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#1
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Target ![]() Group: Members Posts: 19 Joined: 15-May 09 From: Istanbul Member No.: 17,173 ![]() |
a simple question:
does cyberware has seperate armor ratings? if a street samurai gets hit on his cyberarm, does he suffer physical damage? or is it justed eyeballed at physical damage track? i couldn't find any info on SR4A and augmantation about this, but i can be happily directed to the right page (IMG:style_emoticons/default/smile.gif) |
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
These rules did not make the transition from SR3 to $R4.5
It's just eyeballed nowadays. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 204 Joined: 16-June 07 From: Finland Member No.: 11,928 ![]() |
How was it before? Any easily transferable rules?
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#4
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
It was rolled on a table using your essence.
If you rolled empty slot(meaning you had enough left over essence) nothing happened. If you rolled a slot where cyber was in, you rolled what cyber was hit. If cyber was hit then you rolled what kind of damage it took. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 204 Joined: 16-June 07 From: Finland Member No.: 11,928 ![]() |
Thanks.
Sounds like a logical system, but I can see why they left it out. |
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#6
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Basically, it's similar to the Battletech damage System.
You roll if you hit, you roll where you hit, you roll what you hit, you roll what damage you do. Pretty straight forward. but yes, a bit clutterstuff . . also, a bit unfair because adepts and magicians don't have to fear for big chunks of their characters like that . . |
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#7
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Basically, it's similar to the Battletech damage System. You roll if you hit, you roll where you hit, you roll what you hit, you roll what damage you do. Pretty straight forward. but yes, a bit clutterstuff . . also, a bit unfair because adepts and magicians don't have to fear for big chunks of their characters like that . . Which is probably why they got rid of it... |
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Probably. Along with the implantation rules that could frag up your character faster than a critical glitch . .
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#9
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Probably. Along with the implantation rules that could frag up your character faster than a critical glitch . . To be fair, the implantation rules in SR3 could also benefit you, though rarely... the penalties were far more substantial than the rewards... Keep the Faith |
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#10
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Target ![]() Group: Members Posts: 19 Joined: 15-May 09 From: Istanbul Member No.: 17,173 ![]() |
4 seperate dice rolls can really slow down the game, but getting rid of all the rules doesn't really help us (IMG:style_emoticons/default/smile.gif)
sooner or later, one of my players will try to block a blow with his chrome cyberarm, or another one will shoot someone's cyberhand off i can say that cyberware is pretty sturdy, and excluding extreme situations (like a monofilament chainsaw), the goods will be dented somewhat but the character will fell all the pain (since cyberware is directly connected to the character's nervous system, i think i can get away with that). later on the damage will heal as usual, but the cyberware will give a -1 or -2 until repaired (depending on my common sense) |
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#11
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Well, The Character does NOT feel anything anymore, if they don't want to.
Fluff allways had it that you can tone the sensibility of cyberlimbs to read braille or not even feel it when you punch through a stone wall with it. But in SR4, it's actually really honestly been mentioned in the Part about Cyberlimbs for the first time in a rulebook! |
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#12
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Target ![]() Group: Members Posts: 19 Joined: 15-May 09 From: Istanbul Member No.: 17,173 ![]() |
good try no cigar then
i just don't want my players to get cybertorsos, feel like robocop, get shot in the gut, bleed to death and argue about it (IMG:style_emoticons/default/smile.gif) on the other hand, punching through a wall sounds really cool are you talking about the short story about the guy breaking a glass with his hand or the part in the street gear section? by the way, it says that "cyberlimbs have other useful features. they also grant the user one extra damage box to her physical condition monitor for each cyberlimb she possesses." i can get full arms, full legs and torsos, maybe even skull; but getting the same bonus with just a hand or foot doesn't make sense to me. i assume that everything i see under standart cyberlimbs table are cyberlimbs. |
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#13
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Sensory Shutoff or something. I am at work(pity me) so i can't look it up.
Also, there was this really cool pic in SR3 of a Troll with Cyberarms punching through a wall ^^ I think what i meant was somewhere close to the redlining part |
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#14
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Meh, personally I just figure that assigning damage based off of glitches is good enough, otherwise whatever system we use to damage cyber needs to be usable on flesh as well.
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#15
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 3-March 09 Member No.: 16,928 ![]() |
The SR3 system for damage to cyberware starts with an important detail: your roll to resist damage also acts as a test with a TN equal to the boxes of damage taken. Characters with a lot of cyberware are also likely to be rolling substantial piles of dice on damage resistance. Honestly, 'ware damage from combat is a very rare thing and about as much of a threat as burnout for Awakened characters.
The rules for different levels of bioware damage are very cool, though. It's a shame they're deprecated in SR4. I wouldn't have minded seeing similar rules added for cyberware so that GMs have rules to apply for glitchy, damaged cyberware. |
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#16
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Apply Buggy Ware until money and time have been spent to get it repaired?O.o
i found the part about sensory cut-of in augmentation page 33 [ Spoiler ]
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