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#26
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 ![]() |
Oh my bad, I thought BlueMax was the second Technomancer.
I'm having quite a lot of fun with Karmagen... far less sacrifices when rounding a character out. Digging up an old concept: Mage/Rigger, I call them Magiggers. Not much into hacking per se, but we'll see how Karmagen turns out. And old character of a failed tabletop game, smuggling in and around Hong Kong. Cyberspur, Control Rig, and some other stuff. He can take care of transport and magic well enough I suppose. Bit of a fighter too. |
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
So I have some skill with infiltration, close combat, and face. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 ![]() |
After talking with Kerenshara, I will go with the Troll Knife-Adept. I will get the design to her tonight.
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
[Content moved up to post #1] |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 11-September 09 From: America / Australia. Member No.: 17,625 ![]() |
My character will more than likely end up being a primary face. Speaking from experience, if a musician can't work a crowd, he doesn't deserve to be called a musician; all the raw talent in the world doesn't count for shit if you can't sell yourself. Rock and roll is a feeling, an actual art; it needs to be performed. But it isn't just about turning crowds into gatherings, you also have to know people. And know people who know people. And you have to be able to convince them that you've got something they want. Really, managing a band isn't so far off from Facing a Shadowrunner team.
He'll likely also fall into categories like fire support, infiltration, b&e, and repair. Again, still at the drawing board. -milk. |
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
Awakened or Mundane, Milk Ducks?
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#32
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Looks like a hell of a lot of people are looking at Awakened characters. The one I am considering is as well.
Stardust: A mage who wanted to be an astronaut before Awakening wrecked that idea. Knows the workings of living, mechanical and magical things, specializes in Manipulation spells... and has a spacesuit. Likes to Levitate to the edge of the Gaiasphere and study the cosmos, rocketing up at speed with the help of spirit Movement, then freefalling back home. Awesome at Counterspelling. Not so good with authority figures. Lost a sister to corporate machinations. Looking someday to figure out who is responsible. |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 11-September 09 From: America / Australia. Member No.: 17,625 ![]() |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
Would I be able to fill up the 8th slot, that is if my counting is correct. I am thinking along the lines of an infiltration/chemist/armorer.
I am thinking along the lines of drugs for the chemistry but maybe throw in some explosives WHEN needed. I emphasize when because I am not wanting to use explosives in a flashy manner. I am thinking more subtlety. I am thinking more along the lines of a guy that can create tools to fit particular scenerios. Like building a pen that has a small bit of chemical gas in it to deploy and wipe out a mark. |
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 ![]() |
This is a *rough* so don't panic unless something really leaps at you
Orb In 2070 after the initial Technomancer scare, Corporations snatched everyone they could find with Virtuakinetic talents. Orb was taken from a Upper low class family in the Hollywood district, yelling and screaming "I am not one of those freaks!". At first Orb was happy to get regular meals and not have to work with underworld figures to get by. It didn't take long for the wonderful security to look more and more like prison guards. And just like in prison there were wonderful "rehabilitation" courses. Then came the day when they stopped letting him out to see his parents. When Orb finally got a vacation pass (three days after one year! Welcome to NeoNet.), Orb found his childhood apartment empty. Knowing that he couldn't just runaway from his masters, Orb went back to his job, his new home and his "friends". Months later there was a disturbance in his facility. A pack of armed individuals penetrated the defenses to steal a prototype. Orb fled with what little scrip was on his commlink. More importantly, he had an idea of what he wanted to do for a living. |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 8-August 09 From: PA Member No.: 17,485 ![]() |
If things are still up in the air, I would like to throw in a Weapon Specialist / Infiltrationist based off of the Tir Ghosts thats are in the Aniversary book. The idea being that her family was part of the lower class Tir Nobility that left during the "Democratic" reforms (and boy could she talk your ear off about that), leaving the country ahead of possible...issues. Look at Page 283 of SR4A for an Approximation of her skills and augmentations. Granted she'll be a tad bit more limited given that she can't have multiple skill groups at 5+, but thats the type of thing I'd be looking to move toward.
