IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Emergence run design help, How does one detect technomancers?
Megu
post Nov 8 2009, 06:30 PM
Post #1


Moving Target
**

Group: Members
Posts: 411
Joined: 10-June 09
From: Minneapolis, MN
Member No.: 17,268



I'm about to GM a run based on the Emergence story hook in which a Mr. Johnson hires the team to test defenses at his facility, but really the facility is testing the runners to see if they are technomancers. What should I be putting in my facility here? I'm thinking high level analyze programs in the network, but I was just wondering if you guys had some ideas. Thanks!
Go to the top of the page
 
+Quote Post
DigitalOYABUN
post Nov 8 2009, 06:41 PM
Post #2


Moving Target
**

Group: Members
Posts: 248
Joined: 12-September 09
Member No.: 17,630



You could put them in a large Faraday Cage and see which one does the funkie-chicken
Go to the top of the page
 
+Quote Post
Khyron
post Nov 8 2009, 09:21 PM
Post #3


Moving Target
**

Group: Members
Posts: 181
Joined: 8-July 09
From: The Caribbean League
Member No.: 17,367



Previous technomancer tests involved seeing if anyone did anything odd. If they did, they had to be beaten to death and burned at the stake, or moved to a secret corp torture facility. for science.
Go to the top of the page
 
+Quote Post
Ravor
post Nov 8 2009, 10:55 PM
Post #4


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



(IMG:style_emoticons/default/silly.gif) When in doubt, dig out the anal probes. (IMG:style_emoticons/default/silly.gif)
Go to the top of the page
 
+Quote Post
Iduno
post Nov 8 2009, 11:27 PM
Post #5


Moving Target
**

Group: Dumpshocked
Posts: 586
Joined: 27-January 07
From: United States
Member No.: 10,812



The easy way to tell a technomancer from a decker with an implanted commlink would be a cyberware scanner. There would probably be a few false-positives that way, though.

Cutting open the skull is necessary to make sure.
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Nov 8 2009, 11:51 PM
Post #6


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



It's easy: Find out whoever cannot shoot straight and has no implanted cyberware due to a lack of BP. They are either a technomancer or a mage. The ones that are magical are mages so you can cut them. Then you're done. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
The Jake
post Nov 9 2009, 04:01 AM
Post #7


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



QUOTE (DigitalOYABUN @ Nov 8 2009, 06:41 PM) *
You could put them in a large Faraday Cage and see which one does the funkie-chicken


Pure Win. LOL.

- J.
Go to the top of the page
 
+Quote Post
Jaid
post Nov 9 2009, 04:37 AM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



some of the simplest methods i can think of include attempting to hack the home node of the hacker, or attempting to spoof orders to his 'agents' (if they accept, then they are definitely not sprites) and such things.

however, there is an animal in running wild that can detect technomancers if you get close to them. timelinewise, they aren't common knowledge during the events of emergence (and they are, themselves, emergent) but that doesn't mean that *nobody* has them, it just means that they'll be rare and not widely known.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Nov 9 2009, 06:30 AM
Post #9


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



Sadly while emmergance itself has several run ideas based around the players detecting or being detected as technomancers it never goes into the nitty gritty of dtermining if someone is or isn't. It also at one point vaguely indicates an assensing mage can tell although I can't fathom how that would be other then deciding anyone without cyberware but also without magic must be a technomancer. Which would be a good way to get oneself turned into somethign vaguely resembling a fried egg plant the first time you accuse a multiple-initiation grade mage with a few picks of masking of being a techno.
Go to the top of the page
 
+Quote Post
Tuwa
post Nov 9 2009, 07:30 AM
Post #10


Target
*

Group: Members
Posts: 5
Joined: 13-October 09
Member No.: 17,749



I have to say would use some witchfinder type devices. If they float and dont drown they are a witch. So set up traps if they can use technomancing to escape then they are if not they die.....
Go to the top of the page
 
+Quote Post
Ascalaphus
post Nov 9 2009, 12:58 PM
Post #11


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



Simple. You invite the PCs to a "No Commlinks" facility. After carefully removing comms, you allow some poorly encrypted data traffick near the PCs from the security team about how they're gonna do something nasty. The first PC to react is a technomancer.*

*Use non-wireless controlled thermographic sensors to detect the panic reaction.

You might get a few false positives with deltaware commlink implants you didn't detect, but on the whole it should be fairly straightforward and inexpensive.
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Nov 9 2009, 08:59 PM
Post #12


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



Hire your own 'mancers and get them to use E-sense.
Go to the top of the page
 
+Quote Post
Screaming Eagle
post Nov 9 2009, 09:31 PM
Post #13


Moving Target
**

Group: Members
Posts: 304
Joined: 23-April 09
From: Canada eh?
Member No.: 17,109



I've generall run that is is detectable with assencing in and arround the 5 hits range. This is generally not viable to do en-mass - the number of mages with enough dice to do this reliably is rather small, one could say - no one can do this reliably, 17 dice is the cap I can come up with in my head so you might be able to get it to the 20 you are looking for with "twinkery". This is still rare as hell and few mages will know what they are looking at anyway.

I like the idea of the runners stripped of coms and bait layed for TM to take, be it wireless warnings or what have you but frankly that alone would be the deal gone bust for some opf the teams I've been with, the man ain't getting my link, he'll put stuff on it... corperate stuff. Its like cooties but they try to sell me crap too. Checking for panic will usually fail, the hacker will start to panic the instant his link is taken and it will just get worse with time. "But I can't check my trix-mail!!!"

I seriously think it is what other here are assuming: its a witch hunt, the Corps are running scared and are looking for suspects. Whether you are a TM or not is largely irrelivant to being accused of it, dragged off and tested to within an inch of your life. The corps barely even know what they are looking for, but by god they will find it. Think the Communist scare in the US during the start of the cold war and you might get a rough idea. An accusation isn't proof, but that with anything else more then enough to get you disappeared.

Set up some tests for "being a TM" without looking too hard at the rules. Point the party at the tests. See who passes.
Laugh.
Go to the top of the page
 
+Quote Post
Ascalaphus
post Nov 10 2009, 12:16 AM
Post #14


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



You can dress up the "no commlink" thing in a way that makes it acceptable;

The PCs are invited to the visitor center of a major corp installation. It is well-known that emmissaries from other corporations come here as well. There's a front room, and a back room. No commlinks allowed backside, but that's where they're supposed to meet Mr. Johnson. If the PCs don't want to hand in their commlinks, just allow one of them to stay frontside and hold their comms. Odds are it won't be the technomancer.

The trick is to show this as a routine security measure; the corp is just nervous about on-site hackers, and this is a regular security rule. It should look like low-budget sensible security.

Just like there should be basic but not too-hard security on the spooky security transmission. When the technomancer reads it, he'll get scared, his body temperature goes up at that precise moment, and you know who your man is. If no one reacts to it, then you just give the runners a bogus milk run and they're none the wiser.
If there's a technomancer, fill the room with sleep gas and bag them. Use memory manipulation spells to clean up afterwards, if you like.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th May 2024 - 07:29 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.