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> Seeking Seattle runners…, Recruitment thread for a PbP game in Seattle, 2072
Karoline
post Nov 1 2009, 02:30 AM
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QUOTE (JoelHalpern @ Oct 31 2009, 10:18 PM) *
Relating to tacsofts, they apparently require an even number of sensors from every person, and work according to the number of sensors. Which sort of makes sense, until you try to figure out how it relates to reality. How many sensor are folks carrying. And if one of us only has his eyes, does that really mean the tacsoft does not give the rest benefits?

Yours,
Joel


Almost everyone should be able to manage at least 3-4. Vision is 1 which almost everyone will have from cybereyes or contacts or goggles or something. Then most people will have Low Light in their contacts, and smartgun counts as a third. Then most everyone will have earbuds for sound which counts as a 4th sensor.

After that it starts to get a bit harder, so I suggest if someone is planning on getting tacsoft they limit it to rating 2.

I do have to agree with the idea that it is odd that a rating 3 can't act like a rating 2 for people who can only provide 4 sensors. The 'all or nothing' thing seems a little weird. It also seems weird that two people with 6 sensors can give each other a +3 bonus, but then someone else can't join up and take advantage of all those bonuses even if they aren't providing any info, but only making use of what the other two have.

I suppose it is one of those old 'game balance over reality' things.
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Embers
post Nov 1 2009, 03:01 AM
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Anyone with a simrig is putting a minimum of 5 senses in. If they have Low light or Thermo thats another sense (or 2). Smartlinks. heck, you can pick up a cheap sensor unit with a bunch of low rating things like radio scanner, MAD, Cyber-Scanner, Olfactory boosters, etc.
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Karoline
post Nov 1 2009, 03:10 AM
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QUOTE (Embers @ Oct 31 2009, 11:01 PM) *
Anyone with a simrig is putting a minimum of 5 senses in. If they have Low light or Thermo thats another sense (or 2). Smartlinks. heck, you can pick up a cheap sensor unit with a bunch of low rating things like radio scanner, MAD, Cyber-Scanner, Olfactory boosters, etc.


While I suppose that is true, if I was GM I'd be unlikely to allow taste and touch to count as senses for tacsoft. Same with MAD and Cyber-scanner because both are exceedingly limited in range.

But yeah, people can go out and get a sensor package for not just too much.
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Embers
post Nov 1 2009, 03:15 AM
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QUOTE (Karoline @ Oct 31 2009, 11:10 PM) *
While I suppose that is true, if I was GM I'd be unlikely to allow taste and touch to count as senses for tacsoft. Same with MAD and Cyber-scanner because both are exceedingly limited in range.

But yeah, people can go out and get a sensor package for not just too much.


Taste might be iffy, but I think touch could certainly be viable given that people can feel vibrations in the ground if there is a group of people marching toward you, or an explosion in another area shakes the building, etc. MAD and Cyber-scanners could provide a ton of very important information to a tactical network especially if coupled with the right software, it could tell you if your opponents have implants, if and what they are carrying (which could lead to suggestions as to how to engage).
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Kerenshara
post Nov 1 2009, 03:43 AM
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Couple things to keep in mind: the bonuses eventually top out.

That being said, not everything on the TacNet is just for bonuses; The TacNet is an infomation sharing architecture, allowing all information to be available to all members instantaneously. If somebody has a CyberScanner AND is in range of a target, the system can make guesses about their enhancements, as well as any hidden weapons. The MAD scanner really IS pretty silly unless the person has a lot of chrome/metalic lacing and you just wanted a notice of a very close but moving target on the other side of a wall, for example. Radar is huge. BioMonitors (can be an option in your armor... like FFBA for example?) are also huge because you can immediately know when somebody is injured... and can clue you in to when your magical support is weakening.

Taste and Smell are pointless unless you have some kind of analysis hardware to turn it into concrete data, and again, those are more "informational" than bonuses... like knowing there's a tremendous quantity of nitrates in the air, suggesting an ambush (Claymores are marked "This side towards enemy" for a reason).

Primarily: visual data, auditory data (especially with a directional sensor), orientation sensors (GPS/Inertia), Radar, Ultrasound, Low-Light if applicable, Thermo, Mapping software, and rangefinders all immediately come to mind as to helping with bonuses.

