Tamanous for cash.
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Kagetenshi
post Jan 30 2004, 01:47 PM
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QUOTE (OurTeam @ Jan 30 2004, 02:24 AM)
With the techniques you all have described here, it sounds like the player characters do not have to roll Interrogation. Is that how you play it?

Not at all. They roll Interrogation because, as Siege points out, if you're trying to get information you have to get something intelligible. Causing someone more pain than they've ever felt before is the easy part.

As for body disposal: if properly cleaned of evidence, bodies make good presents.

~J
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PuyallupSquatter
post Jan 30 2004, 01:58 PM
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QUOTE
As for body disposal: if properly cleaned of evidence, bodies make good presents


I can just see it now, getting my best friend mailed to me, nice new haircut and makeup job, his chest cavity stuffed with canned hams and bubble bath...
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simonw2000
post Jan 30 2004, 02:22 PM
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The classic "Good Cop, Bad Cop" is good! Also known as the "Mutt and Jeff".

Bad Cop: "Come on, you hoophole! What the frag are you working on?!"
Good Cop: "I can't really stop him, you know! He tends to calm down when people talk, know what I mean?"
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Reaver
post Jan 30 2004, 03:18 PM
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I had a character take a knife and slide it in between the multiple bones that make up the foot... then twist the blade sideways. Seperates those bones quite well and the pain would excrutiating. This can also work for the hands.

Slipping a blade behind the knee cap and ripping the cap out works real well. Chances are just explaining that one might be enough. :D

A rock that's sat in a fire and strapped behind the knee is not only very painful, but warps the tendons and ligaments permanently.

12" by 1/4" diameter stainless stell spikes are also a good tool. You can slip them into various pain centers while missing vital spots if you have a good enough grasp of anatomy. They'd also work great going through testicles.

Of course, if you have a good mage on hand, you make sure the target knows that you can keep this up for a very looooooooooong time.
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nezumi
post Jan 30 2004, 03:31 PM
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The only character I had who really got into torture was my shapeshifter (tiger). Didn't want information or anything. She'd just beat the person up, let 'em run for a bit, catch 'em, beat 'em up... Didn't worry about dealing with the body either, because she'd eat all the evidence. Yum.

Generally speaking, I won't let characters get away with torturing others for information unless they have some skill in it. It's too easy for us to think of horrid things to do that hurt a lot, but there is some skill involved (and very few people take it).
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Quix
post Jan 30 2004, 04:04 PM
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I can't believe Tom Collins has'`n't found this yet. Oh well I get to beat him to it. To make it
short the team had a mage that they were pumping t`for information. Mage tries casting some
spell on the party so Tom cuts his tongue out with the only thing handy, a butter knife. After
this it came down to putting needles into the man's eyes. The mage cracked very quickly.

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Runner Smurf
post Jan 30 2004, 04:21 PM
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Sorry to crush anyone's idealism, but torture does work. It works extremely well. If you are stupid about it, it is entirely possible that the victim will lie to you to get you to stop, but with a little cross-verification you can make sure that doesn't become an issue. The intelligence agencies all around the world know this, and don't expect anyone to be able to hold out for more than 24 hours. Or, to quote an interview I once read of a guy in the KGB, "I can break anyone, and all I need is a stripped power cord and a broom handle."

Which isn't to say there isn't a serious moral issue involved, but you can't really argue against torture on utilitarian grounds. It's worked for three thousand years, and while there have been cases where the torturers were completely off track (the Inquisition comes to mind), by and large it works.

In game, the problem I have with it is that there is no way to RP it without being tasteless and needlessly grotesque. With D&D at least you can hit the players with alignment shifts if they use torture, but SR doesn't have that option.

Actually, come to think of it, it does. I'd start corrupting any Awakened participants - torture is just plain evil, and I'd think that might start affecting one's aura. And I'm sure that all sorts of nasty free spirits and things can smell that sort of thing from miles away...you could really creep out some of the characters that way...

I wish I'd thought of this before. I have a player in a game I run that bought a safe-house that has a room with a drain in the floor for that very purpose...

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Req
post Jan 30 2004, 05:48 PM
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QUOTE (Reaver)
A rock that's sat in a fire and strapped behind the knee is not only very painful, but warps the tendons and ligaments permanently.

