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> Need ideas for a magical ordeal
Trigger
post Dec 8 2009, 09:48 AM
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QUOTE (Draco18s @ Dec 8 2009, 04:11 AM) *
Don't forget that the number of participants is limited by the LOWEST skill of all participants OR the level of the lodge. This means that the maximum group size is (realistically) 6.

Also, it is nigh impossible to do Ritual Spellcasting with a metahuman spotter without having a group member at Magic 7. First the spotter has to get to the target in astral space (not instantaneous) and watch the target for the whole duration of the ritual casting (which is 12 [minus the ritual group leaders Magic] hours). So either the group leader needs to be Magic 7 so that the ritual only takes 5 hours, or the spotter needs to be Magic 7 so that he can survive the ritual cast by someone with Magic 6. So, yeah, ritual spellcasting is impossible to do at character creation without a spirit spotter.
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Draco18s
post Dec 8 2009, 10:43 AM
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QUOTE (Trigger @ Dec 8 2009, 04:48 AM) *
So, yeah, ritual spellcasting is impossible to do at character creation without a spirit spotter.


Which have low perception dice pools. Unless you're going to blow a wad on a high force spirit...in which case, use your one task more effectively: "Spirit, kill that guy."
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3278
post Dec 8 2009, 05:04 PM
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Sometimes I feel like no one actually played this game before it was published.
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Ol' Scratch
post Dec 8 2009, 05:24 PM
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QUOTE (Trigger @ Dec 8 2009, 03:48 AM) *
Also, it is nigh impossible to do Ritual Spellcasting with a metahuman spotter without having a group member at Magic 7. First the spotter has to get to the target in astral space (not instantaneous) and watch the target for the whole duration of the ritual casting (which is 12 [minus the ritual group leaders Magic] hours). So either the group leader needs to be Magic 7 so that the ritual only takes 5 hours, or the spotter needs to be Magic 7 so that he can survive the ritual cast by someone with Magic 6. So, yeah, ritual spellcasting is impossible to do at character creation without a spirit spotter.

The magical compound Shade allows anyone to project for (Essence + 1D6 hours), even mundanes. It's rather inexpensive, too.
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Draco18s
post Dec 8 2009, 05:48 PM
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QUOTE (Dr. Funkenstein @ Dec 8 2009, 12:24 PM) *
The magical compound Shade allows anyone to project for (Essence + 1D6 hours), even mundanes. It's rather inexpensive, too.


You're still seriously limited by the skill ranks of everyone involved, means that you need a rank of 2 on 2 guys minimum in order to have a non-spirit spotter (and you''re still casting the spell all by yourself). Realistically skill maxes out at 6 (there's very little reason to get a 7th rank as every one of your other 6 "friends" would need to do it too), which means you can have 5 guys around a circle and one spotter.

Basically, Ritual Casting rank 1 is worthless, and rank 2 is dubious.
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Ol' Scratch
post Dec 8 2009, 06:34 PM
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I was just pointing out that a spirit spotter wasn't the only option. Ritual Spellcasting is still shite. Like regeneration, they "nerfed" it into oblivion.
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Axl
post Dec 8 2009, 06:45 PM
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I agree with Draco18s. Ritual spellcasting is a very poor skill (for PCs). NPC groups might get some mileage out of it.
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Trigger
post Dec 8 2009, 09:52 PM
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I actually just realized that it is possible for PCs to do Ritual Spellcasting at character creation, because you just need to assense the target (meaning you can find him physically and just watch him with Astral Perception). I didn't notice that part in the section on Ritual Casting.
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Draco18s
post Dec 8 2009, 09:55 PM
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QUOTE (Trigger @ Dec 5 2009, 12:19 AM) *
No, but you can include a nexus as part of your lodge, like the library for your lodge. A lodge must be at least big enough for you to move around in, as it is where you perform ritual spellcasting, and where you learn new spells.


Coming back to this for a bit, I managed to rationalize just the node to my GM* though I will be including it as a physical space as well.

UV nodes are indistinguishable from real life, right? (IMG:style_emoticons/default/spin.gif)

*In sleep deprived character background musings I thought of something cool and my GM didn't think there was anything wrong with it.
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Ascalaphus
post Dec 8 2009, 11:54 PM
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QUOTE (Trigger @ Dec 8 2009, 10:52 PM) *
I actually just realized that it is possible for PCs to do Ritual Spellcasting at character creation, because you just need to assense the target (meaning you can find him physically and just watch him with Astral Perception). I didn't notice that part in the section on Ritual Casting.


Read up on street Magic, p. 28

Just send in your microdrone to steal some hair from the target's hairbrush, and you can use ritual magic on them.
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Tymeaus Jalynsfe...
post Dec 9 2009, 12:44 AM
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QUOTE (Dr. Funkenstein @ Dec 8 2009, 11:34 AM) *
I was just pointing out that a spirit spotter wasn't the only option. Ritual Spellcasting is still shite. Like regeneration, they "nerfed" it into oblivion.


See, I just don't agree with you ere... Ritual Spellcasting has its uses, just as Regeneration does... it just seems that there are a lot of people who suffer from the "Its not an instant I win Ability, so it must be crap" mentality... I have used both to great effect and will continue to do so in the future... you are missing out on a lot of great characters if you approach them from the perspective of "gotta be awesome all the time, or they are just not worth playing."


And yes Ascalaphus, Physical or Symbolic Links are awesome when it comes to Ritual Spellcasting...

Keep the Faith
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