Bone Golem, Animated Skeletons? |
Bone Golem, Animated Skeletons? |
Jan 6 2010, 09:20 PM
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#1
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Moving Target Group: Members Posts: 163 Joined: 28-September 09 From: Soldotna, Alaska Member No.: 17,683 |
Is it possible to use a skeleton as a vessel for a possession-based spirit?
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Jan 6 2010, 10:24 PM
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#2
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
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Jan 6 2010, 10:47 PM
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#3
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Moving Target Group: Members Posts: 163 Joined: 28-September 09 From: Soldotna, Alaska Member No.: 17,683 |
Thank you; now, for the corollary that I probably should have placed within the OP: What would a good set of base stats be for a skeletal vessel? I know that corpses can be used as vessels, but those are subject to decay, and have no minimum at which they cease being "corpses" and become "skeletons". They just decay until they reach 0, from what I can tell.
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Jan 6 2010, 10:57 PM
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#4
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Old Man of the North Group: Dumpshocked Posts: 9,576 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
On page 86 of Street Magic, it says Zombie Vessels reduce to a minimum of 1. You could go with that. Then the Physical stats would be 1 + F, and the mental stats F.
A GM who is a stickler for physics might wonder how the various bones of the skeleton are held together, but tendons can last a long time after other soft flesh has decayed. |
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Jan 6 2010, 10:59 PM
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#5
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Or you could use pins and wires.
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Jan 6 2010, 11:01 PM
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#6
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Or you could . . you know . . explain by saying the following:
A WIZARD DID IT! Which is true. And it's a Spirit inhabiting it. IT'S MAGIC! Logic/Physics can go kiss my skeletal ass <.< |
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Jan 6 2010, 11:35 PM
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#7
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
Or you could . . you know . . explain by saying the following: A WIZARD DID IT! Which is true. And it's a Spirit inhabiting it. IT'S MAGIC! Logic/Physics can go kiss my skeletal ass <.< you are my new favorite person...ima facebook stalk you now http://www.penny-arcade.com/comic/2009/11/2/ I hate it when a GM has to nitpick to explain every little detail and "HAS" to stick to the rules in order to make his players happy, sure in some instances the world need to revolve around an understood principle of rules that the characters understand... but then... other times... you have to completely and utterly just rip their sanity out of their skull and eat it with a spork carved out of the fecal matter left behind from the guinea pig that ate their kidneys. |
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Jan 6 2010, 11:44 PM
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#8
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Usually, i am a big supporter of the Gm sticking to the rules and logic and the such . . . Only in the Case of Magic and inside the Matrix i am of other opinion . . .
Also, i am not on facebok so nyyaa! (IMG:style_emoticons/default/nyahnyah.gif) ^^ But stuff like this really irks me. As long as it is coherent in the universe of shadowrun, i don't care about what our world has to say about that ^^ |
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Jan 7 2010, 06:45 AM
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#9
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i think its a conflict between the setting and the concept of games.
that is, you expect magic to be random, powered mostly by the will of the wielder. at the same time, you expect a game to be consistent in its rules. You expect the GM to be consistent and impartial, just like a judge handling issues of law. this is probably why no magic system will be really "magical"... |
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Jan 7 2010, 01:24 PM
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#10
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Shadowrun: The Game where Magic has a set of hard more or less logical rules and Computers/Networking is basically handwaved as a new kind of magic.
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Jan 7 2010, 02:11 PM
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#11
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
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Jan 7 2010, 02:14 PM
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#12
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Moving Target Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
You might be able to get away with using the "Animate" spell. A skeleton is inanimate.
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Jan 7 2010, 02:15 PM
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#13
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Moving Target Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 |
Shadowrun: The Game where Magic has a set of hard more or less logical rules and Computers/Networking is basically handwaved as a new kind of magic. Game designers could be required to have consultants on hand during development to ensure that their system conforms to natural laws and modern SOP, but Science has always been treated as a hand-waived magicky element.That way you can do science to it. |
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