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> Problem Players and Character Creation
kzt
post Oct 19 2009, 08:52 AM
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QUOTE (Cthulhudreams @ Oct 19 2009, 01:25 AM) *
what a dick move. "I'm going to make you lose 30-50 karma in one GM fiat move, resulting in you losing 6-10 sessions of progress. BL"

I'd seriously get annoyed if someone pulled that on me! Invalidating 2-6 months of gameplay in one fell swoop is just not nice.

Luckily for you, Cranial Bombs cost no essence!
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Cthulhudreams
post Oct 19 2009, 09:04 AM
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That's fine, doesn't trigger sensative system either. Win/win.
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Rotbart van Dain...
post Oct 19 2009, 09:07 AM
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QUOTE (kzt @ Oct 19 2009, 07:58 AM) *
There is no threshold 0 in the game.

Since the Prejudice NQ in RC, there is.
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Rotbart van Dain...
post Oct 19 2009, 09:09 AM
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QUOTE (MikeKozar @ Oct 19 2009, 01:42 AM) *
The issue is that a mage who does not want cyberware of any kind gets 15 points free

And the person never wanting to shoot a gun gets 15 BP for being incompetent in every of the 3 skills - more if he goes on with the rest of the shooting stuff. And he doesn't even have to pay for shooting skills.

The issue you claim to be there - isn't. Because there is a big difference between not wanting to, and not being able to. Especially when your life is on the line.
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Cthulhudreams
post Oct 19 2009, 09:14 AM
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It's totally bizarre. Allergy: Gold is straight up there in the book on the sample characters. They WANT you to get free BPs from meaningless disadvantages. Don't worry about it.
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Dakka Dakka
post Oct 19 2009, 09:36 AM
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QUOTE (Rotbart van Dainig @ Oct 19 2009, 11:09 AM) *
And the person never wanting to shoot a gun gets 15 BP for being incompetent in every of the 3 skills - more if he goes on with the rest of the shooting stuff. And he doesn't even have to pay for shooting skills.
If you want to go all out, take Incompetence(Heavy Weapons) and Incompetence(Gunnery) as well, and while your at it pick up Incompetence(Aerospace Mechanic).

QUOTE (Rotbart van Dainig @ Oct 19 2009, 11:09 AM) *
The issue you claim to be there - isn't. Because there is a big difference between not wanting to, and not being able to. Especially when your life is on the line.
QFT. Sensitive System is a bit different however, as it does not prevents you from taking cyberware, but makes it much more detrimental to your essence. But that is a disadvantage nonetheless.
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Saint Sithney
post Oct 19 2009, 10:55 AM
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First off, OP:

1) Technomancers aren't uncommon. They are statistically insignificant. They may be uncommon in the shadows if you want to play it that way, but, to me, uncommon is greater than 1:100. Less than 1:100 is rare. I'd make him pick another group or make him assume 1 in every 100 people is a "sekrit technodevil".

2) In debt. I don't want to tell you how to play your game, but you're on a forum looking for advice, so.. I think of "In Debt" to be more than the sum of some money and some points. To me, In Debt is historical - Not like, T -20min runner K borrowed some money. A guy doesn't just decide to go to a loan shark. That guy has to have a relationship with this loan shark. The size of the debt reflects the size of that negative relationship. -5bp means that this guy, K, owes a guy money, has owed him money, and likely will owe him money again as soon as he falls on hard times. Meanwhile, this Shark is thinking of ways to exploit his relationship to K to make it pay out in his favor. Maybe he sells some info on K. Maybe he asks K to do something which K can't rightly refuse. The point is, the debt means that his guy is under someone else's thumb. He can pay off the money, but he can't get rid of the negativity without paying off the karmic debt.

3) Lifestyle - Who cares? Is this the Sims now? Get to the action!

Now, others.

4) Sensitive system. First point, Cyber is awesome. Nanoware is awesome. Of course, you can still pack a lot of bang in even half a regular point of essence, but you're only considering the obvious here. You're still thinking on the build and not on the runs. It's like this, cyber sams are made of parts. Replaceable parts. If he catches a grenade and loses a limb, or the use of his eyes, he buys another set. The first time some street punk takes an aimed shot at your sensitive mage's face and connects, so much for seeing again. Unless he wants some shiny new eyes - the ones with protective covers and built-in magnification.

