SR4A question |
SR4A question |
Jan 7 2010, 08:54 PM
Post
#1
|
|
Target Group: Members Posts: 11 Joined: 10-December 08 From: South of Boston Member No.: 16,675 |
Some friends and I were playing SR4 a while back, it was a little before the anniversary edition was released. After a long hiatus we are planning on trying to get it going again. I was flipping through the SR4A book at a store and it looked really nice, especially lovely was the index. Browsing the board it seems there were some rule changes in 4A. I was just wondering how significant the changes are (spell drain was the only biggie I could find). At least one friend had bought the 4th core rules, and if I get 4A I would let other friends borrow my core book. Just wanted to know we'd run into many "well that's not how it works based on what I read" situations. Maybe there is already a compiled list of rule differences so we'd all be on the same page (slight pun intended).
|
|
|
Jan 7 2010, 09:08 PM
Post
#2
|
|
The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Anniversary edition = Non Anniversary Edition + Errata + Changes doc
All you need is the Shadowrun Changes Document at Errata |
|
|
Jan 7 2010, 09:29 PM
Post
#3
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
The other difference between the books is that the SR4A has extra fiction, so by the time you get to the combat chapters, you'll be adding 10 to the page number between books.
|
|
|
Jan 7 2010, 10:08 PM
Post
#4
|
|
Running Target Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
One of the other somewhat "big" change was that the Wireless World chapter got rewritten for the Anniversary edition. Now, it did not introduce any new rules as such the different presentation, and the clearer writing in the Anniversary edition may make it appear that the rules are different. If you have someone planning on playing a Matrix specialist character, I highly recommend they read the Wireless World chapter from SR4A.
|
|
|
Jan 7 2010, 10:11 PM
Post
#5
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I blame Aaron for all of the improvements to the Wireless World chapter. (IMG:style_emoticons/default/wink.gif)
|
|
|
Jan 7 2010, 11:08 PM
Post
#6
|
|
Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
|
|
|
Jan 8 2010, 03:05 AM
Post
#7
|
|
Target Group: Members Posts: 11 Joined: 10-December 08 From: South of Boston Member No.: 16,675 |
Excellent, thanks for the replies. One of my friends does have a Hacker type, so I'll look forward to the rewritten Matrix chapter.
|
|
|
Jan 8 2010, 03:32 AM
Post
#8
|
|
Running Target Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
Excellent, thanks for the replies. One of my friends does have a Hacker type, so I'll look forward to the rewritten Matrix chapter. My biggest/best advice for you for running Matrix stuff is this: think of a computer system as an alternate physical world rather than a computer system. Think of patrolling IC as a patrolling guard rather than a computer program. Make it exciting, fast, and fun. Focus on what the player is there to do in the system. |
|
|
Jan 8 2010, 04:22 PM
Post
#9
|
|
Target Group: Members Posts: 11 Joined: 10-December 08 From: South of Boston Member No.: 16,675 |
Thanks Malachi. I remember reading your Three Data Monty sessions last time I was playing. I enjoyed reading the session reports, and seeing how you used the Matrix in your games was very helpful. Looks like you have a second one written up now, I'll have to read that next. (IMG:style_emoticons/default/smile.gif)
|
|
|
Jan 8 2010, 04:24 PM
Post
#10
|
|
Running Target Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
Thanks Malachi. I remember reading your Three Data Monty sessions last time I was playing. I enjoyed reading the session reports, and seeing how you used the Matrix in your games was very helpful. Looks like you have a second one written up now, I'll have to read that next. (IMG:style_emoticons/default/smile.gif) Extraction Reaction was a much more "action packed" session. There wasn't nearly as much sneaking and Matrix stuff, but it was still very fun to run. |
|
|
Jan 8 2010, 06:14 PM
Post
#11
|
|
Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
The big changes:
Karma cost for increasing attributes raise Karma Awards for games: raised Optional rule for adding to drain for extra successes on Direct combat spells Enchanting moved from Street Magic to Core book costs for some adept powers(especially Improved Reflexes) reduced. |
|
|
Jan 9 2010, 02:12 AM
Post
#12
|
|
Moving Target Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 |
We've been playing with the 4A rules since they came out, and I've been using my regular rulebook. The only thing I can't look up in my book while we're playing is targeting modifiers.
|
|
|
Lo-Fi Version | Time is now: 25th April 2024 - 01:01 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.