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#37
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
One thing that came up:
You MAY choose to split a skill group at character creation. With Karma, it's just too logical to limit that. And remember, Embers, that you can use your 50 Karma after "Creation" at will, so that should get you ONE skill group at 5. |
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
Here is how I have decided to handle First Aid:
The maximum number of hits is going to be [Skill x 2] + RTG of the kit. But the maximum boxes ameliorated = Skill OR 1 for defaulting OR kit only. The kit eliminates the ordinary -1 DP modifier for no skill due to on-board smart systems offering advice. That keeps kits from replacing skilled medics, but means light work can be done even by people without a clue. That's about how real emergency medicine works IRL. Any complaints about that? |
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Here is how I have decided to handle First Aid: The maximum number of hits is going to be [Skill x 2] + RTG of the kit. But the maximum boxes ameliorated = Skill OR 1 for defaulting OR kit only. The kit eliminates the ordinary -1 DP modifier for no skill due to on-board smart systems offering advice. That keeps kits from replacing skilled medics, but means light work can be done even by people without a clue. That's about how real emergency medicine works IRL. Any complaints about that? I could be wrong, but it seems like a kit still replaces someone with a decent first aid skill more or less. I mean lets take joe average with a medkit vs trained medic with a medkit. Joe has 3 logic + 6 from the medkit = 9DP. Medic has 3 logic + 3 skill + 6 from medkit = 12 DP On average Joe gets 3 hits and Medic gets 4, neither of which is an issue thanks to the rating 6 medkit. Now in theory Medic could get more hits than Joe, but Joe would need to be really really lucky to get 7+ hits and thus have his lack of skill matter at all. Maximum boxes 'healed' is 6 for both Joe and Medic because of the medkit. So the only real difference between Joe and Medic is that Medic has a bigger DP (Which makes sense thanks to having skill in First Aid) but overall they have roughly the same capacity to heal someone thanks to the medkit. This changes somewhat if only a low rating medkit is available, or if someone has a massive logic and logic boosting things (Neocortical, PuSHeD, cerebral boosters). I'm not saying I dislike the method, and think it is going about it in the right way, I just don't think that you're going to see much difference in how healing operates. You might wish to do max hits being skill x 2 + medkit rating / 2 to make a medkit less able to substitute for skill. Adjusting max number of boxes 'healed' to 1+skill would also make skill more relevant. Just some thoughts from a technical standpoint. |
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
No, you missed the point.
The medkit removes the defaulting penalty; It WILL NOT add to actual skill for "healing" boxes. That makes medics useless as you pointed out. I am replacing the usual text with what I have above to make First Aid important. The Kit can add a lot to the rolls and generate HITS (bypassing the cap) but maximum "healed" boxes is still limited to SKILL. ON A SEPARATE NOTE: Is anybody contemplating Black Market Pipeline (Weapons) by any chance? I have a reason for the question. |
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#41
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Ah, okay, I misunderstood.
QUOTE But the maximum boxes ameliorated = Skill OR 1 for defaulting OR kit only. I thought that last part meant that you could heal a maximum of the kit's rating in boxes. Edit: Also, no real plans for the pipeline for me. |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 ![]() |
I was contemplating it, with his smuggling background and all.
Oh and the Magigger's human. I was gonna go Dwarf or Ork but gotta represent the humies. |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 8-August 09 From: PA Member No.: 17,485 ![]() |
ON A SEPARATE NOTE: Is anybody contemplating Black Market Pipeline (Weapons) by any chance? I have a reason for the question. I can juggle some things to do so, and I have a great contact for it, an Ares Johnson with very high connection and loyalty (actually she is family, but I showed that through a loyalty of 6), though that might or might not fit in with what you want. Let me know and I'll rearrange things to add the Black Market Pipeline quality. if Marwynn wants it, he should definitely go for it, I'd prefer the points where they are, and with a high enough loyalty, Jordan can fairly easily get Ares tech through the contact with a 'friendship' discount as it is. |
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#44
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
Well three people are tenatively interested, but if you had a particular idea in mind, I won't stop you. But I had something particular in mind...
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#45
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 8-August 09 From: PA Member No.: 17,485 ![]() |
If there are others interested in it, go with them, I was just trying to accomodate the story.
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#46
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
Just to make sure I understand you initiation rules. You cannot initiate at all unless you have a magic of 6? I am asking because I am comparing an adept build versus a ware build. If I have to have Magic 6 then my idea for the adept becomes a lot more limited just so I can initiate and get masking. I'd have to take points from other skills.
Of course, I may just make a highly skilled mundane or one lightly wared. I am still playing with numbers. |
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#47
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 8-August 09 From: PA Member No.: 17,485 ![]() |
I split the difference as far as magic, I maxed out at 6, then dropped down to 4 from Bioware, and then re-upped it with the post creation karma, probably not the most efficient thing, and certainly not the most efficient usage of the Powers, but I'm happy with Jordan barring any adjustments Kerenshara suggests/asks for.
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
Just to make sure I understand you initiation rules. You cannot initiate at all unless you have a magic of 6? I am asking because I am comparing an adept build versus a ware build. If I have to have Magic 6 then my idea for the adept becomes a lot more limited just so I can initiate and get masking. I'd have to take points from other skills. Of course, I may just make a highly skilled mundane or one lightly wared. I am still playing with numbers. No. You may take one level of initiation, regardless, but I didn't want people taking two levels of Initiation without buying up their MAGic score once in between. Once we're underway, that will cease to be an issue, but I chose that as a balance issue to begin with. You MAY purchase extra Metamagic Powers. An Adept (or Mystic Adept) may select an additiona Magic Point worth of Adept Powers instead of a Metamagic Power, but their actual MAGic attrubute does not go up if they do so; They just get extra power. The maxumum number of Metamagic Powers that may be learned is equal to [MAGic+Initiation Grade], and taking a Power Point counts against that limit. So let's say we have a Mystic Adept, split 3 Spellcasting / 2 Powers. They Initiate but haven't bought up their MAGic attribute yet. They select a Power Point in place of a Metamagic technique. That means they have a total of 3 Power Points now to spend, but can have no more than 2 ranks/levels in any power, because their actual Adept MAGic score is still just 2. More to the point, if the powers need to roll dice based on MAGic attribute, you're still only rolling 2. Does that make sense? |
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#49
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
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#50
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
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