5) Scorched + Sensitive Neural Structure = SPAM ME. Scorched means that someone already has his number. SNS means that his number is up. This is a terrible combination. Walking around with a comlink on active is going to be a real problem for this guy.

6) O SNAP. Incompetence. "Treat as unaware for this active skill." I like to take that literally. I wouldn't allow a player to take an incompetence quality unless he can explain to me just how his character has come to be convinced that "them ratchets and wotnot what is used by mekaniks to make a whirlybird go is far beyond my ken." I mean how the hell are you going to roleplay a character to whom the idea of pointing a gun at something and making bullets come out is a COMPLETELY ALIEN CONCEPT. If you show it to wolf-boy of the amazon enough times, even he's going to figure it out eventually. Though, maybe he just spent the 10 karma to do so (IMG:style_emoticons/default/nyahnyah.gif)
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Ravor
post Oct 19 2009, 12:22 PM
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Cthulhudreams, and what in in nine hells made you think that the Sixth World was a nice place where NPCs would decide not to screw someone over merely because the piece of cyber they would normally implant into anyone else happens to hurt more. As a player it is YOUR job to keep your character safe and not expect the DM to hold your hand and babysit you. Sometimes bad shit happens and you need to roll with the punches.


Yes, forcibly implanting cyber of any kind is probably really fragging rare, but there are times when it simply makes sense for an NPC to do so to a captured character, and I'm not only referring to bombs.
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Dakka Dakka
post Oct 19 2009, 02:00 PM
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QUOTE (Saint Sithney @ Oct 19 2009, 12:55 PM) *
4) Sensitive system. First point, Cyber is awesome. Nanoware is awesome. Of course, you can still pack a lot of bang in even half a regular point of essence, but you're only considering the obvious here. You're still thinking on the build and not on the runs. It's like this, cyber sams are made of parts. Replaceable parts. If he catches a grenade and loses a limb, or the use of his eyes, he buys another set. The first time some street punk takes an aimed shot at your sensitive mage's face and connects, so much for seeing again. Unless he wants some shiny new eyes - the ones with protective covers and built-in magnification.
First of all permanent damage, such as loss of sight, is an optional rule, which should be discussed with the players beforehand. Secondly nothing forbids the mage who has just lost his eyes to perceive astrally until he gets to a clinic to have his eyes cloned. He is not obliged to buy cybereyes and IIRC cloned eyes are not much more expensive than the better cybereyes. while this has its own dangers, it is a viable and logical option for someone with Sensitive System.

QUOTE (Saint Sithney @ Oct 19 2009, 12:55 PM) *
5) Scorched + Sensitive Neural Structure = SPAM ME. Scorched means that someone already has his number. SNS means that his number is up. This is a terrible combination. Walking around with a comlink on active is going to be a real problem for this guy.
I'm not sure what you mean. Scorched only applies to Black IC and BTLs, and Sensitive Neural Sructure only to simsense based damage. The normal matrix user would never encounter those dangers.

@Ravor: While it is true that the GM should not go soft on PCs, he should tell the players beforehand that there is a possibility that he will permanentely gimp the characters. Implanting 'ware into an awakened character is just that. There is no way to get the Magic point back. Essence can be regenerated, Magic can't. If the players are fine with that, go ahead.
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Ravor
post Oct 19 2009, 02:16 PM
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I might possibly be slightly inclined to agree with you Dakka Dakka IF losing some magic through implanting cyber actually permentally "gimped" a character. Since doing so is merely painful in the short term but opens up other pathways of advancement in the long term I have no qualms at all about it.

