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> ...But how do you kill it?, Of Vampires, Regen' and Astral Combat
Blaze
post Feb 5 2004, 08:17 PM
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Hey all... I know I've been gone for- what? Two years? But I'm back, and I have questions... Specifically about Vampires and Regeneration.
I know Critters says that Regeneration automatically heals any damage that doesn't affect the spine or brain. But what about damage caused through Astral Combat? As an attack directly on the Vampire's astral form rather than physical, does that allow regeneration?
Cheers,

-JH.
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Wu Jen
post Feb 5 2004, 08:38 PM
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Unless the character makes a called shot then I would say that the round just hits the general (body area). If I remember the regen rules correctly, it was 1-2 on a 6 sided dice when the creature takes damage that would kill it. Same would probably apply for astral combat. If it takes astral damage over D then it would get its regen hit, unless the spine or brain was targeted by a spells effects.

I'm all SR1 and SR2 though haven't played much 3 :P
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BitBasher
post Feb 5 2004, 08:45 PM
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QUOTE
unless the spine or brain was targeted by a spells effects.

A spell cannot be targeted at a specific part of anything. You cannot do a called shot with a spell. A spell targets a thing as a whole.
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Kagetenshi
post Feb 5 2004, 08:48 PM
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Such a pity, I was so looking forward to a Wreck (Brain) spell.

~J
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Blaze
post Feb 5 2004, 08:58 PM
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QUOTE (Kagetenshi)
Such a pity, I was so looking forward to a Wreck (Brain) spell.

That's why you load your cap-rounds with DMSO/LSD... :D
Continuing the debate, so the Regen ability allows the creature to regenerate Astral damage too then? It'd make a little more sense if it didn't- if the physical form could not regenerate if the soul/essence/astral form is destroyed. Is there a clarification/amendment anywhere? Haven't found one in the errata I have...

-JH.
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Bearclaw
post Feb 5 2004, 09:10 PM
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I thought that they didn't regenerate any magical damage. Spells, astral combat, weapon focus, whatever.
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BitBasher
post Feb 5 2004, 09:36 PM
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You thought wrong :D Vamps are NASTY!
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Bearclaw
post Feb 5 2004, 09:39 PM
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So Vampires regenerate different from other creatures?
Lame. Must read more.

OK, I double checked. Weapon foci will still kill them, but other magic is just like everything else. Wow, they can cast 30D fireballs all day long :eek:

This post has been edited by Bearclaw: Feb 5 2004, 09:42 PM
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Wu Jen
post Feb 5 2004, 09:41 PM
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The problem with SR rules is that (as you are well aware) they are sometimes (okay a lot of times) a bit vague with things. I'd leave up to the GM to decide what is or isn't appropriate. In the end he has the final say anyhow.
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Bearclaw
post Feb 5 2004, 09:44 PM
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If HMHVV is magical, will the vampires that survive till the next downcycle become regular, mortal humans again?
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mfb
post Feb 5 2004, 10:10 PM
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a wreck (brain) spell is perfectly legitimate. you just need LOS on the targeted brain.
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Zeel De Mort
post Feb 5 2004, 11:24 PM
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Yeah. You can get spells that target specific body parts (Criple Limb, for example), but as was said I'd guess you have to touch, or at least see, the part you want to hit, and it would be a specific spell for doing so most likely.

Anyway, killing vampires: Use a weapon focus and lots of dice/friends. Failing that, use lots of silver and powerful weapons til it goes down, then use the tried and tested method of standing over it and shooting/slicing til it stops regenerating.

Easy!
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Bearclaw
post Feb 5 2004, 11:31 PM
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Vulnerability, wood. Your two club wielding physical adept should be able to make short work of them :D
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Lilt
post Feb 5 2004, 11:54 PM
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Not particularily, Bearclaw, not unless one of the clubs was a weapon focus. Regenerating creatures still regenerate wounds from stuff they are vulnerable to.

That being said, a good adept would probably kick the Vamp's Ass thanks to sheer weight of dice. Unless the vamp was also an adept...
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Bearclaw
post Feb 6 2004, 12:03 AM
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QUOTE (Lilt)
That being said, a good adept would probably kick the Vamp's Ass thanks to sheer weight of dice. Unless the vamp was also an adept...

That's more along the lines of what I meant. Before the vamp moves, it's on the ground, unconcious and the adept has 2 more actions before the end of the round.
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BitBasher
post Feb 6 2004, 12:04 AM
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QUOTE
So Vampires regenerate different from other creatures?
Lame. Must read more.

OK, I double checked. Weapon foci will still kill them, but other magic is just like everything else. Wow, they can cast 30D fireballs all day long 
No, they follow the same rules. Regenerating creatures are all exceedingly hard to kill. Drain on the other hand returns IIRC at only one box per minute. Any other magical or physical damage, even those from vulnerabilities and weaknesses is regenerated normally.

