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> Basic Shadowrunner Gear, Gear every runner [i]must[/i] have
Acidsaliva
post Jan 23 2010, 03:36 AM
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So what do we think is basic gear that every runner (individually) must have ?

Commlink ? A weapon (ranged, close combat or at least one of each)? Armored clothing? At least one fake SIN ? A fake weapons / cyberwear license ? An RFID eraser ?

As a shadowrunning team are the basics a place to crash and transportation ? (Obviously with enough room for everyone in the team)

What do you think ?
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Jaid
post Jan 23 2010, 05:18 AM
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clothing. definitely a must.
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Draco18s
post Jan 23 2010, 05:31 AM
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QUOTE (Jaid @ Jan 23 2010, 12:18 AM) *
clothing. definitely a must.


Odd. My current character is spending more of his time out of it than in.

Probably due to the fact that no one makes clothing for drakes.
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MatrixJargon
post Jan 23 2010, 05:35 AM
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Flashlight

You have no idea how many times i've started a campaign and caught my players without
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Draco18s
post Jan 23 2010, 05:45 AM
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QUOTE (MatrixJargon @ Jan 23 2010, 12:35 AM) *
Flashlight

You have no idea how many times i've started a campaign and caught my players without


You have no idea the kinds of things our group comes up with to have instead of flashlights.

In Alpha Omega one of our characters is a giant glowing, bioluminescent torch.
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MatrixJargon
post Jan 23 2010, 06:26 AM
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QUOTE (Draco18s @ Jan 23 2010, 06:45 AM) *
You have no idea the kinds of things our group comes up with to have instead of flashlights.

In Alpha Omega one of our characters is a giant glowing, bioluminescent torch.


Sounds like I need to party with this guy.
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Traks
post Jan 23 2010, 06:55 AM
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Stolen vehicle, for use in mission.
Maglock, as usually opening locks properly takes valuable time.
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Critias
post Jan 23 2010, 07:05 AM
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QUOTE (MatrixJargon @ Jan 23 2010, 12:35 AM) *
Flashlight

You have no idea how many times i've started a campaign and caught my players without

In Shadowrun, why? There are enough ways to make a character who can see just fine in the dark, I'm a little surprised anytime someone does need a flashlight.
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overcannon
post Jan 23 2010, 07:55 AM
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Warez: Ultrawideband Radar, Ultrasound, Thermographic Lowlight Flash Compensating Smartlinked Cybereyes. Knowledge of the battlefield is worth magic loss.

Fake SIN and Licenses
Commlink w/ good firewall
Several cheap as hell commlinks
Good IC
TacNet
Certified Credsticks
Morrissey Elan Holdout Pistol
Neurostun Capsule Rounds
Street Legal Taser
Ceramic Knife
HERF Gun
Setyr TMP
Laes
Ingram White Knight and Smart Platform
ArmTech MGL-12 and Smart Platform
M79B1Law
Briefcase Rocket
~4 HE grenades
Tag Erasers
Form fitting body armor
Lined Coat, Actioneer Business Suit or Mortimer Greatcoat
Semi-disposable Car
White Noise Generator
Area Jammer
Glo-Wand
Maglock Passkey, Sequencer and Autopicker for quiet entry
Cutting/Breaching charges for less quiet entry and speedy exit
C4 for everything else.




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KarmaInferno
post Jan 23 2010, 08:40 AM
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Condoms.

What? You know I'm right.




-karma
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Muspellsheimr
post Jan 23 2010, 08:42 AM
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For the "standard" Shadowrunner, I advise the following:
  • Fake Identification
  • Pistol
  • Armored Clothing
  • Commlink
  • Tag Eraser

There are quite a few other things I would strongly suggest, but nothing else I would consider an absolute "Must Have".



Side note: My current character does not carry a weapon of any kind, nor have any trained combat skills. Being a powerful magician easily compensates, but it does make her stand out a bit (that, & the Glamour quality), and severely limits available options.
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Muspellsheimr
post Jan 23 2010, 08:45 AM
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QUOTE (KarmaInferno @ Jan 23 2010, 01:40 AM) *
Condoms.

What? You know I'm right.

Another of my characters would disagree - Strongly [& probably violently]. Being a psychopathic sex addict who is unable to catch diseases or have children (vampire) probably warps her point of view a bit though.
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Glyph
post Jan 23 2010, 08:57 AM
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A decent fake SIN (and licenses), a weapon (unless a mage or some other type with "built-in" weapons), armor (a real lifesaver), a rating: 6 medkit, a tag eraser, and some kind of commlink - even if you don't use one for anything, at least have a cheap one so that you fit in with the masses. Have a high firewall for anything that isn't skinlinked or DNI only. DocWagon is very good to have.
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Karoline
post Jan 23 2010, 02:27 PM
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QUOTE (Glyph @ Jan 23 2010, 03:57 AM) *
DocWagon is very good to have.


Why? I've noticed quite a few characters do have this, but it is perhaps the single least useful piece of equipment in the book as far as I can tell.

First off if you go down, you bleed out before DocWagon can get there, even with a platinum contract.

Second, DocWagon can't come get you while you're on someone else's property, meaning that if you go down on corp property (most likely place to go down) they can't help you.

