IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> SURGE class ... over 3 ?
Delarn
post Jan 3 2010, 11:55 PM
Post #1


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



Is there a Surge Class over 3 ? I would like to know if para-Critter powers could be added to the metagenic list.

I would also want to know what happened to all the genetic mods from SR3 ? And if some of you remember the awesome house rule for mutant in SR 2 ? There was a lot of stuff in there and most of our Characters in SR2 ended up being Gene Freak at the end.

It had much more metagenic and also included some awakened features.

(Like the innate spell critter power)
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 03:31 AM
Post #2


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



No one remember ?
Go to the top of the page
 
+Quote Post
Glyph
post Jan 4 2010, 03:42 AM
Post #3


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I would be careful about any house rules adding critter powers to the SURGE qualities, as some of them could be difficult to balance.

You can get metagenetic qualities beyond SURGE III, but positive qualities over 30 points, or negative qualities over 15 points, both count against the 35 point limit. SURGE III itself counts as 15 points towards the positive quality limit. Still, that means that if you took nothing but metagenetic qualities, you could have 50 points of positive and 50 points of negative qualities, which should be enough for most SURGE concepts.

Augmentation has rules for transgenic modifications.
Go to the top of the page
 
+Quote Post
Medicineman
post Jan 4 2010, 10:53 AM
Post #4


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



There is no Class above 3 but you can add more Surge Qualities (15 for Surge III Plus another 20 Points ) up to your Maximum of 35 Pts

with a mutated Dance
Medicineman
Go to the top of the page
 
+Quote Post
Heath Robinson
post Jan 4 2010, 11:00 AM
Post #5


Running Target
***

Group: Members
Posts: 1,263
Joined: 4-March 08
From: Blighty
Member No.: 15,736



QUOTE (Page 73 @ RC)
Class III SURGE (15 BP):
Class III includes the most severe modifications. Characters with this SURGE level have usually undergone serious and often painful transformations. The gamemaster and character should think of a certain theme (like one of the beastmen, plant-human hybrids, or Ganesha-type changelings described in the fiction) and choose appropriate Metagenetic qualities from the list or make up their own as they deem fit. The character must take at least 30 BP worth of Positive Metagenetic qualities and 15 BP worth of Negative Metagenetic qualities.
Go to the top of the page
 
+Quote Post
Machiavelli
post Jan 4 2010, 11:27 AM
Post #6


Shooting Target
****

Group: Members
Posts: 1,911
Joined: 26-February 02
From: near Stuttgart
Member No.: 1,749



Hmmm...would you allow to let somebody take more positive metagenetic qualities if he accepts to get the same amount in negative qualities and so ignoring the maximum of 35BP in qualities?
Go to the top of the page
 
+Quote Post
Medicineman
post Jan 4 2010, 12:15 PM
Post #7


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



No !
If he gets Surge III (thus 30 Points in pos. Surge Qualities and 15 in Negative) for 15 Points plus 20 for his Maximum of 35
than he's allready more than enough in Surge Qualities

with more than enough Dances
Medicineman
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 02:02 PM
Post #8


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



That's not what I meant. The character took Latent Surge Quality. He got in contact with a big mana pool and Transformed using the edge roll. He rolled 6 ou of 6 succes ... But 3 only give surge Class 3 ... Should I had some perk to it because he got more hits ?
Go to the top of the page
 
+Quote Post
Medicineman
post Jan 4 2010, 02:40 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



Should I had some perk to it because he got more hits ?
If you want to.... Hey its your Game
(The RPG-Police is busy arresting "The Black Eye-Players" that don't want to Railroad (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/grinbig.gif) )
By Raw there is no higher Class than 3, but If you and your Players are Ok with it,than do it

HougH!
Medicineman
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 03:46 PM
Post #10


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



Then he'll get a second "Test" when he encouter a big magic dose !
Go to the top of the page
 
+Quote Post
BRodda
post Jan 4 2010, 04:18 PM
Post #11


Moving Target
**

Group: Members
Posts: 663
Joined: 30-June 06
From: Memphis, TN
Member No.: 8,811



QUOTE (Delarn @ Jan 3 2010, 06:55 PM) *
Is there a Surge Class over 3 ? I would like to know if para-Critter powers could be added to the metagenic list.

I would also want to know what happened to all the genetic mods from SR3 ? And if some of you remember the awesome house rule for mutant in SR 2 ? There was a lot of stuff in there and most of our Characters in SR2 ended up being Gene Freak at the end.

It had much more metagenic and also included some awakened features.

(Like the innate spell critter power)


If you wanted him to be really mutated you could give him 3 Essence ponits worth of mutations from Running Wild. They cost no BP just Essence. Might really suck if he is a mage though.
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 04:21 PM
Post #12


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



He's not mutation through toxic manners ... He's Surged ...
Go to the top of the page
 
+Quote Post
BRodda
post Jan 4 2010, 04:27 PM
Post #13


Moving Target
**

Group: Members
Posts: 663
Joined: 30-June 06
From: Memphis, TN
Member No.: 8,811



QUOTE (Delarn @ Jan 4 2010, 11:21 AM) *
He's not mutation through toxic manners ... He's Surged ...