That work for everybody? I take TacNets seriously if YOU set them up, pay attention to them, and take them seriously.
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Ol' Scratch
post Nov 1 2009, 03:49 AM
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Hey guys!

I've been talking with Kerenshara tonight about possibly joining the game. If I do, I'm almost certainly going to be stepping in with a full magician. At the moment I'm leaning towards a Dwarven Occult Investigator who has something of a noir detective feel to him, but I'm certainly open to any suggestions or ideas the rest of you have for a better fit for the group. Regardless, I thought I'd say hello and let you all know that someone out there was working on a magician in case any of you were still considering retooling yours to fill the void. :)

Looking forward to this if I get accepted!
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JoelHalpern
post Nov 1 2009, 04:14 AM
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Dr. Funkelstein, you are welcome as far as I am concerned.

Thanks for sorting out the tacnet. Looks like once the team forms, depending upon how large the operating set is, and how many "sensors" everyone has, we will be able to use grade 2 or 3 tacnet woftware. Of course, we will have to come up with the money to buy it.

(We don't actually have a conventional hacker, so up till now I don't think the issues of black market software and software degradation have come up.)

Yours,
Joel / Mach

PS: The fact that simrigs feed tacnets makes it even more sensible for my character to have one. Thanks to Kerenshara for explaining how and why even before that.
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Embers
post Nov 1 2009, 04:19 AM
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QUOTE (Kerenshara @ Oct 31 2009, 11:43 PM) *
Couple things to keep in mind: the bonuses eventually top out.


Even with a +4 from a Tacnet and +2 from a smartlink Jordan's Max bonus to Gun skills is 12 [8+4] 14 > 18. That would make her more accurate certainly but it wouldn't hit up against the cap.

On the other hand with perception tests I am pretty near the cap just on my own. 5 (int) + 3 (Perception) = 8 Max Bonus dice. I have Enhanced Perception 3 + 3 (visual or audio). I'd only be able to use 2 more dice, meaning only part of a tacnet's bonus.
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JoelHalpern
post Nov 1 2009, 04:59 AM
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Depending upon lighting, range, aim, and degree of tacnet effectiveness, mach could almost get to 20 dice for throwing a knife into someone (base 15 dice). And he throws HARD.

Mach / Joel
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Marwynn
post Nov 1 2009, 05:03 AM
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I have just 2 in the software/cracking skills but with a Logic of 7. So my char can hit the Skill x 2 cap fairly well for extended tests, it just may take a while to get there.

Welcome Doc Funk! Let me know if you choose the Chaos Magic tradition, maybe we can both take Ritual Spellcasting for it. Might come in handy.
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Ol' Scratch
post Nov 1 2009, 05:06 AM
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I doubt I'll be going Chaos. Is Ritual Spellcasting limited to a single tradition in 4th Edition though? I know certain magical groups have limitations like that, but I didn't know it was true of the base skill. I'm extremely out of practice with the rules, though, so I can easily be mistaking.
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JoelHalpern
post Nov 1 2009, 05:09 AM
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QUOTE (Marwynn @ Nov 1 2009, 12:03 AM) *
I have just 2 in the software/cracking skills but with a Logic of 7. So my char can hit the Skill x 2 cap fairly well for extended tests, it just may take a while to get there.


Hmmm. I read the success limit of 2*skill as applying to normal tests, not extended tests. Many extended tests have success targets well over 12.

Yours,
Joel
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JoelHalpern
post Nov 1 2009, 05:14 AM
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QUOTE (Dr. Funkenstein @ Nov 1 2009, 12:06 AM) *
Is Ritual Spellcasting limited to a single tradition in 4th Edition though?


Yep. Base book, first line of the "Requirements": (page 175) "All members taking part in the ritual must be of the same tradition and must know the spell." I don;t know where it is in 4A.

Yours,
Joel
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Marwynn
post Nov 1 2009, 05:15 AM
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QUOTE (JoelHalpern @ Nov 1 2009, 01:09 AM) *
Hmmm. I read the success limit of 2*skill as applying to normal tests, not extended tests. Many extended tests have success targets well over 12.

Yours,
Joel


Yeah, requiring several extended tests to reach the threshold. It's up to Kerenshara but I figured it applied to that as well.

