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> Modular Cyberlimb, Handy?
Prime Mover
post Nov 6 2009, 03:21 PM
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Modular cyberlimb plug ins are replacement specialized equipment or tools "clicked" into the UCCP. Now is this a limb with the equipment or tool integrated?
Example: I "click" in my Built in Medkit to my uccp joint on my left arm. Do I no longer have a left hand or do I have a left hand and a med-kit now?
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Ancient History
post Nov 6 2009, 03:47 PM
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Just the Medkit. You're not popping on a Swiss army cyberhand, you're popping on a specialized partial limb that contains a bunch of specialized tools and sensors, some of which may be on tiny electromechanical armatures. Typing is generally out.
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Bignaffer
post Nov 6 2009, 04:32 PM
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yes. you have to replace the hand but it could still be really usefull i think. i like the flavor of it.
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Falconer
post Nov 6 2009, 05:11 PM
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Actually I think my favorite use for this system is to have alternate lower arms when dealing w/ cyberware scanners.

While a lot of the specialty tools are pretty neat and in some cases maybe even worthwhile. It also allows you to change your capacity based cyberware on the fly w/o much hassle. Or for example... put a synthetic (non-obvious) lower arm and hand on, to make it less conspicious sticking out of your jacket.

EG: my normal street legal cyberarm... then my jumped up illegal one w/ questionable cyber/mods/augments. (possibly in some shielded compartment for later reattachment). (EG: cybergyro, 'R' arm augmentations, cyberweapons, etc).
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Jhaiisiin
post Nov 7 2009, 05:18 AM
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Reminds me a bit of the old GI Joe Battle Android Trooper, with being able to switch out hands.
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Neraph
post Nov 7 2009, 05:24 AM
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The arm laser is amazingly useful, actually. It's a laser gun you can start the game with and has 5 or 10 shots (IIRC), deals 5P damage, and is -1/2 AP.

Also, the Raptor Legs are amazing, look KEWL!, and still have enough room to fit some R6 Hydraulic Pumps.
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