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> Unarmed Adept Advancement, how can i make depth rewarding?
vacrix
post Dec 31 2009, 08:38 PM
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i'm starting to plan my later build for my pixie adept unarmed specialist and i t seems my options are thinning out. i've already got lots of sexy dice pools, but when i run into walls and tanks punching isnt very...effective.

to date i've been thinking about grabbing elemental strike (acid) to solve that problem. my other idea is to get gauntlets and add a weaponfoci like a drill spike to deal with vehicles, but i dont know how weapon foci work exactly. any comments suggestions? (IMG:style_emoticons/default/question.gif)
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Ranger
post Dec 31 2009, 08:53 PM
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If you want to break through walls, I recommend Elemental Strike (Blast) and Smashing Blow. Against vehicles, maybe Elemental Strike (Electricity) for the chance to disable the vehicle temporarily. Other than that, I'm not sure what else is good against vehicles.
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vacrix
post Dec 31 2009, 08:58 PM
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well actually ive borken through a wall in less than 2 seconds in a decent house so thats not as much of a problem as the tank. specially cuz tanks in SR 4 2072 are legit with no holes for pixies to abuse. much to my dismay. still i thought acidity would pretty much be a kryptonite for most hard things and its a lot more versatile.

would elemental strike (acid) damage me at all? or does the punch just have the properties of acid?
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RedeemerofOgar
post Dec 31 2009, 08:59 PM
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I recommend investing in an Autocannon. (IMG:style_emoticons/default/smile.gif)
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Falar
post Dec 31 2009, 09:01 PM
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QUOTE (RedeemerofOgar @ Dec 31 2009, 03:59 PM) *
I recommend investing in an Autocannon. (IMG:style_emoticons/default/smile.gif)

+ Improved Ability: Heavy Weapons 3. (IMG:style_emoticons/default/wink.gif)
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Ranger
post Dec 31 2009, 09:08 PM
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QUOTE (vacrix @ Dec 31 2009, 12:58 PM) *
well actually ive borken through a wall in less than 2 seconds in a decent house so thats not as much of a problem as the tank. specially cuz tanks in SR 4 2072 are legit with no holes for pixies to abuse. much to my dismay. still i thought acidity would pretty much be a kryptonite for most hard things and its a lot more versatile.

would elemental strike (acid) damage me at all? or does the punch just have the properties of acid?


No, you do not get hurt by your own elemental strike. That would make the power far less useful, don't you think? (IMG:style_emoticons/default/smile.gif) You might still hurt your hand when you punch the tank, though, if your GM is into that kind of detail.

Any element type that does physical damage works equally well against vehicles for purposes of damage. Acid is no better than fire, light, blast, or whatever else, as long as the element does physical damage and assuming that the vehicle does not have a bonus to resist that type of element. If the element does stun damage, then you cannot damage the vehicle with that type.
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vacrix
post Dec 31 2009, 09:23 PM
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thats why i thought acid would work better than electricity because its not as common thus less protection from it. and our DM has banned emps and their like because they're broken as fuck in the matrix world. as for spreading out my abilities its already too late, im already deep into unarmed territory and i only have like 3 karma at the moment.

btw, my pixie has 4 str and 3 body and my DM isnt too woried about my hand being hurt. i even punched through someones cup by accident and he didnt mention my hand hurting so yeah
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Ranger
post Dec 31 2009, 10:32 PM
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I'm a fan of the Blast element, because you have a higher chance of knocking down someone, and there is no non-magical defense against it of which I'm aware. Plus, you can destroy an object in one hit if your Magic rating is high enough.
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Marcus
post Jan 1 2010, 03:12 AM
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Lots of Critical Strike, when punching for 12P base even most tanks will learn not to get near that character.
But beyond that there plenty of wacky things to do, Attunement, so your Pixie's animal friend can become
nearly as BA, or the various centering methods, to use Attribute juggling or boosting.

All fun things.
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Hagga
post Jan 1 2010, 11:37 AM
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Level 4 bone density bioware. STR/2+3P damage. You'll have to get killing hands for elemental strike, but combine that with martial arts styles and you can do STR/2+6, with the full +3DV. A human throwing around 9DV base punches would be, uh, interesting.
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Omenowl
post Jan 1 2010, 12:07 PM
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Penetrating strike, smashing blow, and critical strike.

I would not do acid as acid is fairly weak against items especially for combat spells/magic as it only lasts that 1 attack (ie no ongoing damage)). I would go for ice because you can freeze a road and watch vehicles keep sliding with no chance of stopping. Not everything has to be a direct attack.
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vacrix
post Jan 2 2010, 12:59 AM
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i like that thinking. do you think a DM would go for ice weakening structures or vehicles? or is that just a movie thing? cuz then they could shatter easily (this is assuming i take ice)
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Manunancy
post Jan 2 2010, 10:17 AM
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Cold makes structures more brittle. But there are several limitations that make it next to useless in combat :

