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Moving Target ![]() ![]() Group: Members Posts: 186 Joined: 30-January 03 From: Redlands, CA Member No.: 3,996 ![]() |
Been a while since I been here, ages really. Just getting back into Shadowrun once more but sticking with 3rd Edition as I like it much more then 4th Edition, mainly changes in the rules and how firearms are handled.
If you don't know the S.T.A.L.K.E.R. look it up in a wiki or even go get it from your game store from the discount shelf, play it and then get some mods. The mods is what makes it really shine, on in particular I suggest. Oblivion Lost 2.0 with Arsenal Mod 1 = FTW Anyways, I am a rather big fan of the S.T.A.L.K.E.R. series of games(I still like the first title SoC better then Clear Sky.. but not why I am posting this). And seeing how its all merc's, loners, ex military types and such, I got the idea of running a game in that setting. Been working a lot on getting various guns spec'ed out for the game ahead of time with the help from Rayguns(Who has most if not all the usual stuff that was already in the game and then some more) site, but one thing that I was thinking about is the odd artifacts that are strewn about that lovely containment zone around the old Chernobyl NPP. Perhaps make the odd artifacts bestow Adept like powers along with the fun of rad poisoning and all the stuff that comes with the more common artifacts? Or should I just start making stuff up? Id rather stick things that are already listed in the book(s) then go ape shit crazy with overly custom stuff. |
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Lo-Fi Version | Time is now: 14th June 2025 - 11:16 PM |
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