My Assistant
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Jan 26 2010, 04:03 AM
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#76
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
I probably won't use any stats at all for her when I finally run this, but other than that I'm in agreement with you that she doesn't really detract from the enjoyment of the adventures. Different strokes for different folks. I know many players for whom the mere scent of a Mary-Sue GMPC will ruin their day. |
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Jan 26 2010, 09:04 AM
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#77
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Target ![]() Group: Members Posts: 51 Joined: 9-December 09 From: Europe Member No.: 17,956 |
I probably won't use any stats at all for her when I finally run this, but other than that I'm in agreement with you that she doesn't really detract from the enjoyment of the adventures. I just started running the Dusk (got till asante), and currently my players seem pretty excited - after many small missions (the Missions incorporated in my europe setting) which were in essence local jobs, they are going international together with big guns. (IMG:style_emoticons/default/smile.gif) I think it will be great and only thing to change, I will have to improve her 'grounds' of staying of the out of the action. |
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Feb 8 2010, 06:12 AM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 |
I hate Mary Sue GMPCs as much as the next guy, but I actually don't have a problem with Frosty at all in the Dawn of the Artifacts adventures. As GMPCs go, she's definitely no Elminster, or Harlequin for that matter. Despite the overly-dramatic "she's a mage!" revelation, the plot of Dusk and Midnight sort of put her at a similar power level to that of the characters - who should be pretty powerful themselves, as these are not milk runs. Frosty is clearly unable to survive there on her own, as there's at least two points in Dusk where the scene's goal is keeping her alive despite herself. And when she's not in need of rescue, she's kept out of the way, taking care of boring tasks while your PCs get into the action. The "odd magical tradition" is just a quirk, really, and I don't see knowledge of a couple of plot-device rituals as game-breaking. Just finished Dusk with my group yesterday. Frosty was not a problem at all. I just ignored 80% of the corny "Tell it to them Straight" dialogue and kept Jane out of the way doing legwork and such. [ Spoiler ] Despite these issues, I didn't have to mod the adventure any more than I usually do and the players had fun with it. Keep Jane in the background and let the characters shine and all will be well. |
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