IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Power Scenes, The best in the world ever...
Prototype
post Feb 4 2004, 12:09 AM
Post #1


Target
*

Group: Members
Posts: 75
Joined: 24-August 02
Member No.: 3,168



What's your favourite ever 'Power Scene' in SR... I'm talking about when the bad guys or players really go to it. When they finally meet the master villain or megacorp CEO who's been pissing them off.

What did they say? What did they do? How much meat was invovled?

Usually these scenes end up in some kind of Smackdown, though not always! Let's hear about the best Power-Scenes ever in your games!
Go to the top of the page
 
+Quote Post
mfb
post Feb 4 2004, 02:50 AM
Post #2


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



connor, an amnesiac elven street sam (yeah, okay, it's a played concept--but as long as it's played well...) finds out he's a Ghost, and that he's got a daughter named Loriel, who is effectively a hostage of the Tir. after spending a year or so secretly in the Tir's employ as their man on the ground in Seattle, he decides to get his daughter back and cut his ties. to complicate matters, there's his old squad to worry about--he didn't leave them on the best of terms (they killed his wife, got away with it, then tried to kill him).

so connor takes the small fortune he's amassed and hires about twenty runners. one team will hit Loriel's schoolbus (and the military supply convoy whose schedule coincides with the bus's for part of its route) to nab the girl, another will knock out the nearby communications outpost, a third will stage a go-gang raid on the border post in order to clear our escape route, and the fourth--which Connor is with--will the military post where Loriel's orphanage is. incidentally, that's the same post that Connor's old squad is based out of.

the communications outpost team does their thing pretty much without a hitch (at least, that's the way it looks in hindsight), and the border post managed their job with only one major casualty. the snatch team subdued the convoy with stun rounds and knockout grenades, and grabbed Loriel--but not before someone in the convoy got a call out, despite the jamming fromt he commo station. the Tir cavalry arrived in the form of a young dragon.

meanwhile, back at the military post, Connor's team enaged the Ghosts. the two most dangerous combatants--Connor and the Ghost's squad leader--were effectively keeping each other out of the fight, and Ghosts were chipping away at the good guys.

the snatch team, through a combination of skill and massive firepower (an AR with 10 pts of RC is a fine thing to have) wounded the dragon badly enough that it retreated, allowing us to escape with both Loriel and several crates of high-end assault rifles.

then, one of the runners with Connor did something suicidally deranged, running right through the path of the Ghost's heavy machinegunner to aid Connor. insanely, she made it, and Connor opened up the squad leader--the man who'd murdered his wife in cold blood, who'd taken away his daughter for the first six years of her life--like a can of tuna. the runner team drove away with a pair of WP grenades ticking away in the squad leader's sternum.
Go to the top of the page
 
+Quote Post
Dogsoup
post Feb 4 2004, 03:56 AM
Post #3


Moving Target
**

Group: Members
Posts: 291
Joined: 26-February 02
Member No.: 806



Every one of them.

Im a sucker for 'epic' in SR :cyber:.
Go to the top of the page
 
+Quote Post
BitBasher
post Feb 4 2004, 06:57 AM
Post #4


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Never, Ever. Any NPC head of anything important will never, EVER meet the PC's Nor will any PC that thinks there is any chance whatsoever that the PC's will try to harm them. That's the nature of the shadows.

It could theoretically happen, but it hasn't yet.
Go to the top of the page
 
+Quote Post
Prototype
post Feb 4 2004, 11:55 AM
Post #5


Target
*

Group: Members
Posts: 75
Joined: 24-August 02
Member No.: 3,168



Good stuff boys, BitBasher, I feel kinda sorry for you!
Go to the top of the page
 
+Quote Post
Neruda's Ghost
post Feb 4 2004, 03:39 PM
Post #6


Target
*

Group: Members
Posts: 45
Joined: 17-December 03
From: CAS, Houston
Member No.: 5,913



QUOTE (BitBasher)
Never, Ever.


Every great story needs a climatic end, but it doesn't always have to mean that the main threat is vanquished. I agree that keeping the 'major villain' out of character's reach completely plays into the nature of the game and is a great recurring plotline, but too much of this makes gameplay unrewarding. That's just my experience though.
Go to the top of the page
 
+Quote Post
BitBasher
post Feb 4 2004, 04:36 PM
Post #7


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



I have never had that complaint, ever. I don't believe in creating retard NPC's that hanging their schlong int he wind for the PC's to shoot off. I don't use some uber NPC in a fashion like that.

