By the Prickiling of my thumbs, The mana-eating hedgepig of the UK |
By the Prickiling of my thumbs, The mana-eating hedgepig of the UK |
Jan 8 2010, 04:25 PM
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#26
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Moving Target Group: Members Posts: 266 Joined: 21-November 09 Member No.: 17,891 |
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Jan 8 2010, 04:35 PM
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#27
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Not only that, but they're effectively not-mages when they show up to murder your pets. Shotfun to the chest FTW.
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Jan 8 2010, 06:16 PM
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#28
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
The fastest way to make it unfun for them is this: astral hazing tends to draw unpleasant astral entities which are attracted to said hazing. Areas of astral sickness, for instance, draw toxic apathy spirits.
And that's not fun for anyone. Also, the next time they're being cocky about magic, toss a couple of combat mages at them with Filtering. Surprise. |
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Jan 8 2010, 09:26 PM
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#29
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
Character takes Astral Hazing and intentionally uses it to be immune to magic, completely flaunting all magical security to the point of having two other party members tag a long in close company. How do you turn that negative? A few ways actually. 1) There are very few people that are walking background counts. That would men that the corp they ran against will have a VERY easy time tracking them down. 2) A background count of 4 is bad, but there are still a lot of mages that can punch through that and still dish out some damage with spells or spirits. 3) Plain old regular security will just start lobbing area attacks into the nice clustered group. That or just concentrate fire on they guy the mage says to kill. In general you are giving up ever having the party mage be able to help you that much, being a priority target on all runs and not being able to disappear into the shadows when the job is done. |
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Jan 8 2010, 09:47 PM
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#30
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
A few ways actually. 1) There are very few people that are walking background counts. That would men that the corp they ran against will have a VERY easy time tracking them down. 2) A background count of 4 is bad, but there are still a lot of mages that can punch through that and still dish out some damage with spells or spirits. 3) Plain old regular security will just start lobbing area attacks into the nice clustered group. That or just concentrate fire on they guy the mage says to kill. In general you are giving up ever having the party mage be able to help you that much, being a priority target on all runs and not being able to disappear into the shadows when the job is done. Only works if 1) mages know he's there and 2) realize that the background count is him. On point 1 on the few runs that character had (player swapped characters twice) mages never were in direct confrontation with him, so never saw and ascenced him. On point 2, because they hadn't ascenced him, but had a ritual link they were only F1 fireballing him from afar, repeatedly, hoping for an eventual kill (of course, with the -4 force and then having Magic Resist of "lots" he never needed to roll against spells, and if he did, had more dice than normal, so the ritual spells never did anything). One of the infiltrations we did involved a spirit using concealment. I don't recall if that character was Concealed or not, but I do remember bits of the discussion about needing a F6 spirit to do it. |
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