Being Surged is still a mutation, just not one caused by toxicity. If you were looking to make them more freaky at least there are rules to balance it out.
Go to the top of the page
 
+Quote Post
Karoline
post Jan 4 2010, 04:34 PM
Post #14


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (BRodda @ Jan 4 2010, 11:18 AM) *
If you wanted him to be really mutated you could give him 3 Essence ponits worth of mutations from Running Wild. They cost no BP just Essence. Might really suck if he is a mage though.


Would really suck if he was anything really. That's half a sammy's essence to get ware with, and even lightly wared people are going to feel the hit on the max essence they can have. Mages loose three magic, but that is actually it. They can initiate and get the magic back, but even deltaware has its limits.
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 04:38 PM
Post #15


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



The rule is for animals only ...
Go to the top of the page
 
+Quote Post
Medicineman
post Jan 4 2010, 04:40 PM
Post #16


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



QUOTE (Delarn @ Jan 4 2010, 11:38 AM) *
The rule is for animals only ...

You're allready breaking RAW Rules cause the Limit is Surge Lvl 3
So you may go all the way down.
What about the Player ? Is he Ok with you Mutating him ?

HokaHow
Medicineman
Go to the top of the page
 
+Quote Post
BRodda
post Jan 4 2010, 04:41 PM
Post #17


Moving Target
**

Group: Members
Posts: 663
Joined: 30-June 06
From: Memphis, TN
Member No.: 8,811



QUOTE (Delarn @ Jan 4 2010, 11:38 AM) *
The rule is for animals only ...


I would consider using that as less rule bending then adding a Surged IV quality. Per RAW there is no way to get the result you were asking for. Still just my opinion.
Go to the top of the page
 
+Quote Post
BRodda
post Jan 4 2010, 04:44 PM
Post #18


Moving Target
**

Group: Members
Posts: 663
Joined: 30-June 06
From: Memphis, TN
Member No.: 8,811



QUOTE (Karoline @ Jan 4 2010, 11:34 AM) *
Would really suck if he was anything really. That's half a sammy's essence to get ware with, and even lightly wared people are going to feel the hit on the max essence they can have. Mages loose three magic, but that is actually it. They can initiate and get the magic back, but even deltaware has its limits.


I had someone ask me if I would let them use the mutation rules for a PC because they wanted to play a poor ganger from Glow City. Couldn't think of a good reason for cyberware, but thought that being mutated made sense.

I would have allowed it too.
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 04:45 PM
Post #19


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



The Player took latent surge qualities ... He surged level 3 but had 6 succes on is edge test ... That's why I'm asking ... but I may have an other thing to do with him ... I gave him minor bad traits ... so he is not so bad ... He got to live has a freak (The character had taken Bias against Changeling. ) He's living a crissis !
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 04:46 PM
Post #20


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



QUOTE (BRodda @ Jan 4 2010, 05:44 PM) *
I had someone ask me if I would let them use the mutation rules for a PC because they wanted to play a poor ganger from Glow City. Couldn't think of a good reason for cyberware, but thought that being mutated made sense.

I would have allowed it too.


In that specific case I would have accepted it too. But reducing the essence lost to .5 instead of 1.
Go to the top of the page
 
+Quote Post
Karoline
post Jan 4 2010, 04:47 PM
Post #21


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (BRodda @ Jan 4 2010, 11:44 AM) *
I had someone ask me if I would let them use the mutation rules for a PC because they wanted to play a poor ganger from Glow City. Couldn't think of a good reason for cyberware, but thought that being mutated made sense.

I would have allowed it too.


Well, true, if the mutations are part of your concept/powerups then it would be cool. I was thinking more along the lines of becoming mutated against your will.

Maybe wouldn't even be so bad for a mage if you run on the idea that the essence change happens before you gain your magic and thus start with a magic of 1 at essence 3. Still a real low max, but it could work out well.
Go to the top of the page
 
+Quote Post
Jhaiisiin
post Jan 4 2010, 07:24 PM
Post #22


Running Target
***

Group: Members
Posts: 1,416
Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



Given the Surge III text says "At least" 30 bp of positive and 15 bp of negative traits, there are people who read that as meaning that they can take more than the base 30/15. One ruling I use is to make sure there's always a 15 point spread between the positive and negative totals, to keep the value of the quality the same.
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 08:21 PM
Post #23


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



QUOTE (Jhaiisiin @ Jan 4 2010, 07:24 PM) *
Given the Surge III text says "At least" 30 bp of positive and 15 bp of negative traits, there are people who read that as meaning that they can take more than the base 30/15. One ruling I use is to make sure there's always a 15 point spread between the positive and negative totals, to keep the value of the quality the same.


2 point of Positive for 1 point of negative ... It's the basic rule, not the 15 point difference.
Go to the top of the page
 
+Quote Post
Draco18s
post Jan 4 2010, 08:32 PM
Post #24


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Delarn @ Jan 4 2010, 03:21 PM) *
2 point of Positive for 1 point of negative ... It's the basic rule, not the 15 point difference.


Yes, but if someone is taking SURGE III and takes 40 points of positive (+10) and wants them to "not count" towards their qualities limit, they need +10 more points of negative qualities (40 - 25 = 15 = price of quality).
Go to the top of the page
 
+Quote Post
Delarn
post Jan 4 2010, 08:45 PM
Post #25


Moving Target
**

Group: Members
Posts: 628
Joined: 13-December 09
From: Montreal, Quebec
Member No.: 17,963



Seen like that yes ... But it's after the character creation not before.
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 3rd November 2024 - 07:22 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.