- you need very low temperatures to achive meaningfull results (think liquid nitrogen). Some effect has been noticed in siberia with -50 to -80 Celsius temperture, but it's more on the material fatiguse side (structure losing their ability to flex and soak vibrations)
- you need to cool down the material to it's core, and it usually takes time (especially with things like inches-thick vehicle armor. One square yard will weight something like 150 kg for each inch of thickness. That's a lot of matter to cool down, espcially with composites that aren't exactly good thermal conductors.
- even when it's weakened, there's still some strength remaining - otherwise very satellite out there would burst from micrometeors impact. Space is cold.
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Dakka Dakka
post Jan 2 2010, 11:03 AM
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QUOTE (Ranger @ Dec 31 2009, 11:32 PM) *
I'm a fan of the Blast element, because you have a higher chance of knocking down someone, and there is no non-magical defense against it of which I'm aware. Plus, you can destroy an object in one hit if your Magic rating is high enough.
By RAW Blast as a Elemental Strike option does not work well. An Unarmed Attack does not have a Force. Thus all Force-based enhancements are null, this leaves only the halving of Impact Armor. I have seen however a houserule to use MAG instead of force for the benefits. You should check with your GM, if that is the way he will do it.
QUOTE (Omenowl @ Jan 1 2010, 01:07 PM) *
I would not do acid as acid is fairly weak against items especially for combat spells/magic as it only lasts that 1 attack (ie no ongoing damage)). I would go for ice because you can freeze a road and watch vehicles keep sliding with no chance of stopping. Not everything has to be a direct attack.
Ice as an elemental effect does not last any longer than acid as such an effect. Running up to a vehicle and punching it is bad enough. Forcing it to do a crash test while you're next to it amounts to suicide IMHO.

If you really want to annoy your opposition take the ludicrously expensive Distance Strike. Your dice pool will almost be twice as effective.
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overcannon
post Jan 2 2010, 02:55 PM
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Don't forget to pick up martial arts, at least if your GM will let you. That's another +3 DV.
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vacrix
post Jan 2 2010, 03:14 PM
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well, if elemental strike wouldn't be effective, i was considering getting weapon foci. maybe spiked gauntlets? i have no melee skill just unarmed so it would have to fit in that category
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Dakka Dakka
post Jan 2 2010, 03:23 PM
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QUOTE (vacrix @ Jan 2 2010, 04:14 PM) *
well, if elemental strike wouldn't be effective, i was considering getting weapon foci. maybe spiked gauntlets? i have no melee skill just unarmed so it would have to fit in that category
Don't get me wrong elemental strike is effective. Blast and ice just aren't that good. I'd take sound/electricity against living targets and fire/acid/light against objects.

Hardliner gloves, brass knuckles and maybe even shock gloves would work. AFAIK there are no stats for spiked gauntlets.

What no pixie dualwielding monofilament whips?
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vacrix
post Jan 2 2010, 03:35 PM
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well to be honest, so far in this campaign there hasn't been a single living target that i haven't crippled or ko-ed in 1 blow. all i am really worried about is vehicles and rock like substances that are bigger than me. i haven't read much but from what i've gathered (and please correct me if im wrong) weapon foci can have a purpose and iwas thinking of having a leather fist casing that would have a sort of drill spike that could be activated whose primary purpose is to destroy vehicles and walls and miscellaneous big rocks.
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Dakka Dakka
post Jan 2 2010, 04:43 PM
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weapon foci add their rating to the attacker's dice pool and make it easier to harm spirits. If you already have killing hands, only the dice pool modifier is something new. For me they are a bit expensive for that. I'd go with elemental strike, critical strike, smashing blow, martial arts, 'ware an possibly improved ability(Unarmed combat) to destroy barriers and vehicles, but trying to roundhouse-kick a battleship may not be such a good idea if you're not Chuck Norris.
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vacrix
post Jan 2 2010, 05:12 PM
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i've already got 6 in killing hands and ive got 3--(4) str and i've invested in carromeleg 2 for the surprise test modifier (stealth kills ftw). what's smashing blow?
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Ranger
post Jan 2 2010, 05:17 PM
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QUOTE (vacrix @ Jan 2 2010, 09:12 AM) *
i've already got 6 in killing hands and ive got 3--(4) str and i've invested in carromeleg 2 for the surprise test modifier (stealth kills ftw). what's smashing blow?


Smashing Blow is in Street Magic. It doubles your base DV for purposes of damaging obstacles (not critters or vehicles). It helps the most if your Strength is high, since it only affects the base DV.
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vacrix
post Jan 2 2010, 05:29 PM
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haha well i'm a pixie so i'm not so sure that's the best bet.

whimsical thought: would sneaking up on someone w/ a demolitions charge (tiny), sticking it on them (palming) and then running the hell away be a possibility? maybe invest in demolitions?
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Ranger
post Jan 2 2010, 05:31 PM
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Sure, that's possible. That would be a Palming skill test assuming that you don't want the target to know that you planted the charge. Of course, if you meant that you want to plant the charge on a vehicle, then I don't think you'd need to use Palming. Just stick it on and run, assuming the charge has some kind of adhesive or magnet to stay on the vehicle.
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Dakka Dakka
post Jan 2 2010, 05:32 PM
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What's your obsession with destroying stuff? Maybe the next run won't involve blowing stuff up.

The Base DV is STR/2 +modifiers without net hits. So it does not matter if the strength is high or if you have lots of critical strike other bonuses. Wg´hat is your base DV anyway?
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Karoline
post Jan 2 2010, 05:34 PM
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QUOTE (Ranger @ Jan 2 2010, 12:17 PM) *
Smashing Blow is in Street Magic. It doubles your base DV for purposes of damaging obstacles (not critters or vehicles). It helps the most if your Strength is high, since it only affects the base DV.


Darn, I always thought smashing blow doubled stuff like killing hands and martial arts bonuses and such.
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