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> Newbie GM seeks grunts, The selection in SR4A being slim...
Penta
post Oct 10 2009, 04:04 PM
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Yup. I am a newbie GM. I admit that to my players and myself.

And I'm finding that none of the grunts (or grunt lieutenants) in SR4A do quite what I need.

So I was thinking...

Is there anywhere online with SR4 grunts ready-to-use that I can browse through?
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booher
post Oct 10 2009, 11:17 PM
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Ghost Cartels has a larger selection of grunts, some very powerful. Sure its not online, but its something to look into. Knasser's site has an NPC roster on it.
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thebjorno
post Oct 11 2009, 12:24 AM
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There are a list of grunts in the SR4 core; just modify those based on where they are from and scale up or down thier professionalism based on your needs. I typically create my own anyways - and I would suggest this. I regularly play with a gang of hypermodded-snipers, so many of the grunts I pit my team against have some way of challenging them; this allows the mission to feel more personal and challenging to a particular niche of players
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AndyZ
post Oct 11 2009, 01:14 AM
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It may help if you post what you need, so that those of us more experienced can help design you some.
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Penta
post Oct 11 2009, 01:20 AM
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Okay. As the campaign is played here on Dumpshock, I'm going to have to be vague, but:

Ship's crews. For big ships, like freighters. Primarily freighters, anyway. I know the fluff says most ships are automated, but...It's a cyberpirates (well, cyberprivateers, actually) campaign, uncrewed ships would be boring.
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Jekolmy
post Oct 12 2009, 01:11 AM
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Don't forget about drones. Drones can be lots of fun. Besides they would help reduce the crew, just have a rigger (offsite even maybe) and a few grunts on board.
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AndyZ
post Oct 12 2009, 07:35 AM
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Purely as a random suggestion, I would go for the Corporate Security Unit from page 281 on the SR4A Book. Change the Home Ground that they know their own ship exceptionally well.
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