Besides, as I've mentioned before, the Sixth World is not a nice place populated by nice people and if the players are counting on their DM to hold their hands and go easy on them when logic dictates otherwise then everyone involved might as well simply engage in a circlejerk or go play video games with liberal save functions.
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Dakka Dakka
post Oct 19 2009, 02:34 PM
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QUOTE (Ravor @ Oct 19 2009, 04:16 PM) *
I might possibly be slightly inclined to agree with you Dakka Dakka IF losing some magic through implanting cyber actually permentally "gimped" a character. Since doing so is merely painful in the short term but opens up other pathways of advancement in the long term I have no qualms at all about it.
Well let's see, you have one mage with Sensitive System, one without and a mundane character. Each is implanted with 0,6 points of cyberware. The sensitive mage loses 2 points of magic, a significant setback which cannot be removed. The normal mage loses 1 point of magic, still a disadvantage but only half as bad. The mages could at a later point replace the ware with something more beneficial to them, but they would have to spend a lot of Karma (especially with the rule changes of SR4A) to get their magical power back to before the implantation.
The mundane on the other hand suffers almost no drawbacks unless the implantation kills him outright. Should he wish to later get his lost essence back he can do that. Its expensive but possible.
So now the mages are behind the mundanes powerwise. Why would the mundanes still work with them if they become a liability? As You said shadowrunners are not a bunch of nice people gallivanting through a nice world filled with other nice people. And why would the mages still work with the mundanes on jobs that become more and more difficult when they cannot keep up?

Singling out the mages or even the one with the negative quality sounds unfair towards the player and not logical in game.
BTW about what kinds of wares are we tralking anyway? I have yet to find an IG reason to implant stuff like that.

QUOTE (Ravor @ Oct 19 2009, 04:16 PM) *
Besides, as I've mentioned before, the Sixth World is not a nice place populated by nice people and if the players are counting on their DM to hold their hands and go easy on them when logic dictates otherwise then everyone involved might as well simply engage in a circlejerk or go play video games with liberal save functions.
As I wrote above, if everybody is fine with either style, go ahead.
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Saint Sithney
post Oct 19 2009, 03:29 PM
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QUOTE (Dakka Dakka @ Oct 19 2009, 06:00 AM) *
I'm not sure what you mean. Scorched only applies to Black IC and BTLs, and Sensitive Neural Sructure only to simsense based damage. The normal matrix user would never encounter those dangers.


As a character looking at the numbers, I might think that, but not as a GM dealing with a character who takes those two qualities in combination. You are forgetting that Qualities are History and whatever history the player provides isn't going to be as complete as the history I give him. You're saying, "I'm not playing a junkie or a hacker, why would I ever run into Black IC or BTLs?" when the question isn't "why would I," but "why did I."

What I mean is that Scorched implies that the person in question was digitally compromised, and Sensitive Neural Structure means that they had their legs over their head with their hands tied to the headboard when it happened. Especially so in the case of a complete amateur computer user. So, as a GM, I wouldn't assume that their happy ass bumbled into some Dangerous IC and got fried in their daily business. When would that ever happen? Black IC is only legitimately found in the most secure corporate systems. The only thing that makes sense to me is that this character is a victim or an ex-user. Now, what would be the purpose of victimizing some random person so much that it shorted their brain out? Player didn't bother to come up with a satisfactory explanation? How about brainwashing? Turns out that the player and the character both don't know that I've just translated their 10bp from Scorched and SNS into 10bp from Judas by making them a sleeper agent or getting 5bp from a compulsion they don't understand and 5bp from flashbacks every time they see a NERPS advert. Also, that's in addition to being vulnerable to further brainwashing. Or, if they say they're an ex-BTLhead who got hooked hard and fast then got dried out by someone. Looks like that's 5bp for Big Regret, and, who's this on your doorstep? 5bp for Enemy or Dependent. Point is, there's going to be unresolved circumstances for a character with those two qualities bunched up like that. Someone has got their number, and it's only a matter of time before problems arise. As a GM, it's my duty to make sure they do.


edt: Ah yeah, I always thought cloned parts were basically like bioware since you'd have to fiddle with major nerve clusters. Especially eyeballs. (IMG:style_emoticons/default/eek.gif) Still, cloning means natural as science can be, so no essence loss. Fair duce. As for the idea of revitalization restoring essence, but not magic, man, give the guy a Geas. It's good for players and for plots.
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Jhaiisiin
post Oct 19 2009, 04:07 PM
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Wow Saint. So you take your player's existing flaws, extrapolate and *add* flaws without giving them the bonuses from them or even telling them? Those 2 flaws suddenly spawn into 10pt Judas negative quality, 5bp compulsion, 5bp flashbacks? Really? Because those are *not* the qualities they chose. I can honestly say if my GM did that, I'd hand him the sheet, tell him to enjoy his NPC and make a new character. If you approve my character as is, then despite you being a GM, you have no right to change my stats or qualities without first talking to me about it. If it happens during the course of play, fine, I can accept certain things. But to approve qualities and secretly say they're something else and hit me with that later is complete bull.

