![]() |
![]() ![]() |
![]() |
![]()
Post
#101
|
|
Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 11-September 09 From: America / Australia. Member No.: 17,625 ![]() |
My character sheet and background will be submitted later on today. I work only a short shift this morning, then I'll have all evening to finish it up.
-milk. |
|
|
![]()
Post
#102
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 ![]() |
Roles Healing would appear to be a hole for the moment. You're still light on decking, generally, from what I've been given. You're excellent in close combat and passable in ranged combat. You seem to have transport covered for now. You've got infiltration and B&E pretty well covered. You should be AOK in the Face department. You could use a scrounger, though one of the generalists may have that set. You could use a Build & Repair person, though one of the generalists may have that set.[/font] Considering the rules used for Healing, do you mean long term healing? Not that I can fit medicine into Orb either in background or in points. BlueMax |
|
|
![]()
Post
#103
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
|
|
|
![]()
Post
#104
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Roles Healing would appear to be a hole for the moment. You're still light on decking, generally, from what I've been given. You're excellent in close combat and passable in ranged combat. You seem to have transport covered for now. You've got infiltration and B&E pretty well covered. You should be AOK in the Face department. You could use a scrounger, though one of the generalists may have that set. You could use a Build & Repair person, though one of the generalists may have that set. For healing, Stardust has spells Heal and Resist Pain; and skills First Aid (3) and Medicine (1 - obviously the assistant rather than the lead surgeon) plus equipment to support these. For build and repair, Stardust has Mechanic Group (2) plus equipment. How about other PCs? Should one character be the primary, or can teamwork make things happen? |
|
|
![]()
Post
#105
|
|
Moving Target ![]() ![]() Group: Members Posts: 248 Joined: 12-September 09 Member No.: 17,630 ![]() |
In what aspect are you refering to scrounger? ie a dumpster diver? someone with low/street contacts?
In a build & repair guru, are you looking for a more static person? ie the geek in the lab? Healing...remember those concepts I sent you in a PM kerenshara? lol |
|
|
![]()
Post
#106
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
OK, Stardust is a full mage and has a 6+ MAGic, so that's good for Magical Healing (the only "instant" healing that's really healed). I was more thinking somebody with good First Aid to help mitigate wound penalties on the 'run. Skill 3 or 4 preferably. Medicine 3 would be useful.
Scrounging includes contacts, build & repair, whatever it takes to get or improvise the odd piece of gear that might be needed. Build & Repair 2 is passable, I was just wondering if with this many boddies we had a real mechanic/armorer. |
|
|
![]()
Post
#107
|
|
Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 ![]() |
I neglected to mention my character has a Rating 3 in Arcana, Enchanting, Armorer, and Hardware. No Electronics I'm afraid, which I don't know if it makes sense for a Rigger not to have. He's not a hacker-rigger, so if you want him controlling something someone needs to give him access.
Does that count? And sadly no I don't have First Aid. I have Magic 7 (6) and Heal too though. And I'll probably have a CrashCart somewhere. I'll probably have to use the Advanced Lifestyles to get some sorta shop somewhere, and a Magical Lodge. Kerenshara, okay that stuff makes sense thanks. I'm working on the fluffy stuff now since the skills are in flux still. Spell requests anyone? Spending an awful lot of Karma on spells so might as well get one you may want cast on you. EDIT: Also, if we're getting too heavy on the Magic I can do a great Mundane Hacker/Rigger if we're in need. |
|
|
![]()
Post
#108
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I might as well toss this out now, and see how the sharks circle. Drain cannot be healed by magic. Period.
