Hardcore Parkour!, Parkouring physical adept. |
Hardcore Parkour!, Parkouring physical adept. |
Oct 26 2009, 11:55 AM
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#1
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Moving Target Group: Members Posts: 111 Joined: 21-July 08 Member No.: 16,154 |
So, I thought of a physical adept, who does parkour. For people who are unnaware of what this is, (be ashamed) I'll include this here link
I was thinking of very high reaction, very high strength, some falling skills, maybe some knowledge skills that fit in with the whole theme. I have my own concept, though not here so I can't post it, but I was wondering what the Dumpshock community would make of it. So I invite you, yes you, to make something. Prefferably with the 3rd edition rules, so I can maybe use it one day. (IMG:style_emoticons/default/smile.gif) So, go on, show me something. I'd appreciate it. Thanks. (IMG:style_emoticons/default/smile.gif) |
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Oct 26 2009, 01:31 PM
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#2
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Moving Target Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 |
I'd say base physical stats close to the max.
For powers, I'd suggest Boosted Attributes for some extra dices in a thight spot, Increased skills on Gymnastics/Climbing, possibly Great leap, Catfall, Wall Running, Sliding. You may also considerTraceless Walk. While not directly connected to his main skillset it is a not too expensive shadowrunning help. If you plan to burn a bit of essence, things like Balance Augmentation can go nicely along. If I remember correctly bioware in 3rd was much more of a pain for the Awakened characters, so bioware like Enhanced articulations or Synthacardium may be a bad idea. |
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Oct 26 2009, 01:34 PM
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#3
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Moving Target Group: Members Posts: 332 Joined: 19-September 05 From: Nashville, Tn Member No.: 7,761 |
my favorite long running character started with that same idea.
surge: retractable claws, Prehensile Tail adept powers:Adhesion 1, Gliding 1, Wall Running 1, Quick Strike 3 Or. you could go path of the magician, and just take 1 point of it instead of gliding. this will let you have the sorcery skill, and there in be able to spell defense. athletics 6 is a must. as you soak falling damage with it. i find the falling powers a bit of a waste of power points. |
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Oct 26 2009, 03:04 PM
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#4
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Moving Target Group: Members Posts: 111 Joined: 21-July 08 Member No.: 16,154 |
Hmm, magician... Maybe that would be a good idea, but I don't like it that much. I don't think it fits. So far so good though..
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Oct 26 2009, 03:57 PM
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#5
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
I just miss the guy with the shotgun lodge a slug in his back there in the end...
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Oct 26 2009, 05:16 PM
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#6
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Tiny Deev? Hah, I think I can take a wild stab at who this is. (IMG:style_emoticons/default/smile.gif)
I can't remember whether it was on here or Shadowland but I remember someone posting a very good short piece of fiction about an adept based parkour style shadowrunner, I think he was an ork but couldn't say for certain, going up against a Japanese cyber based company man that was hunting him. I'll try and dig it out. |
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Oct 26 2009, 05:51 PM
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#7
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Moving Target Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 |
The physad in my SR4 game went with this build. It's working out well so far and makes for some fun combat maneuver descriptions. Caveats are 500 BP and allowing one skill group to be taken at 5 instead of 4. We also house-ruled Wall Running to make it a bit more effective.
Body 5 Agility 6 Reaction 6 Strength 5 Charisma 5 Intuition 3 Logic 2 Willpower 4 Edge 3 Magic 6 Initiative 9 Initiative Pass 2 Skills: Unarmed Combat 6 Influence (Group) 1 Perception 4 Firearms (Group) 1 Escape 1 Athletics (Group) 5 Infiltration 3 Etiquette 2 Qualities: Perceptive Muay Thai +1 DV Muay Thai +1 DV Adept Powers: Great Leap 4 Killing Hands Critical Strike 2 Improved Reflexes 1 Wall Running Freefall 4 Penetrating Strike 2 He's planning on taking Gliding for the first Initiation. |
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Oct 26 2009, 07:44 PM
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#8
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Shooting Target Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
And he shall be called Alex Mercer....
- J. |
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Oct 26 2009, 08:07 PM
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#9
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Moving Target Group: Members Posts: 983 Joined: 26-February 02 Member No.: 326 |
Tiny Deev? Hah, I think I can take a wild stab at who this is. (IMG:style_emoticons/default/smile.gif) If it helps, it's not Dennis' penis. |
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Oct 26 2009, 09:34 PM
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#10
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I can't remember whether it was on here or Shadowland but I remember someone posting a very good short piece of fiction about an adept based parkour style shadowrunner, I think he was an ork but couldn't say for certain, going up against a Japanese cyber based company man that was hunting him. I'll try and dig it out. That's one of mine (it was first posted here for a fiction contest, but has since been added to my collection over on Shadowland). The piece is titled Rooftops, if that helps any in your search. I can't get onto SL from the computers here at school, or I'd toss up a link myself. |
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Oct 26 2009, 10:17 PM
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#11
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Moving Target Group: Members Posts: 111 Joined: 21-July 08 Member No.: 16,154 |
I would like that Critias. Eventhough I'm slightly envious that the little story I wrote on my Ipod isn't THAT original afterall.
And to 32. I'm not his penis, no, much much worse. |
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Oct 26 2009, 10:50 PM
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#12
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Moving Target Group: Members Posts: 983 Joined: 26-February 02 Member No.: 326 |
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Oct 27 2009, 01:28 AM
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#13
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
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Oct 27 2009, 02:18 AM
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#14
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Oct 27 2009, 03:23 AM
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#15
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
A parkour adept is relatively easy to make in SR3. Athletics isn't a skill group - it's a single skill. And SR3 adepts, like other awakened characters, start out with a full 6 points of Magic. So get athletics: 6, improved ability/athletics: 6, and there you go.
The only question is how to spend your remaining 4.5 power points. If you want to be the absolutely best parkour adept and nothing else, you could get flexibility: 2, freefall: 6, great leap: 6, and traceless walk. But for shadowrunning, most builds would be better off picking up either improved reflexes or some close combat-enhancing abilities. |
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Oct 27 2009, 03:23 AM
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#16
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Moving Target Group: Members Posts: 983 Joined: 26-February 02 Member No.: 326 |
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Oct 27 2009, 04:19 PM
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#17
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Link to the story.
Tyler's parkour Adept powers focused on Improved Athletics, Wall Running, Great Leap, and Freefall. He also bought Centering (Physical Skills) with his first metamagic. Synthacardium bioware and Balance Augmentation cyber rounded out his runny-jumpy tricks, and he had the rest of his stuff dedicated to combat (since if ALL you can do is run and jump, what do you do when you get there?). He's one character I really wish I'd been able to play more. |
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Oct 27 2009, 06:15 PM
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#18
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Moving Target Group: Members Posts: 111 Joined: 21-July 08 Member No.: 16,154 |
Thats not a bad story, guy. I enjoyed it. Thats kind of what I am going for.
I actually first got the idea from trying to figure out how to make a "Prototype"-character in Shadowrun. Seemed to overpowered to me, so I went with this instead. |
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