My Assistant
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Jan 3 2010, 04:38 AM
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#26
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Target ![]() Group: Members Posts: 17 Joined: 31-December 09 Member No.: 18,006 |
Hmmm, didn't think of it that, way, but that could work. I don't mind him changing details for RP purposes, it would be interesting to play out. Hey, as long as I get to play, I am not going to complain....
Yet. (IMG:style_emoticons/default/biggrin.gif) |
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Jan 3 2010, 04:50 AM
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Okay I have a question about Amnesia (especially after reading about it here on the forums): can it only affect the character and not the player? Here my line of thought: I want the character to not know where his comes from, but I still want to craft a background for him. He was on a run that went bad, got shot in the head, and left for dead. While he managed to get to a DocWagon in time to live, he went into a coma. The only ID he had was his fake one, so as far as he knew, that is who he was. He had no idea (until game time) that he was a runner, and instead began living a fairly legit life working at a bookstore. Only recently, after a few weird encounters with a street doc that wandered into his store (supposedly), has he began to wonder about his past. As far as advancement, instead of the standard "train until you get better", I could roleplay him slowly remembering his skill and abilities over time. I thought that Amnesia 2, would do it, but the book says the GM gets to do your character for you, which I do not want. I figured I would talk to him about that, and maybe see if I could play up the cluelessness a bit during the intro session. And it allows for an in-game reason for any rookie screwups I might stumble upon, since my character is just as new to it as I am. I don't know. How does that sound? Think he would accept it? This is actually how one of my own characters works. She has amnesia, having erased her own memory after... well, it is a very involved backstory... but anyway, point is that I wrote the backstory and know it all, but my character knows nothing. This allows me to know what my character might know, or how she might react to a situation. For example, if she had a dislike of... fish because she had food poisoning from it as a kid, then I'd know she wouldn't like fish and play her appropriately, but all she'd know is that she feels sick to her stomach whenever she sees fish. It is also interesting to think what she might or might not know. For instance, maybe for some reason as she was growing up she never heard music (Maybe lived in the wild and only heard tribal type music) and so would react far differently to hearing some rock music over the speakers than someone who grew up in the inner city and has their own band. I'm also running with the idea that she isn't training any of her skills, but instead reacquiring them (No statistical difference, purely thematic), because she should be about a 600-700ish BP character before she'd lost her memory, and I had to make her with around 425 I think, so she lost alot of her skills, especially dropping technical ones and knowledge skills besides languages on the basis that languages are very ingrained and physical skills have a level of muscle memory to them. |
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Jan 3 2010, 05:09 AM
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#28
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Target ![]() Group: Members Posts: 17 Joined: 31-December 09 Member No.: 18,006 |
This is actually how one of my own characters works. She has amnesia, having erased her own memory after... well, it is a very involved backstory... but anyway, point is that I wrote the backstory and know it all, but my character knows nothing. This allows me to know what my character might know, or how she might react to a situation. For example, if she had a dislike of... fish because she had food poisoning from it as a kid, then I'd know she wouldn't like fish and play her appropriately, but all she'd know is that she feels sick to her stomach whenever she sees fish. It is also interesting to think what she might or might not know. For instance, maybe for some reason as she was growing up she never heard music (Maybe lived in the wild and only heard tribal type music) and so would react far differently to hearing some rock music over the speakers than someone who grew up in the inner city and has their own band. I'm also running with the idea that she isn't training any of her skills, but instead reacquiring them (No statistical difference, purely thematic), because she should be about a 600-700ish BP character before she'd lost her memory, and I had to make her with around 425 I think, so she lost alot of her skills, especially dropping technical ones and knowledge skills besides languages on the basis that languages are very ingrained and physical skills have a level of muscle memory to them. Wow! That is what I was going for, only the mind erase was unintentional (well, HE didn't intend for it to happen). I was even going to play as if his attributes were lower due to his more sedentary lifestyle. While in good to great shape for an average person, he would be considered out of shape for a full-time 'runner, and would gradually get back in form. Again, no real mechanical difference, just flavor text. I was half tempted to get Dependents, but it seemed a bit much. So, instead I went with Day Job (Bookstore) and changed some of his knowledge skills. This is to reflect the stuff he picked up as a civilian. Mainly, I wanted to play a runner that didn't automatically wallow into the grim and gritty scalawag role. A supposedly average guy who is forced into this dark world, and everybody keeps telling him he belongs there, but he can't even comprehend why. Plus, it would be funny when he is in some "normal" Shadowrun situation like a barfight and wondering what the hell is going on, while still kicking ass. Looks like I am going to have some fun doing his Ten-Minute Background. |
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Jan 3 2010, 05:50 AM
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Hehe, yeah. I have to say that Hawkeye is likely my favorite character, and her background is beyond detailed in my mind but I've unfortunately never gotten around to writing it all (IMG:style_emoticons/default/frown.gif) I could about write a full fledged book if I wanted come to think of it.
Anyway, I hope you enjoy your character. Oh, and why go for the clubs (taser) skill and unarmed with shock gloves? Seems like you're spending twice the points to get the safe effect twice. Not like you can use both at the same time or anything. |
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Jan 3 2010, 08:01 AM
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#30
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Target ![]() Group: Members Posts: 17 Joined: 31-December 09 Member No.: 18,006 |
Oh, and why go for the clubs (taser) skill and unarmed with shock gloves? Seems like you're spending twice the points to get the safe effect twice. Not like you can use both at the same time or anything. Hmmm, good point. At first I thought it prudent to ahve both as backup options, but now it does seem like a waste. and I can use the extra cash elsewhere (like tweaking my weapons....). |
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Jan 3 2010, 03:27 PM
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#31
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Target ![]() Group: Members Posts: 17 Joined: 31-December 09 Member No.: 18,006 |
Oh and for anyone still interested, the updated version of the character is here:
http://www.myth-weavers.com/sheetview.php?sheetid=176217 |
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Jan 3 2010, 04:00 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 266 Joined: 21-November 09 Member No.: 17,891 |
Okay I have a question about Amnesia (especially after reading about it here on the forums): can it only affect the character and not the player? Here my line of thought: I want the character to not know where his comes from, but I still want to craft a background for him. He was on a run that went bad, got shot in the head, and left for dead. While he managed to get to a DocWagon in time to live, he went into a coma. The only ID he had was his fake one, so as far as he knew, that is who he was. He had no idea (until game time) that he was a runner, and instead began living a fairly legit life working at a bookstore. Only recently, after a few weird encounters with a street doc that wandered into his store (supposedly), has he began to wonder about his past. As far as advancement, instead of the standard "train until you get better", I could roleplay him slowly remembering his skill and abilities over time. I thought that Amnesia 2, would do it, but the book says the GM gets to do your character for you, which I do not want. I figured I would talk to him about that, and maybe see if I could play up the cluelessness a bit during the intro session. And it allows for an in-game reason for any rookie screwups I might stumble upon, since my character is just as new to it as I am. I don't know. How does that sound? Think he would accept it? A good player can be trusted with this information, yes. |
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Lo-Fi Version | Time is now: 12th April 2022 - 11:28 AM |
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