Ahh that's alright then Doc. Yeah it's limited to the tradition.
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Ol' Scratch
post Nov 1 2009, 05:17 AM
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Lamesauce. I'll reconsider Chaos to see if I can make it work with the concept, but I don't think it'll work out well. I do like the idea of finally having a use for Ritual Spellcasting though. Never had a character that did. (IMG:style_emoticons/default/biggrin.gif)
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Marwynn
post Nov 1 2009, 05:58 AM
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Same here, I've played many mages but often without Ritual Spellcasting. Don't sacrifice the concept on that account though.
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Generic_PC
post Nov 1 2009, 09:02 AM
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I haven't read through all 11 pages, but I'd be willing to play in this, assuming you still need people.

Based on the list on the last post of the first page, a ranged combat specialist sounds nice, probably a dwarf. An old bounty hunter, maybe.

Alternately, a post Street Doc, if you still need healing.

Will go back to reading through the thread...
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pbangarth
post Nov 1 2009, 12:44 PM
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QUOTE (Dr. Funkenstein @ Nov 1 2009, 12:17 AM) *
Lamesauce. I'll reconsider Chaos to see if I can make it work with the concept, but I don't think it'll work out well. I do like the idea of finally having a use for Ritual Spellcasting though. Never had a character that did. (IMG:style_emoticons/default/biggrin.gif)

QUOTE (Marwynn @ Nov 1 2009, 12:58 AM) *
Same here, I've played many mages but often without Ritual Spellcasting. Don't sacrifice the concept on that account though.


Though you lose the teamwork aspect if you are of different traditions, you can still get the long-range effect even if you do it alone, with say a spirit for a spotter. Some might find that useful enough.
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Karoline
post Nov 1 2009, 01:27 PM
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There is one notable exception to the one 'everyone has to be of the same tradition to ritually spellcast' and that is if they are all part of the same magic group, which can be made up of multiple traditions.
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Ol' Scratch
post Nov 1 2009, 03:51 PM
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Interesing. I'll have to look into that more myself. You can be in more than one group, right, as long as they don't have Exclusive clauses?

Also, being a total Knowledge Skill junkie, I have a question regarding the following house rule:
QUOTE
You WILL be allowed to take FREE Knowledge and Language skills equal to [(LOGic + INTuition) x 6]. Remember, these are Skill Tests, so your Hits (not Net Hits) will be limited to [Skill x 2].

Are those actual skill points or just Karma to buy the skill points? Please God let it be the former! (IMG:style_emoticons/default/biggrin.gif)
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Embers
post Nov 1 2009, 03:54 PM
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QUOTE (Dr. Funkenstein @ Nov 1 2009, 10:51 AM) *
Interesing. I'll have to look into that more myself. You can be in more than one group, right, as long as they don't have Exclusive clauses?

Also, being a total Knowledge Skill junkie, I have a question regarding the following house rule:
Are those actual skill points or just Karma to buy the skill points? Please God let it be the former! (IMG:style_emoticons/default/biggrin.gif)



Its karma limited to only Knowledge and Language.
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Ol' Scratch
post Nov 1 2009, 03:56 PM
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Drats, foiled again.
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Embers
post Nov 1 2009, 04:06 PM
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QUOTE (Dr. Funkenstein @ Nov 1 2009, 10:56 AM) *
Drats, foiled again.


Other people asked the same thing...and had the same reaction. Though it'd be a bit insane for it to be the other way around.
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Ol' Scratch
post Nov 1 2009, 04:19 PM
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I suppose, but like I said I'm a crack addict when it comes to Knowledge Skills. I have a bad habit of using them for all kinds of flavor stuff that has almost no bearing on running. (IMG:style_emoticons/default/biggrin.gif)
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milk ducks
post Nov 2 2009, 12:22 AM
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Okay, I know you want this stuff emailed or PM'd to you, but I wanted to post it here because I've been working on it on multiple PCs for the past week, lol, and I just want it posted somewhere so I don't have to keep saving it and emailing it to myself. The character questionairre is the first spoiler, and the character sheet is the second. The character sheet isn't finished yet; I still have like 70 Karma to spend and an additional 50 post-gen Karma to spend as well. Also, the contacts need fleshed out, and my specific knowledge skills are unfinished (because I may yet spend some of my karma on logic or something, which would increase the total).

[ Spoiler ]


[ Spoiler ]


-milk.
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