Now, the Resist Pain spell (SR4A, p. 208) does not heal damage. It merely removes the effects of the damage, and if more damage is suffered, the effects of Resist Pain are nullified. So, fellow players too, but Kerenshara in particular, can Resist Pain be used on damage suffered through Drain? |
|
|
![]()
Post
#109
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
I might as well toss this out now, and see how the sharks circle. Drain cannot be healed by magic. Period. Now, the Resist Pain spell (SR4A, p. 208) does not heal damage. It merely removes the effects of the damage, and if more damage is suffered, the effects of Resist Pain are nullified. So, fellow players too, but Kerenshara in particular, can Resist Pain be used on damage suffered through Drain? As it only counteracts wound modifiers, hai. It works fine. |
|
|
![]()
Post
#110
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
I neglected to mention my character has a Rating 3 in Arcana, Enchanting, Armorer, and Hardware. No Electronics I'm afraid, which I don't know if it makes sense for a Rigger not to have. He's not a hacker-rigger, so if you want him controlling something someone needs to give him access. Does that count? And sadly no I don't have First Aid. I have Magic 7 (6) and Heal too though. And I'll probably have a CrashCart somewhere. I'll probably have to use the Advanced Lifestyles to get some sorta shop somewhere, and a Magical Lodge. Kerenshara, okay that stuff makes sense thanks. I'm working on the fluffy stuff now since the skills are in flux still. Spell requests anyone? Spending an awful lot of Karma on spells so might as well get one you may want cast on you. EDIT: Also, if we're getting too heavy on the Magic I can do a great Mundane Hacker/Rigger if we're in need. Bear in mind, with this many people, it's likely I may split you up, so having two "real" mages could be a real help. And a second person with Heal makes healing well done. Those skills are also a plus. Keep on as you are. |
|
|
![]()
Post
#111
|
|
Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 8-August 09 From: PA Member No.: 17,485 ![]() |
What metamagics can adepts actually make use of that are actually worthwhile? I have masking but I'm wondering if without Astra Perception I can use it, I'm likely to get adept centering next initiation, but after that, is there anything more worthwhile than extra PPs?
|
|
|
![]()
Post
#112
|
|
Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 ![]() |
Alrighty, thanks.
|
|
|
![]()
Post
#113
|
|
Moving Target ![]() ![]() Group: Members Posts: 248 Joined: 12-September 09 Member No.: 17,630 ![]() |
with 2 full blown mages and a mystic adept, I can drop my mystic adept idea and focus on something close to a scrounger with out losing the 'dapper ork ganger' image...although he'll still be without repair and build. He'll just have lots of useful contacts.
I do not mind playing a completely supportive role in the least bit. So, let me know what's needed guys and I will try to fill that gap (with a bit of style! lol) |
|
|
![]()
Post
#114
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
What metamagics can adepts actually make use of that are actually worthwhile? I have masking but I'm wondering if without Astra Perception I can use it, I'm likely to get adept centering next initiation, but after that, is there anything more worthwhile than extra PPs? Without Astral Perception, it may be difficult for your character to control what change happens to his aura. He may be able to effect change, but it could be random. Adept Centering is good for sure. Sensing doesn't appear to need Astral Perception. The Attunements are kind of cool and the Item one can beef up combat or driving or all kinds of things. Cognition and Somatic Control look right up the alley of adepts, but I'm not so sure the Drain doesn't make them too dangerous to use. Infusion seems to me to be a very good follow up to Adept Centering. If Masking is not good without Astral Perception, then you may consider Adept Centering and Infusion. Infusion too comes with Drain, but it can power up any adept power your character has, and with the addition of an Infusion Focus (Digital Grimoire), you can even avoid Drain. Just for the fun of it, I am working on and off on a shepherd with Attunement (Dog) and Empower Animal. You'd be surprised what a mojoed up border collie can do! |
|
|
![]()
Post
#115
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
As I'm one of the magic types (Mystic Adept) I guess I can share that I only have 2 points of my magic put towards spells and I only have a mostly supportive roll in my spells:
Stunball Mana Bind Improved Invisibility Control Thoughts Levitate Fashion And yeah, low spellcasting, so don't expect my character to be blasting anything into tiny little bits, her spells are mostly to support her adept side and to provide her with some level of ranged combat. |
|
|
![]()
Post
#116
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
|
|
|
![]()
Post
#117
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Great! So we may be glass cannons, but our guns will blaze well till we die! Speak for yourself. I'm fairly good at resisting damage. All hail double digit armor (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#118
|
|
Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 ![]() |
Chaos Mage Tradition.