You've read the Paksenarrion books too, huh? I always got a kick outta the followers of Liart.
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Reaver
post Jan 30 2004, 05:51 PM
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QUOTE (Req @ Jan 30 2004, 05:48 PM)
QUOTE (Reaver @ Jan 30 2004, 07:18 AM)
A rock that's sat in a fire and strapped behind the knee is not only very painful, but warps the tendons and ligaments permanently.

You've read the Paksenarrion books too, huh? I always got a kick outta the followers of Liart.

Yep. And you deserve a karma point for knowing that. ;)
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Req
post Jan 30 2004, 06:01 PM
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QUOTE (Reaver)
QUOTE (Req @ Jan 30 2004, 05:48 PM)
QUOTE (Reaver @ Jan 30 2004, 07:18 AM)
A rock that's sat in a fire and strapped behind the knee is not only very painful, but warps the tendons and ligaments permanently.

You've read the Paksenarrion books too, huh? I always got a kick outta the followers of Liart.

Yep. And you deserve a karma point for knowing that. ;)

Woohoo!

It's funny, it's so clear that Elizabeth Moon has played too much of That Other Game - Paks practically goes up levels, for chrissake. But they're great books.

For the uninitiated: Elizabeth Moon.
Sheepfarmer's Daughter, Divided Allegiance, Oath of Gold, or all in one volume as The Deed of Paksenarrion. There are more in that world, but those are the base trilogy. Actual good fantasy.
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psyberian
post Jan 30 2004, 06:53 PM
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Well in a very Shadowrun like part of a mechwarrior campain our little group captured a unconscience assassin and took him to a hotel room to find out who hired him.

He was then healed so he was alive. At which point the pliers came out (my character left the room at this point) and his teeth were removed (he could have a cyanide capsule they said, damn psychos). Then the hacksaw came. slowly one pull at a time through the femer each time he was asked who hired him over and over. My buddies got a third of the way through before he broke. They then blew his head off and just left him there in this hotel, I feel sorry for the maid the next morning.
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nezumi
post Jan 30 2004, 06:58 PM
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The idea of the effectiveness of torture has come up before. Yes, it's not hard to hurt someone, and someone with no willpower will spill the beans pretty quicklike. I would argue that it would be difficult to get a hardened pro, or anyone who can really appreciate the value of the information they carry, to divulge that in a reasonable amount of time unless you have some skill in it. Firstly, you need to balance the amount of pain done to the poor person; too much and he goes unconscious (or dies), not enough and he shrugs it off. But more importantly, you need to play the psychology game. If he thinks giving away information will certainly result in worse torture, or in harm coming to someone he really cares about, he'll hold out through quite a bit. If he thinks holding out for a couple of hours will buy safety for his wife and child, he'll probably manage it.

Yes, torture has been around for thousands of years, but so has farming; it still probably requires some skill. I don't have any real experience, but it seems that, with the information so well guarded that it requires torture, it's a bit more difficult than just sticking sharp objects into the guy 'til he gives up. (All of this is obviously barring things like 'where do you hide the safe' stuff, which really isn't that important in the grand scheme of things. I'm talking about really serious secrets on which your very life hangs.)
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boodah
post Jan 30 2004, 07:15 PM
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ingredients:
1 syringe
64 oz high salt solution/rubbing alcohol if you dont have salt
1+ person(s) to answer your questions

Fill syringe halfway with fluid.
Insert needle just under finger/toenail.
Apply pressure gradually at first, then slam the plunger home.
Pick nail up off ground, and show person with answers.

or for those of you with money:
hire a lawyer.
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Panzergeist
post Jan 30 2004, 08:36 PM
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I've got a few good torture techniques. Glue a carrot to a stick. Holding the stick end, sodomize them with the carrot. If that doesn't get them talking, make them eat the carrot. If they have a datajack or chipjack, slot a really hardcore gay porn sim and make them play it. For really unlimited torture, give them some of that magical drug in M&M which gives a person the regeneration power. As a bonus, this also will permanently reduce their physical overflow boxes, making them easier to kill later on. Cement their anus closed. Pour rating 1 acid on them. Take them out into the wilderness, tie them up, and threaten to just leave them there. Play Yanni music. Give them a drug which just makes them really depressed. Slice their dick off, then start dripping acid on it as they watch, threatening to ruin any chance of having it reattached.
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