My Assistant
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Jan 21 2010, 08:44 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 182 Joined: 22-January 07 Member No.: 10,736 |
so in the R4a it mentions that qualities can be purchased with double karma (with GMs' approval)
is purchasing qualities Leagle in missions ... Im getting the feeling that anything that says "Game master approval" or similar is not allowed |
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Jan 21 2010, 06:39 PM
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#2
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Target ![]() Group: Members Posts: 80 Joined: 11-September 06 From: Florida Member No.: 9,362 |
Any optional rule is not allowed in missions.
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Jan 21 2010, 07:56 PM
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#3
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Reading SR4A, p. 270, it states that a GM can award a character with a new positive quality, which must be paid for with Karma. This is not a player choice, but is given from the GM--thus, it would need to be included in the Mission. Missions in the past have included special benefits such as this, so you just need to keep playing through, and choose wisely.
Buying off Negative Qualities does require GM approval. I will speak with Aaron to see what feedback he has on the subject before giving out any official decisions. |
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Jan 21 2010, 09:03 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
So does that mean that the martial arts rules are not allowed?
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Jan 21 2010, 10:02 PM
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#5
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Here is a question:
Can you in this thread post a complete list of all qualities allowed and not allowed? I ask that you do both so GM's can just have the list printed out and be able to go alphabetically down each list and quickly say no thats on the excluded list or yes that is allowed. Also some of the original negative qualities in the BBB state if you take them at character creation you start the game with a point of notoriety for each one on said list so my next question is this: Are there any plans to add any of the new negative qualities to that list? Are there new positive qualities that reduce notoriety? Just some thoughts I had in reading this thread. |
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Jan 21 2010, 10:32 PM
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#6
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
The list of forbidden qualities is included in the Missions FAQ. LINK
For reference that list is: Positives Code of Conduct Common Sense Deep Cover Escaped Clone Negatives Amnesia Bad Rep Big Regret Borrowed Time Cranial Bomb Enemy Hung Out to Dry Judas Lost Loved One Mysterious Implant Vendetta Wanted |
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Jan 22 2010, 01:30 AM
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Didn't debt recently get banned?
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Jan 22 2010, 01:36 AM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 182 Joined: 22-January 07 Member No.: 10,736 |
In Debt was slated to be banned in the next Print of the FAQ
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Jan 22 2010, 02:48 AM
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#9
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
The FAQ has not yet been updated. When it is, then In Debt will be added to the list.
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Jan 24 2010, 04:47 PM
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#10
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Erk. I guess I'll have to make some adjustments?
-karma |
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Jan 24 2010, 08:00 PM
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#11
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Forgarn--
My apologies, I missed your earlier question. As it stands now, per the FAQ, Martial Arts are forbidden. I will talk with Aaron about changing that, since the blanket chapter block is a little heavy. Is the Missions campaign using any of the advanced rules from Arsenal? Missions GMs are encouraged to use the Demolition and Substance Abuse rules presented in Arsenal as appropriate to the various Missions scenarios. However, the “More Ways to Die” chapter goes into more detail than the campaign needs for public play; as a consequence, we do not use that in normal Missions games. If a GM is running a home game, and the players agree to it, then they are more than welcome to use that material. These rules are not used for convention and other public games, because they tend to extend the game session beyond our usual allotted time frames. |
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Jan 25 2010, 08:20 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
It is not affected if you use mission in a campain ?
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Jan 25 2010, 10:31 PM
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#13
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Only if you are a part of the official Missions campaign. If you are using Missions in your home game, we have no say over what rules you do or don't follow. :grin: Though if you'd like, I can arrange for the gaming police to make a raid on a location for an appropriate donation...
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Jan 26 2010, 12:46 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
I can donate my left and right gratitude (IMG:style_emoticons/default/wink.gif)
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Jan 29 2010, 02:50 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
Forgarn-- My apologies, I missed your earlier question. As it stands now, per the FAQ, Martial Arts are forbidden. I will talk with Aaron about changing that, since the blanket chapter block is a little heavy. Is the Missions campaign using any of the advanced rules from Arsenal? Missions GMs are encouraged to use the Demolition and Substance Abuse rules presented in Arsenal as appropriate to the various Missions scenarios. However, the “More Ways to Die” chapter goes into more detail than the campaign needs for public play; as a consequence, we do not use that in normal Missions games. If a GM is running a home game, and the players agree to it, then they are more than welcome to use that material. These rules are not used for convention and other public games, because they tend to extend the game session beyond our usual allotted time frames. Thanks! We are getting ready to run our first Lock-in Missions (using the Denver set) this weekend. I was planning on playing in the first mission but we have had such a huge interest in the game that we have to run two tables and it looks like they will both be full. Still trying to get all the stuff together to apply to be an CDT Agent. Hopefully I can get the owner of the shop to sign my letter, especially since he will be playing. Then I can send it off and possibly get accepted before next month's lock-in (last Saturday-Sunday of the month). |
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Aug 31 2010, 11:05 AM
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
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Aug 31 2010, 12:11 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 |
Necromany... arise dead thread!
I can tell you Bull's answer, they will be grandfathered in. No directory wants to piss players off b/c the previous regime allowed something that now is thought to be illegal. It wasn't he players fault, and there's a retirement cap in play. |
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