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> Shadowrun "games" rules
moosegod
post Jan 30 2004, 03:49 AM
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I mean stuff in game, chummers.

Stuff like Urban Brawl and such

Anyone have books (besides SSG) and/or sites for me?
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Fortune
post Jan 30 2004, 03:55 AM
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Urban Brawl rules. :)
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moosegod
post Jan 30 2004, 03:58 AM
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Are you a woman, Fortune?

If so, I'd like to kiss you.

If not, well, too bad.
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Kagetenshi
post Jan 30 2004, 04:07 AM
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The book you want is Shadowbeat.

~J
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Fortune
post Jan 30 2004, 04:38 AM
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QUOTE (moosegod)
Are you a woman, Fortune?

Not last time I checked. ;)
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Fortune
post Jan 30 2004, 04:39 AM
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QUOTE (Kagetenshi)
The book you want is Shadowbeat.

And A Killing Glare. :)
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moosegod
post Jan 30 2004, 07:39 PM
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Blast! They steal more and more of my money!
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Kagetenshi
post Jan 30 2004, 07:44 PM
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In this case "they" is some third party, as both books have been out of print for quite some time.
Not that it makes much difference to your wallet :)

~J
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moosegod
post Jan 30 2004, 07:46 PM
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Just to my effort.
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Abstruse
post Jan 31 2004, 01:23 AM
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Shadowbeat - 1st Ed sourcebook with lots of media info including rules for Urban Brawl and Combat Biker as well as a few others and changes made to modern sports with the advent of magic, cyber, and biotechnology. If you can find it used for a decent price, pick this book up, then rip out the entire first chapter. I HATE rockers! It's the lamest character "class" in Shadowrun history and I'm so glad that by 2nd Ed they learned no one wants to play them.

A Killing Glare - Rather uninteresting (to me at least) 2nd Ed adventure which has slightly updated rules for Urban Brawl in the back. Other than that, not much to it at all. If you know someone who has it or can find it for a couple of bucks used, you can check it out. Otherwise, don't bother and get one of the other two books.

Sprawl Survival Guide - 3rd Ed sourcebook with pretty much everything from Shadowbeat condenced and updated to 3rd Ed and about 10 years in the storyline or so. Definately pick this up if you haven't yet. It's got a TON of background info both players and GMs can use to bring more detail and realism to their characters and the gaming world, and the rules for custom lifestyles is awsome as it allows you to flesh out your character by showing where they live rather than dumping everything into a single class. Come on, which lifestyle would you place a huge abandoned warehouse in the middle of nowhere with huge amounts of security but no furniture to speak of and only having Insta-Ramen in the house to eat?

I know these were already mentioned, just thought I'd summerize what you'd find in each book.

The Abstruse One
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