Point being, if I wanted to play a sleeper agent or have compulsions or somesuch, I'd damn well take the flaws. If I don't, I won't put those flaws on my sheet, and I certainly don't expect you to arbitrarily assign them to me because you don't care for the qualities I put down that you friggin' approved at character creation.

Chargen is the time when the GM is supposed to say "Uh, no, I don't think so." or bring up reservations or problems. Doing it in the game, for no reason than your own whim, without telling the player is just wrong, in my opinion.
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MikeKozar
post Oct 19 2009, 06:55 PM
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QUOTE (Jhaiisiin @ Oct 19 2009, 08:07 AM) *
Wow Saint. So you take your player's existing flaws, extrapolate and *add* flaws without giving them the bonuses from them or even telling them? Those 2 flaws suddenly spawn into 10pt Judas negative quality, 5bp compulsion, 5bp flashbacks? Really? Because those are *not* the qualities they chose. I can honestly say if my GM did that, I'd hand him the sheet, tell him to enjoy his NPC and make a new character. If you approve my character as is, then despite you being a GM, you have no right to change my stats or qualities without first talking to me about it. If it happens during the course of play, fine, I can accept certain things. But to approve qualities and secretly say they're something else and hit me with that later is complete bull.
...
Chargen is the time when the GM is supposed to say "Uh, no, I don't think so." or bring up reservations or problems. Doing it in the game, for no reason than your own whim, without telling the player is just wrong, in my opinion.


This thread has been pretty educational for me about the general opinion of 'harmless' negative qualities. It seems like a lot of people on this board are prepared to fight pretty hard for Negative Qualities that the GM thinks don't fit the character, since they're RAW and they're in the character's best interest.

Jhai brings up some interesting points here: The time for making sure a character concept fits your GM's world is during the GM Approval phase. This is when these issues should be discussed, and characters that the GM doesn't want to deal with get shot down, figuratively speaking.

However, especially after the heated discussion in this thread, it seems clear to me that lots of players will insist on taking flaws regardless of how exploitive the GM claims they are. There are a lot of right honorable rules lawyers in this thread, and a lot of very passionate and intelligent players who will fight for their right to take the Negative Quality. Not every GM is prepared to deal with a constant onslaught of complaints about the build getting nerfed(NERPSed?) and I'm sure lots of GMs would just give in.

If a player in my game took a flaw that I had advised him against, specifically because he thought it would never come up, the simple fact is it would come up. I'm sure Superman thought that Allergy:Kryptonite was a safe bet, but somehow the stuff is all over the place. Why? Drama. The writers want to challenge him, so they put him in a position where his weaknesses come into play. I reserve the right to do the same - not to punish the player or to be a dick, but to make the game interesting. Indiana Jones' phobia about snakes has never kept him from being a hero...but you know what? That's exactly why it had to be snakes.
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kzt
post Oct 19 2009, 07:06 PM
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"Any disadvantage that isn't a disadvantage isn't worth any points."

I agree, if someone takes something that he's sure will never come up and insists on getting points it's the GMs obligation to make it come up from time to time. Typically at terribly inconvenient moments.
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milk ducks
post Oct 19 2009, 07:47 PM
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QUOTE (kzt @ Oct 19 2009, 03:06 PM) *
"Any disadvantage that isn't a disadvantage isn't worth any points."

I agree, if someone takes something that he's sure will never come up and insists on getting points it's the GMs obligation to make it come up from time to time. Typically at terribly inconvenient moments.

^ this.

-milk.
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Degausser
post Oct 19 2009, 07:48 PM
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My general theory when it comes to negative qulities, are that they should be restrictive, but not moreso than RAI (NOT RAW.)

For example: A player decides to try and be 'cheesy' and take, scorched: Non-hacker for a street Sam. Okay, fine, but one run requires him to go ride-along with the team's hacker into the matrix. Suddenly a flaw that he thought would never come up, comes up!

Or a Mage Player takes "Incompetent: Gunnery." Fine, stick him in a few (note, only a few) situations where that comes up.