Then again, There is no such thing as an "Uber Villian" in my game. There are Nemeses and Antagonists but there is no good and evil in shadowrun. Usually theit opponent or opponents serve as much a reason for existance as they do, and there are usually reasons NOT to kill that person even if they want to.

My game does not break down to the white and black of "Kill the bad guy". To do so would decrease the complexity of the game down to comic book form, which in my opinion does aboslutely no justice to the game.

That's the exact reason that Cheezy action movies are just that, cheezy. I don't let my game fall down that hole.

For my players, victory lies in achieving their own life's goals, and doing what they set out for their character's life to accomplish. The story is about their lives and their journey through them. Shadowrunning is something their character does for a living, it isn't the actual central point fo the game. Their character's life is. Shadowrunning just puts the food on the table, and sets the tone, the atmosphere.

Sorry for the rant, it's just that it annoys me when someone says they feel sorry for me when they have obviously no concept of what it's like to play in my game. Just because it doesn't work the way you are accustomed to doesn't mean it's not rewarding to the players.
Go to the top of the page
 
+Quote Post
Reaver
post Feb 4 2004, 05:09 PM
Post #8


Moving Target
**

Group: Members
Posts: 518
Joined: 24-February 03
From: Tucson
Member No.: 4,153



QUOTE (BitBasher)
I have never had that complaint, ever. I don't believe in creating retard NPC's that hanging their schlong int he wind for the PC's to shoot off. I don't use some uber NPC in a fashion like that.

Then again, There is no such thing as an "Uber Villian" in my game. There are Nemeses and Antagonists but there is no good and evil in shadowrun. Usually theit opponent or opponents serve as much a reason for existance as they do, and there are usually reasons NOT to kill that person even if they want to.

My game does not break down to the white and black of "Kill the bad guy". To do so would decrease the complexity of the game down to comic book form, which in my opinion does aboslutely no justice to the game.

That's the exact reason that Cheezy action movies are just that, cheezy. I don't let my game fall down that hole.

For my players, victory lies in achieving their own life's goals, and doing what they set out for their character's life to accomplish. The story is about their lives and their journey through them. Shadowrunning is something their character does for a living, it isn't the actual central point fo the game. Their character's life is. Shadowrunning just puts the food on the table, and sets the tone, the atmosphere.

Sorry for the rant, it's just that it annoys me when someone says they feel sorry for me when they have obviously no concept of what it's like to play in my game. Just because it doesn't work the way you are accustomed to doesn't mean it's not rewarding to the players.

I partly agree with BitBasher. Often times, my arch-nemeseses (nemisi, nemsees, what's the plural on that? ;) ), will never get killed. They might see the players, but escape, if they see the players at all. That's what henchmen are for. When an ubervillian is written out, I make sure someone behind the scenes is taking his/her placem, after a good climax of course. Single story protagonists on the other hand get bumped off all the time. :D
Go to the top of the page
 
+Quote Post
Fresno Bob
post Feb 4 2004, 05:21 PM
Post #9


Neophyte Runner
*****

Group: Members
Posts: 2,156
Joined: 15-March 03
From: Fresno, CalFree
Member No.: 4,252



Nemesises.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Feb 4 2004, 05:31 PM
Post #10


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Actually, in this use ("a formidable and usually victorious rival or opponent") the plural is nemeses. When it means an act or effect of retribution, the plural is nemeseses.
Go to the top of the page
 
+Quote Post
Req
post Feb 4 2004, 05:43 PM
Post #11


Avatar of Mediocrity
**

Group: Dumpshocked
Posts: 725
Joined: 26-February 02
From: Seattle, WA (err, UCAS)
Member No.: 277



<Brick Top voice> "Do you know what nemesis means? A rightous infliction of retribution delivered through an appropriate agent. Personified in this case by a 'orrible <deleted> ... me." </Brick Top voice>

If you haven't seen this movie, you're missing out.
Go to the top of the page
 
+Quote Post
Reaver
post Feb 4 2004, 05:47 PM
Post #12


Moving Target
**

Group: Members
Posts: 518
Joined: 24-February 03
From: Tucson
Member No.: 4,153



QUOTE (Req)
<Brick Top voice> "Do you know what nemesis means? A rightous infliction of retribution delivered through an appropriate agent. Personified in this case by a 'orrible <deleted> ... me." </Brick Top voice>

If you haven't seen this movie, you're missing out.

