IPB

Welcome Guest ( Log In | Register )

6 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Wlcome to the Pit, An intreste guage/idea gathering idea fior a furture campine.
Karoline
post Dec 4 2009, 01:03 PM
Post #26


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



What about some of the other questions such as increased availability?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 4 2009, 05:42 PM
Post #27


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



If you're contemplating settings, Arsenal hints at a place that could use some development. The Sangre y Acero has this to say on the subject: "Beneath the dark streets of Tenochititlan lie the bloodiest pit-fighting dens in the Sixth World. Unaugmented metahumans rarely last long in the gore-stained arenas, and combatants often introduce new and unusual cyberweapons to surprise their enemies and titillate the crowd. The fighters who have survived longest collect a body of tricks and techniques known as Sangre y Acero – Blood and Steel."
Go to the top of the page
 
+Quote Post
crizh
post Dec 4 2009, 06:30 PM
Post #28


Runner
******

Group: Members
Posts: 2,666
Joined: 29-February 08
From: Scotland
Member No.: 15,722



That's exactly what I had been thinking.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 5 2009, 07:58 AM
Post #29


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



There's one other thing that could probably be considered: You rarely receive just Karma as you advance. If granting access to beta- or even deltagrade implants and higher Availability gear, a monetary reward to go along with the bonus Karma makes a lot of sense. That may it's not just the adepts, technomancers, free spirits and whatnot that are getting an advantage by being able to initiate/submerge, but implant junkies can actually afford those beta- or deltagrade implants. And this way, everyone gets to benefit in roughly a fair way. Implant junkies gain less benefit from Karma but way more from the cash, and adepts/technomancers/etc. gain a lot more benefit out of the Karma than they do the cash. Pretty nice.

I think 50 Karma and 125,000¥ are about equal. That would probably be a good number consider if you like the idea, I think. Not enough to let a player get full (or even mostly) deltagrade implants, but enough to get most of their alphaware boosted up to betaware with a few pieces of deltaware thrown in for good measure. Assuming deltaware will even be available, of course.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 5 2009, 01:47 PM
Post #30


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



Ah, sorry, I'm so used to doing it when given karma at startup that I didn't ask.

Usually people are allowed to trade in part or all of that 50 karma for nuyen at the standard 2500:1 ratio. That way sammies have some nuyen to advance with if they want it, but aren't automatically given as much as they could hope for.

Adepts and mages after all would have little use for the 125k nuyen, but sammies could find alot of uses for 50 karma (Specs for all skills is a good first step)
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 5 2009, 02:03 PM
Post #31


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



I can think of a lot of things for adepts, technomancers, and mages to spend their money on. Weapons, foci, binding materials, drones, formulae, etc.

What's more, they don't get Karma during character creation, but mundanes get cash. It's only far that they should get cash to blow on stuff after creation just as much as mundanes get karma to blow on things. It doesn't (and shouldn't) be the same mechanic. Especially since you do earn more than Karma as an experienced character.

Again, mundanes benefit more from the cash but still have uses for the karma. The same holds true the other way; magicians and technomancers benefit more from the karma but still have uses for the cash. It doesn't have to be mutually exclusive.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 5 2009, 02:16 PM
Post #32


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



I didn't say it was, I was just saying that characters should have to make a choice with the karma/nuyen just as they have to make a choice with the BP/nuyen. There is nothing that says an adept/mage/whatever can't turn the karma into nuyen either if they want the extra nuyen for some foci or whatever. They just have to make a choice, just like the sammy does.

Also, 400BP + 50 karma is quite a bit different than 400BP + 50 karma + 125,000 nuyen, and that may not be the power level that Dumori wants to have.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 5 2009, 03:20 PM
Post #33


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



The point is, however, that the karma is supposed to reflect characters with experience under their belt. Experienced characters don't just earn karma. They earn karma and nuyen. You don't get to convert karma to cash or vice-versa. That's a method found in the Karma System, whereas this game is using the Build System. You don't get to mix-and-match as you see fit between the two on a whim. This game is using 400-430 BP characters for creation, with 50 Karma tacked on as they see fit just as if they had earned it during game play. And, again, characters don't earn just karma during game play. It requires a very explicit house rule to allow karma to be spent for cash, and it's a rule that's neither consistent with the entire point of the bonus karma, nor one that's necessarily as fair or balanced for all potential concepts.

