Sensors as scopes? (3rd) |
Sensors as scopes? (3rd) |
Nov 26 2009, 07:07 AM
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#1
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Moving Target Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 |
Just as the topic says. Sensors CAN zoom, and since you use them to aim, can the zoom function be used as a scope?
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Nov 26 2009, 07:14 AM
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#2
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
They do zoom. It's the whole point of Vision Magnification.
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Nov 26 2009, 07:24 AM
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#3
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Moving Target Group: Members Posts: 983 Joined: 26-February 02 Member No.: 326 |
Just as the topic says. Sensors CAN zoom, and since you use them to aim, can the zoom function be used as a scope? That's how we play it, although I don't have a page reference handy. Every sensor component [as described on SR3, p135] works in combat terms just as its cyber counterparts would. Hence, flare compensation [which you get with Rating 5 sensors, or as an add-on] as a Sensor component works just like flare comp anywhere else. And hence, the zoom function of the sensors works like Vision Magnification, reducing target numbers at range. Level 1 sensors have "telescopic magnification," but that's non-specific. We treat the Sensor level as the Vision Magnification level in cases where it's needed, or allow it to be upgraded on its own as per the rules in Rigger 3, p135. |
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Nov 26 2009, 01:08 PM
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#4
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Moving Target Group: Members Posts: 123 Joined: 9-March 09 Member No.: 16,955 |
It's a question of YMMV. I don't allow sensors to emulate scopes in my game, because I want the players to have to make the decision to have a scope or sensors.
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Nov 26 2009, 06:16 PM
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#5
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
What decision is that, though? You can't mount a scope on a drone.
Our interpretation has been likewise, though even if you forbid it the possibility to use Sensor-Enhanced Gunnery means that against most targets it's not too bad a penalty. It should be noted that there's a very limited amount of sense that can be applied to the question, as combat scopes tend to be very low on actual magnification; I believe the scoped sight that's standard-mount on the Steyr AUG is all of 1.5x. ~J |
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Nov 26 2009, 06:24 PM
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#6
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
That's what I was saying (though it reads weird now that I've slept). A scope is just a sensor. Vision Magnification does exactly the same thing it does, so any other sensor should be able to fulfill the role, too. Ruleswise they're just a Vision Sensor with an apparently unlimited capacity.
What you give up by not using a scope is the free capacity. It's like choosing glasses over goggles or contact lenses. You can get the actual job done any number of ways. Scopes are just another option. |
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Nov 26 2009, 06:36 PM
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#7
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Moving Target Group: Members Posts: 123 Joined: 9-March 09 Member No.: 16,955 |
What decision is that, though? You can't mount a scope on a drone. Our interpretation has been likewise, though even if you forbid it the possibility to use Sensor-Enhanced Gunnery means that against most targets it's not too bad a penalty. It should be noted that there's a very limited amount of sense that can be applied to the question, as combat scopes tend to be very low on actual magnification; I believe the scoped sight that's standard-mount on the Steyr AUG is all of 1.5x. ~J They want to use the big weapons on sensors, they don't get the advantage of a scope. They want the scope advantage, they'll have to forgo the big sensor-enhanced weps. Like I said, to each GM their own. |
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Nov 26 2009, 08:37 PM
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#8
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
They want to use the big weapons on sensors, they don't get the advantage of a scope. They want the scope advantage, they'll have to forgo the big sensor-enhanced weps. Like I said, to each GM their own. So the decision you're actually suggesting is "use a drone" vs. "don't use a drone"? Or is that not it? Doc: in principle I agree with you, but since we have disjoint stats (nx zoom vs. Rating m) it's not clear to me that basing a decision on the fact that they're the same thing is sound, since they work differently. Oh, Shadowrun, how I missed you. This is mostly academic, though. ~J |
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Nov 26 2009, 08:47 PM
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#9
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Moving Target Group: Members Posts: 123 Joined: 9-March 09 Member No.: 16,955 |
No. What I'm saying is that in my world, sensor magnification does not grant scope benefits. Drone, cybereye, giant robot, whatever. If my players want scope benefits, they need to be using a scope
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