So far my Spell List is: Stunball Lightning Bolt (one of the other Elements, not made up my mind yet) Combat Sense Detect Life Extended Astral Window Spatial Sense Increase Reflexes Heal Trid Phantasm Vehicle Mask Alter Memory Control Thoughts Levitate Fix Mana Static Pulse-like Spell Another Spell Power 3 Health Sustaining Focus, easier to cast Heal and/or keep up Improved Reflexes. Maybe the spare spell could be Stabilize? As you can see it's again mostly supportive. It's subject to change of course, and if there's something you want let me know. Transportation Will I be buying the transports? Because they're going to have to be used since I'm using up a lot of Karma as it is. I have 52k roughly left with no gear bought just yet save the ware and foci. So lemme know if I have to arrange transport for everyone. |
|
|
![]()
Post
#119
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
What metamagics can adepts actually make use of that are actually worthwhile? I have masking but I'm wondering if without Astra Perception I can use it, I'm likely to get adept centering next initiation, but after that, is there anything more worthwhile than extra PPs? Without Astral Perception, it may be difficult for your character to control what change happens to his aura. He may be able to effect change, but it could be random. Adept Centering is good for sure. Sensing doesn't appear to need Astral Perception. The Attunements are kind of cool and the Item one can beef up combat or driving or all kinds of things. Cognition and Somatic Control look right up the alley of adepts, but I'm not so sure the Drain doesn't make them too dangerous to use. Infusion seems to me to be a very good follow up to Adept Centering. If Masking is not good without Astral Perception, then you may consider Adept Centering and Infusion. Infusion too comes with Drain, but it can power up any adept power your character has, and with the addition of an Infusion Focus (Digital Grimoire), you can even avoid Drain. Just for the fun of it, I am working on and off on a shepherd with Attunement (Dog) and Empower Animal. You'd be surprised what a mojoed up border collie can do! Bottom line on Masking: you can make your aura appear brighter (more powerful), dimmer (less powerful), or mundane. That's it, unless you have Astral Perception. But that covers the biggie most people worry about: "Who, me? Awakend? Sorry, chummer, I think you have the wrong metahuman." |
|
|
![]()
Post
#120
|
|
Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 8-August 09 From: PA Member No.: 17,485 ![]() |
Bottom line on Masking: you can make your aura appear brighter (more powerful), dimmer (less powerful), or mundane. That's it, unless you have Astral Perception. But that covers the biggie most people worry about: "Who, me? Awakend? Sorry, chummer, I think you have the wrong metahuman." Which is all I want it for. People take mundanes a lot less seriously when they have been disarmed if they have no cyber. |
|
|
![]()
Post
#121
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Chaos Mage Tradition. So far my Spell List is: Transportation Will I be buying the transports? Because they're going to have to be used since I'm using up a lot of Karma as it is. I have 52k roughly left with no gear bought just yet save the ware and foci. So lemme know if I have to arrange transport for everyone. Damn, if I had known there would be two of us in Chaos, I might have considered Ritual Spellcasting. There seems to be a bit of overlap in our spells (see post #93). Redundancy can be good, but we may want to have another look at our lists. I went for a second Initiation, so my list is shorter than yours. Are we getting a rigger in here somewhere? He/she will probably be transport-heavy. |
|
|
![]()
Post
#122
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
We have a Magigger apparently. *grin*
|
|
|
![]()
Post
#123
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Oh yeah. Now I've caught up to the same page as everybody else.
|
|
|
![]()
Post
#124
|
|
Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
To fill in some of the support role. My character has First Aid 3, Armorer 3, Chemistry 3, Demolitions 3 and Electronics Group 2. I just couldn't fit any B/R skills in there without sacrificing too much from other skills.
|
|
|
![]()
Post
#125
|
|
Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 26-June 09 Member No.: 17,321 ![]() |
If its not to late I'd like to through my hat into the ring, I'd be playing my adapt Takedown, his character concept and character sheet can be found hear.
If he dosn't fit the campagin I've been DIEING to try out a technomancer so I'd be glad to roll one up. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 22nd February 2025 - 06:29 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.