Third, the other major benefit of having a contract (Discount on hospital visits) rarely comes into play thanks to the effectiveness of medkits and magical healing. After that a day or two of rest at home eating soy noodles is generally enough to get you up to full health. This could be made useful if it applied to getting 'ware, but it doesn't seem to at all.

Anyway, bashing DocWagon aside, A commlink is an obvious must have. A tag eraser is important, as fluff indicates even food has tags in it, and you don't want those hanging out in your stomach. Armor and a weapon are both important for if the excrement hit the air recycling unit.

Some cuffs of some kind are generally useful, even if it is just the zip ties.

Know there are a few things I'm forgetting.
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Draco18s
post Jan 23 2010, 03:57 PM
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QUOTE (KarmaInferno @ Jan 23 2010, 03:40 AM) *
Condoms.

What? You know I'm right.


The last character I had in an RPG that had a (semi)sexual encounter was a completely different species than the two women he took back to his room.

So condoms aren't high on my list.
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Snow_Fox
post Jan 24 2010, 04:14 AM
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Well then you won't be helping ME.

seriously for any of my characters:
clothes
comm unit
Hand gun
long arm (usually an SMG)
armored jacket
lined coat
transport (bike or car)
doc wagon
med kit
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hahnsoo
post Jan 24 2010, 05:03 AM
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Rope. There's a million uses for it, and the lack of it causes easy obstacles to become tough obstacles. Even if you can levitate, there are situations where rope can be handy. There are so many cliche situations in adventures, video games, and TV/Movies that could easily be solved with a single length of rope. At the very least, you'll need it to tie up the occasional troll or ork (when zip-ties just aren't enough).
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KarmaInferno
post Jan 24 2010, 06:49 AM
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QUOTE (Draco18s @ Jan 23 2010, 10:57 AM) *
The last character I had in an RPG that had a (semi)sexual encounter was a completely different species than the two women he took back to his room.

So condoms aren't high on my list.


So you have some new and interesting diseases to experience!

(IMG:style_emoticons/default/smile.gif)



-karma
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EvilP
post Jan 24 2010, 01:16 PM
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I would also include the following:

- Glue Sprayer
- Gas mask
- Stim + trauma patches

The glue sprayer is good for rigging things. It's like a magical tape dispenser! We usually always get one person on the team using gas, but everyone needs a gas mask just in case. Stim patches are just a great way to keep going after taking stun damage and it is a good idea to carry some.
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SleepIncarnate
post Jan 24 2010, 03:01 PM
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-Medkit (amazed only one person said this)
-Some form of armor
-Some kind of weapon (even if a mage or hacker/rigger/technomancer, just for those moments when you're caught off guard)
-rope
-glasses or goggles (or a helmet visor) with flash compensation, plus imagelink and smartlink if you use a gun
-helmet, headphones, or earbuds with sound filter
-flashbang grenades (missions where you have to go non-lethal are some of the hardest)
And finally.......
-duct tape
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Draco18s
post Jan 24 2010, 04:07 PM
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QUOTE (KarmaInferno @ Jan 24 2010, 01:49 AM) *
So you have some new and interesting diseases to experience!

(IMG:style_emoticons/default/smile.gif)


1) Condoms don't protect against disease with any degree of reliability.
2) That would assume that a komodo dragon isn't already a host to it.
- a)And that he wasn't taking a drug to kill those to not infect his partners.
3) And assuming that the disease is transmissible to a reptile.
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Rotbart van Dain...
post Jan 24 2010, 04:21 PM
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QUOTE (Karoline @ Jan 23 2010, 04:27 PM) *
A tag eraser is important, as fluff indicates even food has tags in it, and you don't want those hanging out in your stomach.

Just there are two issues:

First off, Tag Erasers are illegal, so you can't just swipe your plate at the restaurant.
And, secondly... the only tags that could be included in food would be Nano ones, which are way too expensive.

So while you can't usually clean your food, it won't contain any tags anyway. It's packaging, sure - just not the food. The shadowposter pulled the newbie's legs on that one.
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Tymeaus Jalynsfe...
post Jan 24 2010, 04:47 PM
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QUOTE (Draco18s @ Jan 24 2010, 09:07 AM) *
1) Condoms don't protect against disease with any degree of reliability.
2) That would assume that a komodo dragon isn't already a host to it.
- a)And that he wasn't taking a drug to kill those to not infect his partners.
3) And assuming that the disease is transmissible to a reptile.



1...... Really? They protect you a damn sight more than going bareback does...

Keep the Faith
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Draco18s
post Jan 24 2010, 05:28 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 24 2010, 11:47 AM) *
1...... Really? They protect you a damn sight more than going bareback does...


Also, notably, that encounter wasn't vanilla. If you read the post I linked it was very heavily implied towards oral.
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EvilP
post Jan 24 2010, 06:59 PM
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One thing that i've been thinking of including with more or less every character is a handheld sensor package. They're amazing after all. You could have ultrasound, olfactory sensors, linear junction detection, ultrawideband radar, directional microphones and all sorts of other functions facked into a little harmless looking device kept in your pocket or just hanging from a strap on your belt, ready to be used any time.

Sure you can't use the sensor in a firefight, but a paranoid runner could check if someone is hiding behind the next door or if your toothpaste has been replaced by plastic explosives while you were away.
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