Dumori can even use it to garner more control over the characters, too, by simply saying that the build points have to be spent "by the book," with all the limitations thereof. Then, after you've created the base character, you can spend the bonus karma and nuyen to upgrade them without those limits. That means no Availability limits, exceeding the rating limits during creation, access to betagrade and deltagrade implants, and everything else that implies. It also gives him more power by determining exactly how much of each he wants to see; the 125,000¥ was just an example as part of the suggestion, not some explicit rule written in stone.

And, again, it tends to benefit mundane characters far more than it does adepts and the like, which is a balancing concern and the whole reason I mentioned it. With adepts gaining access to metamagic and potentially more Power Points as well as exceeding rating limits in native skills, mundanes should be able to afford -- not just have access to -- the higher grades of implants they need to keep up while still being able to exceed those same ratings by spending karma on them.

If mundanes have to give up the option of improving their skills and attributes just so they can afford to upgrade their implants from alpha to beta (thereby doubling the cost), there's not really gaining much other than an Essence hole that they really have nothing to fill in with. Whereas adepts are getting direct boosts to their combative abilities while still having access to the same gear they did beforehand. And that's exactly what happens if you just add a karma-for-cash rule.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 5 2009, 03:40 PM
Post #34


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



Well, I've seen the system of giving bonus karma at chargen that can be converted into nuyen work just fine, and have seen it used every single time karma has been given at chargen. Giving 50 karma and saying you can convert it into cash if you want isn't really all that different than giving 25 karma and 62500 nuyen, except that it forces people's hand as to how much nuyen they've bought with their karma.

Similarly 50 karma and 125000 nuyen isn't really any different than 100 karma and the ability to turn it into cash. Once again the main difference is that the player's get to make choices, just like they do with their BPs.

Also, if you give 50 karma and 125000 nuyen, you are giving magic types a boost because they just lost basically any reason to spend any BP on equipment since they know they'll get all the free nuyen they really need.

It's all up to Dumori really, but the one thing I agree shouldn't happen is to give only karma and then not allow it to be converted into nuyen because that heavily favors awakened.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 5 2009, 04:06 PM
Post #35


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



<shrugs> Whatever. And duh, of course it's up to him. I've only been offering suggestions to consider. Getting really tired of having to defend everything I say on this damn board from pendantic nitpickers.
Go to the top of the page
 
+Quote Post
Mickle5125
post Dec 5 2009, 04:18 PM
Post #36


Shooting Target
****

Group: Members
Posts: 1,745
Joined: 30-November 07
From: St. Louis Streets
Member No.: 14,433



QUOTE (Dr. Funkenstein @ Dec 5 2009, 10:06 AM) *
<shrugs> Whatever. And duh, of course it's up to him. I've only been offering suggestions to consider. Getting really tired of having to defend everything I say on this damn board from pendantic nitpickers.


well, you know how to avoid that, right? become a sheeple and never have an original thought. *nods*
Go to the top of the page
 
+Quote Post
Karoline
post Dec 5 2009, 04:26 PM
Post #37


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Mickle5125 @ Dec 5 2009, 11:18 AM) *
well, you know how to avoid that, right? become a sheeple and never have an original thought. *nods*


Part of the problem is that he posts his original thoughts as though they are fact, and not simply an opinion or idea. I'm guessing this is unintentional, but that is how I've noticed nearly every one of his posts. I'm guessing I'm not the only one who looks at it that way, given how much he seems to get into arguments on the boards. That and he defends any comments against his posts venomously.

At least that's what I figure the problem is.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 5 2009, 05:46 PM
Post #38


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (Karoline @ Dec 5 2009, 10:26 AM) *
Part of the problem is that he posts his original thoughts as though they are fact, and not simply an opinion or idea. I'm guessing this is unintentional, but that is how I've noticed nearly every one of his posts. I'm guessing I'm not the only one who looks at it that way, given how much he seems to get into arguments on the boards. That and he defends any comments against his posts venomously.

At least that's what I figure the problem is.

Let's have a look at the post that got you ranting. Underlining for emphasis.