Wepon foci don't really kill them spectacularly well. Weapon foci damage is regenerated normally as long as the regenerating creature can make a single success on a a test rolling (essence)d6 versus a TN of (focus rating )*2. A feat which for a vampite isnt remarcably hard since force 3+ foci cost a pile of karma to bond and are prohibitively expensive. Vamps are really nigh impossible to corner when they decide they just really dont want to fight or the odds arent going their way. They are intelligent after all.

QUOTE
QUOTE
That being said, a good adept would probably kick the Vamp's Ass thanks to sheer weight of dice. Unless the vamp was also an adept...


That's more along the lines of what I meant. Before the vamp moves, it's on the ground, unconcious and the adept has 2 more actions before the end of the round.
That's not as easy to do as it sounds. Don't forget Vamps get extra initiative dice and additionally their essence (up to 12) added to all physical attributes. That's on top of what they can have from locked spells or adept powers. And a disproporionaltely high number of vamps are magically active.
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Siege
post Feb 6 2004, 12:07 AM
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1. Never trust an elf
2. Never deal with a Dragon
3. Never piss off a Vampire you can't incinerate and bury it's ashes in cement

-Siege
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Lilt
post Feb 6 2004, 12:38 AM
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A tricked-out adept could probably take a non tricked-out vampire but I don't think there's any argument that a combat vamp could kill a combat Adept. The +12 to Quickness and Strength pretty-much ensures that. My personal choice is to confuse them with a spirit and whack them with a few spells.

BTW: Anyone looked at the vampitic pawns entry closely? They have Immunity: Normal Weapons! Yikes! Remind me to sire a coupple of adepts/mages into them when I become a Vampire/Nosferatu.

BTW: Vampires are good for beginners, Nosferatu are what the pros use. 17 essence with the Compulsion, Fear, and Influence powers? Also: *all* of them have magical skills. Who needs +12 quickness?
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toturi
post Feb 6 2004, 01:06 AM
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Use a free spirit and have it some of that Hidden Life goodness in a character.

"Did you try to bite me? Stop that, it tickles."

Silver capsule rounds with FAB 3. :) One shot and run.

Drones, a lot of drones.

Unarmed combat with friends. Remember, in unarmed combat, skill counts more than strength or quickness. You may have a truck load of strength but it is useless if the TN to hit is in the clouds. Have a shapeshifter adept fight him.
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REM
post Feb 6 2004, 01:10 AM
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i wonder if a shapeshifter adept could take a vampire..... God i hope so.
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toturi
post Feb 6 2004, 01:18 AM
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QUOTE (REM @ Feb 6 2004, 09:10 AM)
i wonder if a shapeshifter adept could take a vampire..... God i hope so.

Were-eagle adept. Distance Strike, Serious Killing Hands. Fly. Zone, Zone, Zone, Zone... Full Offense.
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REM
post Feb 6 2004, 01:20 AM
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QUOTE (toturi)
QUOTE (REM @ Feb 6 2004, 09:10 AM)
i wonder if a shapeshifter adept could take a vampire..... God i hope so.

Were-eagle adept. Distance Strike, Serious Killing Hands. Fly. Zone, Zone, Zone, Zone... Full Offense.

More wondering if my Were-cat adept can. maybe. ill just use a monfilament whip on it.
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BitBasher
post Feb 6 2004, 01:48 AM
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QUOTE
Silver capsule rounds with FAB 3.  One shot and run.


Except they have no vilnerability or allergy to silver, and in 3rd edition vamps are NOT dual natured, so FAB is pointless. Yeah, Tht blew me away too till I looked it up.

QUOTE
More wondering if my Were-cat adept can. maybe. ill just use a monfilament whip on it.
if a vamp sees a monowhip, he just goes mist form and leaves.. easy :D
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toturi
post Feb 6 2004, 02:16 AM
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QUOTE (BitBasher)
QUOTE
Silver capsule rounds with FAB 3.  One shot and run.


Except they have no vilnerability or allergy to silver, and in 3rd edition vamps are NOT dual natured, so FAB is pointless. Yeah, Tht blew me away too till I looked it up.

QUOTE
More wondering if my Were-cat adept can. maybe. ill just use a monfilament whip on it.
if a vamp sees a monowhip, he just goes mist form and leaves.. easy :D

Coat wooden flechettes with FAB 3 for the magically active ones. Any para critter with paranormal abilities should be vulnerable to FAB 3.

Toxic mutant dragon with Bind. (Base essense + mutation index)*2
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moosegod
post Feb 6 2004, 02:57 AM
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PAC.
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