Well, that wasn't the movie I was quoting, but I like that as well. :)
Go to the top of the page
 
+Quote Post
BitBasher
post Feb 4 2004, 06:22 PM
Post #13


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



"Do you have anything to declare, sir?"

"Yeah. Don't go to England."

:D
Go to the top of the page
 
+Quote Post
spotlite
post Feb 4 2004, 06:27 PM
Post #14


Moving Target
**

Group: Members
Posts: 611
Joined: 21-October 03
From: Yorkshire Toxic Zone
Member No.: 5,752



I see where bitBasher (sorry matey, couldn't resist) is coming from. I kinda disagree, but only because I haven't got the brain for that kind of campaign, and we get short enough gaming sessions as it is without worrying about machievellian politics as well. I'm just not smart enough for that kind of campaign, playing or gming. But I can do 'everyone's favorite action movie' pretty well, and I try to make it more Hong Kong Action Flick than Hollywood so at least there's a semblance of a plot, even a cheesy one.

I try to make the motivations behind the major NPCs detailed, like their backgrounds, so I can predict what they will do to react or get in first. And yeah, they'll be shadowy figures for a while. Last time I ran it they didn't even know who the bad guy was until the very end of a 2 year campaign. Once they figured out who he was though, it would have been almost impossible to stop them sorting it out, especially since they did it in a manner which put them in no danger at all and didn't get anyone except the 'bad guy' hurt. He's not dead, of course, so i could always bring him back, but its unlikely.

The climactic scenes were all during the campaign, plenty of them. A mass physad attack on an out of town airfield near New Orleans, a corp extraction through a AAA enclave outside of Boston, matrix runs on a global Yakuza clan's host, a bit of detective work, etc. But in the end the NPC in charge was much less of a direct threat. It was the power he wielded, so once they tracked him down, they just took away his power. The hit-squad-at-his-fingertips, corp-budget-backed Corp Exec becomes Instant-ordinary-bloke-in-a-suit at the drop of some-evidence-of-dirty-dealings to the corps head office.

Now, having ranted a bit, i think I'm ready for a conclusion - I disagree that Climactic Scenes shouldn't happen. If the players make them happen, then they happen. If they get killed trying, that's probably pretty climactic too. The game can be played either way though. Both the low and the very high end of the tech spectrum exist in the game and I think either will work, depending on the players and GM involved. But if you say 'no!' completely, you're ruling out that much of the player's free will, and I'd find that restrictive. Hell yeah, if they want LOUD and the job wants quiet so they hose it and die then that's their lookout, but if some Corp suit's making their life difficult and they find out who it is, what's stopping them doing a run to bust into his office and make him eat the photocopier, if they're good enough to pull it off?
Go to the top of the page
 
+Quote Post
spotlite
post Feb 4 2004, 06:40 PM
Post #15


Moving Target
**

Group: Members
Posts: 611
Joined: 21-October 03
From: Yorkshire Toxic Zone
Member No.: 5,752



QUOTE (BitBasher)
"Do you have anything to declare, sir?"

"Yeah. Don't go to England."

:D

Which reminds me of a story, BitBasher (just to prove I know when to quit).

SPOILER WARNING IF YOU'VE NEVER PLAYED HARLEQUIN

*

*

*

we just finished one of the runs from the aforementioned book, namely the Bavarian Assault (I don't know what its called, I'm playing, not GMing this one, yaay!). We staggeringly managed to pull the job off without a hitch despite some harsh modifications I think our GM might have liberally made. BUT.

On the way back, we had to stop over at Heathrow Airport in London, England. There are members of the Lord Protectors security forces patrolling everywhere - not cos of the run, obviously, that's just what its like, daily - scanners all over the shop.. and we hadn't read the booklet on the flight in, so didn't know magically active people have to send a tissue sample in advance, which we hadn't. We had Masking up, but both of us, a decker/mage and a blind Shamanist, are only Grade 2. We're also smuggling, amongst the luggage on the passenger flight, in a concealment warded breifcase, an original 1st edition of Demonicus Faustus which seems to have a demon of some kind trapped within its pages. We're understandably nervous, specially since its already seized control of my character once, and I guess it showed. First the Shamanist got pulled, and then my character (her buddy) went to try and bluff her out of it. They got a word through their headware, and hauled us both off for questioning, ID checks (which were good fakes, but still fakes), and a sample taking if they didn't arrest us on the spot. Unfortunately the Shamanist is also a Kreiger Strain carrier, and therefore under their laws, once the sample was analysed, she has no rights, and is also guilty of transporting a contagious disease. Oops. They let me go, cos I checked out (they got a 1/4 of a pint of my blood though. Damnit).

