SURGE class ... over 3 ? |
SURGE class ... over 3 ? |
Jan 3 2010, 11:55 PM
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#1
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
Is there a Surge Class over 3 ? I would like to know if para-Critter powers could be added to the metagenic list.
I would also want to know what happened to all the genetic mods from SR3 ? And if some of you remember the awesome house rule for mutant in SR 2 ? There was a lot of stuff in there and most of our Characters in SR2 ended up being Gene Freak at the end. It had much more metagenic and also included some awakened features. (Like the innate spell critter power) |
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Jan 4 2010, 03:31 AM
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#2
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
No one remember ?
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Jan 4 2010, 03:42 AM
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#3
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I would be careful about any house rules adding critter powers to the SURGE qualities, as some of them could be difficult to balance.
You can get metagenetic qualities beyond SURGE III, but positive qualities over 30 points, or negative qualities over 15 points, both count against the 35 point limit. SURGE III itself counts as 15 points towards the positive quality limit. Still, that means that if you took nothing but metagenetic qualities, you could have 50 points of positive and 50 points of negative qualities, which should be enough for most SURGE concepts. Augmentation has rules for transgenic modifications. |
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Jan 4 2010, 10:53 AM
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#4
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
There is no Class above 3 but you can add more Surge Qualities (15 for Surge III Plus another 20 Points ) up to your Maximum of 35 Pts
with a mutated Dance Medicineman |
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Jan 4 2010, 11:00 AM
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#5
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Running Target Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
QUOTE (Page 73 @ RC) Class III SURGE (15 BP):
Class III includes the most severe modifications. Characters with this SURGE level have usually undergone serious and often painful transformations. The gamemaster and character should think of a certain theme (like one of the beastmen, plant-human hybrids, or Ganesha-type changelings described in the fiction) and choose appropriate Metagenetic qualities from the list or make up their own as they deem fit. The character must take at least 30 BP worth of Positive Metagenetic qualities and 15 BP worth of Negative Metagenetic qualities. |
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Jan 4 2010, 11:27 AM
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#6
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Hmmm...would you allow to let somebody take more positive metagenetic qualities if he accepts to get the same amount in negative qualities and so ignoring the maximum of 35BP in qualities?
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Jan 4 2010, 12:15 PM
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#7
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
No !
If he gets Surge III (thus 30 Points in pos. Surge Qualities and 15 in Negative) for 15 Points plus 20 for his Maximum of 35 than he's allready more than enough in Surge Qualities with more than enough Dances Medicineman |
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Jan 4 2010, 02:02 PM
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#8
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
That's not what I meant. The character took Latent Surge Quality. He got in contact with a big mana pool and Transformed using the edge roll. He rolled 6 ou of 6 succes ... But 3 only give surge Class 3 ... Should I had some perk to it because he got more hits ?
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Jan 4 2010, 02:40 PM
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#9
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Should I had some perk to it because he got more hits ?
If you want to.... Hey its your Game (The RPG-Police is busy arresting "The Black Eye-Players" that don't want to Railroad (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/grinbig.gif) ) By Raw there is no higher Class than 3, but If you and your Players are Ok with it,than do it HougH! Medicineman |
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Jan 4 2010, 03:46 PM
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#10
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
Then he'll get a second "Test" when he encouter a big magic dose !
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Jan 4 2010, 04:18 PM
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#11
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
Is there a Surge Class over 3 ? I would like to know if para-Critter powers could be added to the metagenic list. I would also want to know what happened to all the genetic mods from SR3 ? And if some of you remember the awesome house rule for mutant in SR 2 ? There was a lot of stuff in there and most of our Characters in SR2 ended up being Gene Freak at the end. It had much more metagenic and also included some awakened features. (Like the innate spell critter power) If you wanted him to be really mutated you could give him 3 Essence ponits worth of mutations from Running Wild. They cost no BP just Essence. Might really suck if he is a mage though. |
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Jan 4 2010, 04:21 PM
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#12
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
He's not mutation through toxic manners ... He's Surged ...
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Jan 4 2010, 04:27 PM
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#13
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
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Jan 4 2010, 04:34 PM
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#14
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
If you wanted him to be really mutated you could give him 3 Essence ponits worth of mutations from Running Wild. They cost no BP just Essence. Might really suck if he is a mage though. Would really suck if he was anything really. That's half a sammy's essence to get ware with, and even lightly wared people are going to feel the hit on the max essence they can have. Mages loose three magic, but that is actually it. They can initiate and get the magic back, but even deltaware has its limits. |
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Jan 4 2010, 04:38 PM
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#15
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
The rule is for animals only ...
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Jan 4 2010, 04:40 PM
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#16
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
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Jan 4 2010, 04:41 PM
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#17
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
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Jan 4 2010, 04:44 PM
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#18
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
Would really suck if he was anything really. That's half a sammy's essence to get ware with, and even lightly wared people are going to feel the hit on the max essence they can have. Mages loose three magic, but that is actually it. They can initiate and get the magic back, but even deltaware has its limits. I had someone ask me if I would let them use the mutation rules for a PC because they wanted to play a poor ganger from Glow City. Couldn't think of a good reason for cyberware, but thought that being mutated made sense. I would have allowed it too. |
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Jan 4 2010, 04:45 PM
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#19
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
The Player took latent surge qualities ... He surged level 3 but had 6 succes on is edge test ... That's why I'm asking ... but I may have an other thing to do with him ... I gave him minor bad traits ... so he is not so bad ... He got to live has a freak (The character had taken Bias against Changeling. ) He's living a crissis !
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Jan 4 2010, 04:46 PM
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#20
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
I had someone ask me if I would let them use the mutation rules for a PC because they wanted to play a poor ganger from Glow City. Couldn't think of a good reason for cyberware, but thought that being mutated made sense. I would have allowed it too. In that specific case I would have accepted it too. But reducing the essence lost to .5 instead of 1. |
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Jan 4 2010, 04:47 PM
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#21
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I had someone ask me if I would let them use the mutation rules for a PC because they wanted to play a poor ganger from Glow City. Couldn't think of a good reason for cyberware, but thought that being mutated made sense. I would have allowed it too. Well, true, if the mutations are part of your concept/powerups then it would be cool. I was thinking more along the lines of becoming mutated against your will. Maybe wouldn't even be so bad for a mage if you run on the idea that the essence change happens before you gain your magic and thus start with a magic of 1 at essence 3. Still a real low max, but it could work out well. |
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Jan 4 2010, 07:24 PM
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#22
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
Given the Surge III text says "At least" 30 bp of positive and 15 bp of negative traits, there are people who read that as meaning that they can take more than the base 30/15. One ruling I use is to make sure there's always a 15 point spread between the positive and negative totals, to keep the value of the quality the same.
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Jan 4 2010, 08:21 PM
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#23
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
Given the Surge III text says "At least" 30 bp of positive and 15 bp of negative traits, there are people who read that as meaning that they can take more than the base 30/15. One ruling I use is to make sure there's always a 15 point spread between the positive and negative totals, to keep the value of the quality the same. 2 point of Positive for 1 point of negative ... It's the basic rule, not the 15 point difference. |
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Jan 4 2010, 08:32 PM
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#24
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
2 point of Positive for 1 point of negative ... It's the basic rule, not the 15 point difference. Yes, but if someone is taking SURGE III and takes 40 points of positive (+10) and wants them to "not count" towards their qualities limit, they need +10 more points of negative qualities (40 - 25 = 15 = price of quality). |
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Jan 4 2010, 08:45 PM
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#25
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Moving Target Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
Seen like that yes ... But it's after the character creation not before.
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