QUOTE (Dr. Funkenstein)
There's one other thing that could probably be considered: You rarely receive just Karma as you advance. If granting access to beta- or even deltagrade implants and higher Availability gear, a monetary reward to go along with the bonus Karma makes a lot of sense. That may it's not just the adepts, technomancers, free spirits and whatnot that are getting an advantage by being able to initiate/submerge, but implant junkies can actually afford those beta- or deltagrade implants. And this way, everyone gets to benefit in roughly a fair way. Implant junkies gain less benefit from Karma but way more from the cash, and adepts/technomancers/etc. gain a lot more benefit out of the Karma than they do the cash. Pretty nice.

I think 50 Karma and 125,000¥ are about equal. That would probably be a good number to consider if you like the idea, I think. Not enough to let a player get full (or even mostly) deltagrade implants, but enough to get most of their alphaware boosted up to betaware with a few pieces of deltaware thrown in for good measure. Assuming deltaware will even be available, of course.

Yep, you nailed it. I don't see anything that looks even remotely close to an opinion or an idea there. It's all so demanding and written in stone if ever I've seen such a thing. (IMG:style_emoticons/default/ohplease.gif)

But yes, when people start nitpicking and attacking my opinions as if they were fact, I do in fact take it personally and will defend my opinions venomously. And God knows you never assume your opinions are fact in your posts, too. (I'm still tickled over the apparent fact that neither Parazoology nor Paranormal Threats have any hope of giving you information about regeneration or critters with that power whatsoever. Oh, and how's that crusade about the apparent 'facts' about cyberware armor working out for you? Since, apparently, I'm the only one who has opinions that aren't opinions at all. Despite explicitly saying they are.)
Go to the top of the page
 
+Quote Post
Karoline
post Dec 5 2009, 06:40 PM
Post #39


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



See, there is your problem, you don't read properly. I said that was my guess about why it often happens. I didn't say that is always why it happens. And you are always overly defensive of what you say. The whole 'arguement' that you got so tired of was mostly you saying that players should get karma and nuyen or nothing at all and that karma converted to nuyen should be impossible (Because you can't do it in game), and me saying that I've seen it work quite a bit and it doesn't seem to affect game balance at all.

Now I gave my idea for why you seem to get nitpicked so often (I don't think you really do, I think you take it overboard when someone doesn't agree with you) and now you are attacking me and every post I've ever made.

I admit that I sometimes state my opinions or interpretations like fact when I don't mean to, but you're the only one I ever seem to get into a long drawn out argument with whenever our views don't match up.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 5 2009, 06:51 PM
Post #40


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



<shrugs> You're the one who brought it up in this discussion. Forgive me for assuming it actually applied to the discussion it was brought up in.
Go to the top of the page
 
+Quote Post
Red-ROM
post Dec 6 2009, 01:31 AM
Post #41


Shooting Target
****

Group: Members
Posts: 1,756
Joined: 17-January 09
From: Va Beach , CAS
Member No.: 16,787



well, this has been entertaining. And if Dumori hasn't run for the hills, he's a stronger man than I. I think part of the problem with communicating via Forums such as this, is that things can easily be misread or misinterprated. there's no inflection or tone of voice to get a reading on. sometimes things can sound nasty when read, that when spoken in RL are completely harmless. maybe we could add things in parenthasese like(sarcasm), or (sincere question), or(harmless poke of fun). Anyway, I think you guys are mostly in agreement on this one, Karma has to be balanced with money for the sake of the cyber sam. The devil's in the details(cheesy dr phil advice)
Go to the top of the page
 
+Quote Post
ravensoracle
post Dec 6 2009, 05:32 AM
Post #42


Moving Target
**

Group: Members
Posts: 514
Joined: 31-July 08
From: Midwest, USA ~50mi NW of B.F.E.
Member No.: 16,184



I've got a former company man I am thinking of throwing in the ring. I'll have to tweak him a bit but I think he is combat oriented enough to handle himself in the ring and still rounded out enough to survive outside as well.
Go to the top of the page
 
+Quote Post
crizh
post Dec 6 2009, 07:07 AM
Post #43


Runner
******

Group: Members
Posts: 2,666
Joined: 29-February 08
From: Scotland
Member No.: 15,722



I've got a 'two-guns' specialist I'm eager to try out.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 6 2009, 08:44 AM
Post #44


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (Red-ROM @ Dec 5 2009, 07:31 PM) *
And if Dumori hasn't run for the hills, he's a stronger man than I.

