Wlcome to the Pit, An intreste guage/idea gathering idea fior a furture campine. |
Wlcome to the Pit, An intreste guage/idea gathering idea fior a furture campine. |
Dec 9 2009, 06:27 PM
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#76
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
sounds like fun. Let's go.
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Dec 9 2009, 06:53 PM
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#77
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Old Man of the North Group: Dumpshocked Posts: 10,016 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
If I play a ghoul, can he eat anyone he defeats?
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Dec 9 2009, 06:55 PM
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#78
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
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Dec 9 2009, 09:22 PM
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#79
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Moving Target Group: Members Posts: 278 Joined: 26-June 09 Member No.: 17,321 |
Is their still a spot open. Because I have a character that would be PERFECT for this, I even had pit fighting in his backstory!
Link (No, not like in Zelda) |
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Dec 9 2009, 10:02 PM
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#80
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
there should be. by all appearances, Dumori wants to handle this in small numbers, so large numbers of fighters just means more time between fights
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Dec 9 2009, 10:05 PM
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#81
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
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Dec 10 2009, 06:10 AM
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#82
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Moving Target Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
OK, after thinking about it, I am contemplating bringing in my mage hunter. A chromed out, surged Fomori martial artist with Astral Hazing. I haven't ran the numbers on this guy, but I had him make a cameo appearance in my last RL game. He wasn't involved in the fight at the bar, but when someone spilled their beer on him he put a stop to it. Of course with the background count he already hads the mage a little scared. I think this would be a perfect setting for the guy. He's big, mean spirited and if I build him right will be able take a hit. Now that I'm thinking about him I may even add Nasty Vibe just to give him that extra boost to intimidation. He won't be pretty but he should be able to garner a small following among the crowd.
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Dec 10 2009, 06:13 AM
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#83
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Old Man of the North Group: Dumpshocked Posts: 10,016 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Yeah, "won't be pretty" is only part of it. I see a bunch of monsters showing up in this ring. No Skills beyond those required to turn someone to goo.
"Trund hit --- Trund Kill!" |
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Dec 10 2009, 06:31 AM
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#84
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Old Man of the North Group: Dumpshocked Posts: 10,016 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Um... this dice pool limit of 20 thing ... I assume it applies to Resistance Tests too?
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Dec 10 2009, 07:47 AM
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#85
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Moving Target Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
I plan on making him more balanced than just a big dumb thug of a troll that hulk-smashes everything. I don't see myself as having a poorly min-maxed combat machine, but instead having an interesting character that can handle himself inside the ring. I am still going to give him some skills to handle himself outside the ring too. He just isn't going to be a face.
I can see some combat monsters being put into play and I hope I can keep up with them, but I prefer a more balanced character. If I am understanding Dumori right then this isn't just a bunch of combat scenes but an entire campaign with scenes outside the ring as well. |
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Dec 10 2009, 09:40 AM
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#86
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
If I play a ghoul, can he eat anyone he defeats? Yes but it might have some social conicens as well bodies tend to be wanted by kin/friends though just eat those internal goodies that no one needs to see. If you where a vamp drinking your victims blood would certainly fair game its drained out anyway. As consider this is a to yield as well fight so you wont just get your food from your "job" and infecting everyone you fight might make you unpopular. I get the sense that the contests would be along the lines of:... Knowing the target environment strongly affects Skill selection. Do we know? It would be closer to the first option however the range of arenas would be wide. Will Edge be regenerated between bouts? I was thinking or refreshing after every round already with maybe some extra regen from good RP. Dumori, will you be doing this PbP, or will you use something like MapTools to provide terrain? I'll be running t however each player want it to be run. I.e in non PvP fights if you want to play over IRC you can your use google wave fine by me same with IM PbP would tend to be slower but it is an option. On a related note I currently have 21 googel wave invites so if you want wave tell me your email so I can invite you also if you have wave and you want to game on it add me "saunders.mitchell@googlewave.com" All my IM infmation is on my profile. As for maps I'm not quite sure I normaly never use them or if I do an MS paint/photshop or and hand draw job normally works fine. I didn't miss a question did I? |
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Dec 10 2009, 04:39 PM
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#87
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Old Man of the North Group: Dumpshocked Posts: 10,016 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I didn't miss a question did I? There's the 20 dice limit on pools question: Does it apply to Resistance tests too? I assume so, but just checking.While I'm at it, I also wonder if the 20 dice limit is after all modifiers. So, for example, someone has BOD 8 and Armor 16, giving 24 dice to resist damage, but the AP of the attack is -3, so that makes 21, dropped to 20. Is that correct? |
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Dec 10 2009, 04:44 PM
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#88
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
There's the 20 dice limit on pools question: Does it apply to Resistance tests too? I assume so, but just checking. While I'm at it, I also wonder if the 20 dice limit is after all modifiers. So, for example, someone has BOD 8 and Armor 16, giving 24 dice to resist damage, but the AP of the attack is -3, so that makes 21, dropped to 20. Is that correct? I'd imagine that's how it works. The cap may not apply to resistance tests though, vehicles alone would easily break the cap after all. |
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Dec 10 2009, 07:36 PM
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#89
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
There's the 20 dice limit on pools question: Does it apply to Resistance tests too? I assume so, but just checking. While I'm at it, I also wonder if the 20 dice limit is after all modifiers. So, for example, someone has BOD 8 and Armor 16, giving 24 dice to resist damage, but the AP of the attack is -3, so that makes 21, dropped to 20. Is that correct? With resistance test you in dicey water unless its stated in the SR4A as the limti is 20 or attribute+skill there is no skill for resistance test thus either armor takes its place as there are many veicals with 20 armor and a high body. I'll look it up I might teven hose rule it as the only exeption. |
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Dec 13 2009, 02:59 AM
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#90
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
Given the argument going on in a thread on the main discussion board, Dumori, you should probably specify what interpretaiton of Spirit Immunity (to weapons, elemental effects, etc.) you intend to use. One of the folks who is supposed to know, for example, has said that with the description in running wild, AP does not even count for seeing if you pentrate spirits hardened armor from Immunity to Normal Weapons. (AP counts for resolution only if you exceed the armor with out it. ) Other folks are using the itnerpretation I am mor eused to, that AP counts towards penetration, although burst modifiers don't.