One of the team stayed behind (the rest of us HAD to go, considering what was being loaded on to our flight without us with all those mundanes around to try and possess), and went to the UCAS Embassy to plead on behalf of this poor female licensed Shamanist who volunteers her healing services at a local free clinic in Tacoma blah blah blah. the UCAS get involved and it is agreed she will be deported to the UCAS, where she must be held in isolation for ever or until a cure is found.

We left it there, and natch we're gonna break her out, and how that box got through customs at heathrow I really don't know (we packed around the actual package with a bunch of magical supplies, hoping that would fudge an astral scan and make them not look any closer, cos we'd declared the magical supplies - I guess it must've worked), but we're now all back in the UCAS, plotting the breakout and how to spend our cash and karma.

Lesson - DON'T GO TO ENGLAND. *shudder* And I LIVE here!
Go to the top of the page
 
+Quote Post
Neruda's Ghost
post Feb 5 2004, 01:31 AM
Post #16


Target
*

Group: Members
Posts: 45
Joined: 17-December 03
From: CAS, Houston
Member No.: 5,913



QUOTE (BitBasher)
I don't believe in creating retard NPC's that hanging their schlong int he wind for the PC's to shoot off.


:D
I'm sure this is discussed on another thread, but I had a question about these 'epic encounters' going FUBAR. I'm actually pretty cautious when introducing my key NPC simply because of the fact that no matter how much I plan some player will eventually totally screw up my nice little scenario. Luckily, a poker face and some seat-of-the-pants GMing keeps the pace running subtly smooth (so far). My point is no matter how much you think your NPC nemesis is protected or hidden, resourceful enough players will create a situation where an encounter will be inevitable. PAYBACK is one of my favorite movies BTW...
I am of course assuming that one gives clever players enough credit to come up with good enough reasons to force such an encounter. Do you guys secretly steer the game towards the 'epic finale' you envisioned or do you simply let the chips fall where they may even if means a ton of work down the drain?
Go to the top of the page
 
+Quote Post
Prototype
post Feb 5 2004, 01:41 AM
Post #17


Target
*

Group: Members
Posts: 75
Joined: 24-August 02
Member No.: 3,168



Tend to engineer some scenes, but if the PC's stuff it up or do something ridiculous I just tend to let things fall where they may. I usually have a fair idea what they'll do in any given situation.

If you really want your PC's to never, ever challenge a mega-baddy, have him be totally mundane and have no-cyber or bio... they'll automatically assume he is some power-baddass and not even risk messing with him! At least, that's what mine always do!
Go to the top of the page
 
+Quote Post
toturi
post Feb 5 2004, 02:50 AM
Post #18


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



As a rule, I let the chips fall as they will. If a PC dies, so be it. If the uber-villian dies, so be it. Shit happens to everyone.

In a cyberpunk world, I feel that the feeling that that risk you took may well be your last is quite in keeping with the ambience of SR. Damien Knight may have made his fortune in an instant but he could well lose it in an instance too. Drek happens, chummer.
Go to the top of the page
 
+Quote Post
Abstruse
post Feb 5 2004, 12:34 PM
Post #19


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



I'm a notorious dice-fudger. I like cinematic-type games with epic encounters where the PCs are beaten time and time again in combat by an NPC/group all the while being manipulated by High Muckity Muck So-and-so (CEO, dragon, IE, powerful mage, bugs, middle manager with a bone to pick and a large slush fund, whatever). Eventually, it ends in the Big Showdown ™ where the PCs eventually triumph over the NPC/group they've been fighting in an intense battle...but low-and-behold, they were tricked into going this route by the big boss guy who they want revenge on but is far too powerful for them to attack directly. So they work their way up until they finally get the evidence/item/whatever that gives them the advantage over the big boss. Only to find out they were manipulated by ANOTHER big boss who wanted to get them to take out the other big boss. And thus the cycle continues. That style of game isn't for everyone, but it's what I like. Plus I make sure to put the PCs through hell before they get to "win".

The Abstruse One
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 07:35 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.