The problem I had with my OP was that I couldn't find a way to make Day Job and Prejudice(5 point, threshold 0) come up in a game without making them worse than any other 5 point NQ
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MikeKozar
post Oct 19 2009, 07:53 PM
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QUOTE (Degausser @ Oct 19 2009, 11:48 AM) *
Or a Mage Player takes "Incompetent: Gunnery." Fine, stick him in a few (note, only a few) situations where that comes up.


Indiana Jones and the Last Crusade
(Henry Jones, Sr is riding in the rear of a biplane being shot at by the Germans. He grabs the machine gun and sends a burst at the enemy, missing the German and shredding the plane's tail)
"Junior...they got us."

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Marwynn
post Oct 19 2009, 08:00 PM
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GM reserves the right to call into question any silly or inexplicable Negative Qualities, and punish accordingly. Incompetence (Artisan), for example, will result in your GM forcing your character to literally sing as if his life depended on it. Because it does.

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Rotbart van Dain...
post Oct 19 2009, 08:33 PM
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QUOTE (Marwynn @ Oct 19 2009, 10:00 PM) *
Incompetence (Artisan), for example, will result in your GM forcing your character to literally sing as if his life depended on it. Because it does.

What's the point? He'll fail, as he isn't even allowed to default.

But keep in mind there are... people... areound for whom the complete inability to perfom anything artistic is quite a stigmata... one that means they won't have any business with the character whatsoever.
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Dakka Dakka
post Oct 19 2009, 08:45 PM
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QUOTE (Rotbart van Dainig @ Oct 19 2009, 10:33 PM) *
But keep in mind there are... people... areound for whom the complete inability to perfom anything artistic is quite a stigmata... one that means they won't have any business with the character whatsoever.
And how would anyone find out outside an arts contest?
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MikeKozar
post Oct 19 2009, 08:47 PM
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QUOTE (Rotbart van Dainig @ Oct 19 2009, 12:33 PM) *
What's the point? He'll fail, as he isn't even allowed to default.


...then his team is going to have to save his silly ass.

If you take a Negative Quality, even one you think the GM can't use against you, the GM can use it against you. If you want to insist taking it is RAW, then remember that the GM using it in the adventure is equally RAW.

Play *with* your GM, not against him. He's got more imaginary guns then you do.
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Rotbart van Dain...
post Oct 19 2009, 09:10 PM
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QUOTE (Dakka Dakka @ Oct 19 2009, 10:45 PM) *
And how would anyone find out outside an arts contest?

He can't even tell a story or draw a straigth line.

People find out pretty fast - each and every incompetency gets you Notoriety.
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Rotbart van Dain...
post Oct 19 2009, 09:16 PM
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QUOTE (MikeKozar @ Oct 19 2009, 10:47 PM) *
...then his team is going to have to save his silly ass.

Why?
QUOTE (MikeKozar @ Oct 19 2009, 10:47 PM) *
If you take a Negative Quality, even one you think the GM can't use against you, the GM can use it against you.

The GM can use the fact that your character exists against you.

What's the point making everything a life & death situation?
QUOTE (MikeKozar @ Oct 19 2009, 10:47 PM) *
If you want to insist taking it is RAW, then remember that the GM using it in the adventure is equally RAW.

It's usually just plain GM fiat.
QUOTE (MikeKozar @ Oct 19 2009, 10:47 PM) *
Play *with* your GM, not against him. He's got more imaginary guns then you do.

Thank you, Captain Obvious.
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Dakka Dakka
post Oct 19 2009, 09:32 PM
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QUOTE (Rotbart van Dainig @ Oct 19 2009, 11:10 PM) *
He can't even tell a story or draw a straigth line.
So would that character get negative dice pool modifier to forgery, con, the mechanics group and other skill that require some kind of creativity? as a side not I don't like how incompetence works mechanically. I would prefer if the book used a system similar to that of Infirm but that is a different problem.

QUOTE (Rotbart van Dainig @ Oct 19 2009, 11:10 PM) *
People find out pretty fast - each and every incompetency gets you Notoriety.
But Notoriety only has an effect if a) you use this system which in my impression not too many groups do and b) the NPC must know about the character's reputation, which is exactly what I doubt to be obvious unless the PC actually tells everyone that he couldn't dance even if his life depended on it.
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