Yours, Joel |
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Dec 13 2009, 05:58 PM
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#91
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Moving Target Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Are you limiting the 50 Karma traded for nuyen to the 18 availibility as well? I wasn't sure if you were just thinking that or if that if you had decided.
Also when it comes to astral hazing, my background is limited to under 1m. The listing for it states magic coming into the affected area, but I have been reading on the forums that there is some question as to whether a spell cast from outside a BC into a BC will be reduced in Force by 4. WHat is your opinion on this. |
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Dec 13 2009, 06:18 PM
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#92
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
whether a spell cast from outside a BC into a BC will be reduced in Force by 4. WHat is your opinion on this. Why wouldn't it be? In order to affect you the spell has to enter an area with a BC count. Any spell that enters an area with a BC count has its force reduced by the BC. The other entertaining thing about astral hazing is that any melee adept that you fight will have their magic reduced by 4 in order to get close enough to strike you, so they'll get a bunch of their abilities burned out trying to hurt you. |
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Dec 13 2009, 06:53 PM
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#93
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Moving Target Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
I agree with you but I have read some arguing points in the forums and wanted to verify Dumori's position. I mean Astral Hazing will be a big boon in the ring if that is the case but if it isn't the lack of healing I am going to be able to get outside the ring is going to suck and would mean I'd want to take something else. Even with the small area covered I think the dislike frm magic users is going to be quite a penalty. But it will make roleplaying those situations interesting.
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Dec 13 2009, 07:04 PM
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#94
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Well, I've not any of those threads before (Though I don't doubt you) but I don't see any real reason that spells wouldn't be affected besides game balance.
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Dec 14 2009, 10:55 PM
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#95
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Moving Target Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Should we post our characters? I know we may be pout into matches against each other but I would like to get feedback and I don't think posting our builds is going to make that much of a difference.
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Dec 14 2009, 10:58 PM
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#96
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Should we post our characters? I know we may be pout into matches against each other but I would like to get feedback and I don't think posting our builds is going to make that much of a difference. No reason you can't post it. I'm sure everyone will do their best to not use OOC knowledge in the game. |
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Dec 14 2009, 11:10 PM
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#97
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Old Man of the North Group: Dumpshocked Posts: 10,016 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
With resistance test you in dicey water unless its stated in the SR4A as the limti is 20 or attribute+skill there is no skill for resistance test thus either armor takes its place as there are many veicals with 20 armor and a high body. I'll look it up I might teven hose rule it as the only exeption. The quote from SR4A, p 61, is: QUOTE Optionally, gamemasters may choose to cap dice pools (including Presumably, the "natural Attribute" is before implants and spells, etc. So, if as Dumori is thinking, we replace Skill with Armor, then the dice limit for Damage Resistance would be 2 X (natural BOD + Armor) or 20, whichever is higher. I guess with Drain Resistance, it would be 2 X (natural Drain Attribute1 + natural Drain Attribute2) or 20, whichever is higher.modifiers) at 20 dice, or at twice the sum of the character’s natural Attribute + Skill ratings, whichever is higher. It's not likely that Drain Resistance would go over 20, though I suppose it could, but Damage Resistance certainly could. |
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Dec 14 2009, 11:11 PM
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#98
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Old Man of the North Group: Dumpshocked Posts: 10,016 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
No reason you can't post it. I'm sure everyone will do their best to not use OOC knowledge in the game. Yeah! That's right. (IMG:style_emoticons/default/ork.gif) EDIT: After a bout or two, every character's tricks will be evident anyway. |
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Dec 14 2009, 11:17 PM
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#99
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Moving Target Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Here is what I have so far. I know he's not specialized in any one style of fighting. I wanted him to be able to be dropped into any situation and not be majorly handicapped. He is just as proficient in all types of weapons. I am trying to figure out how to get him a little more cash and maybe some intimidation skill. I am trying to make him a more rounded character but I just ran out of BP. That is why I prefer Karmagen but that isn't here or there.
[ Spoiler ]
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Dec 14 2009, 11:26 PM
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#100
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Old Man of the North Group: Dumpshocked Posts: 10,016 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Ravensoracle, check Runner's Companion, p. 72. I believe your guy's BOD should be 10 always, not just for damage resistance.
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