Pfft. Just gives us more reason to go after other players in the arena. I'm sure a few people are looking forward to the idea of thrashing me soundly.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 6 2009, 01:09 PM
Post #45


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Dr. Funkenstein @ Dec 6 2009, 03:44 AM) *
Pfft. Just gives us more reason to go after other players in the arena. I'm sure a few people are looking forward to the idea of thrashing me soundly.


NOoooo, why would anyone want to do that? (IMG:style_emoticons/default/nyahnyah.gif)

Personally I do my best to not let like/dislike for a player affect my relations with their character. Some of my best friends OOC have been big enemies IC, and vice versa (Though we were good enough friends to sit around the same table).
Go to the top of the page
 
+Quote Post
Inane Imp
post Dec 7 2009, 01:07 PM
Post #46


Moving Target
**

Group: Members
Posts: 107
Joined: 24-May 08
Member No.: 16,003



Part of 'what sort of league do you want' needs to answer questions on weapons. What do you want? Anything goes? Just Pistols/MPs or less? Just close combat weapons? Just weapons that are part of your body? No overt weapons? No weapons at all?

All are viable rulesets for a Blood and Steel fighting league, and you could broadly have rules decided before each match (which could involve non combat objectives like trying to convince a the organiser to alter the rules slightly in your favour, or to find out what the exact rules are going to be so you have time to prepare: damn next fight is going to be agaisnt a gunslinger extraordinaire, hows your dogde, maybe we should run you through some training? (Pick up Dodge (Range) spec between fights) ).

Playing as non-combat characters could be fun as well. Dodgy booky who spends his time trying to get info / rig fights ; Animal trainer who doesn't fight himself, but trains fighting creatures ; spy who spends his time digging up dirt / intel and selling it to the highest bidder / who-ever hired him.

Oohh, bio-drone rigger. Although that'll get expensive if you lose. Doh, don't have that Peter F. Hamilton short story on my bookshelf for some reason.... hmmm.
Go to the top of the page
 
+Quote Post
Dumori
post Dec 7 2009, 03:54 PM
Post #47


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



I was thinking of having the leagues set up in a overlapping form. so there would be magic. mages, adepts. There would be also ranged, in that handguns, automatics and heavy as examples. there would be a cybered set of leagues as well in melee and range. Then rigging leagues. Then the open league this is an anything goes league with much less rules than the more closed leagues. There is also a matrix only league for the sake of fleshing out the arenas. While there are sub leagues I'm expecting most PCs to be played in the border ones melee, range, cyber and magic as well as the league open. The open league is the major attraction compared to the more "fair" leagues other arenas use seeing a dwarf cut a troll up or get crushed trying is more fun that same meta-human fights so is seeing a human gun down that ork ganger before he even gets close.

I'm going with 430bp plus 50 karma that can be traded in at 4k per karma. I really want odd builds for the open league I will be some running NPCs too all PCs are to be vetted by me and tweaked.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 7 2009, 04:13 PM
Post #48


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Dumori @ Dec 7 2009, 10:54 AM) *
I'm going with 430bp plus 50 karma that can be traded in at 4k per karma. I really wont odd builds for the open league I will be some running NPCs too all PCs are to be vetted by me and tweaked.


I'm guessing that is a typo and you meant to say that you want odd builds. Mine is quite odd in some ways, no worries about that (IMG:style_emoticons/default/wink.gif) Very much designed as a mage killer.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 7 2009, 08:11 PM
Post #49


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



I'm leaning towards a cybermonster myself. My rough notes have him as a stoner menehune (the Hawai'ian dwarf metavariant), but I can't help but add a bit of quirkiness to my characters. I haven't fully conformed to any one idea, however, but now that Dumori has been so kind to solidify the basics I can begin narrowing one down.

I do have one lingering question for Dumori, though: Are you increasing the Availability limits during character creation, and/or allowing access to beta- or deltagrade implants?
Go to the top of the page
 
+Quote Post
Karoline
post Dec 7 2009, 09:09 PM
Post #50


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Dr. Funkenstein @ Dec 7 2009, 03:11 PM) *
I do have one lingering question for Dumori, though: Are you increasing the Availability limits during character creation, and/or allowing access to beta- or deltagrade implants?


Especially with the nuyen gained from trading in karma?
Go to the top of the page
 
+Quote Post

6 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th November 2024 - 11:47 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.