![]() |
![]() ![]() |
![]() |
![]()
Post
#126
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
The best weapon easily carried against spirits is the... Defiance EX shocker.
|
|
|
![]()
Post
#127
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
The best weapon easily carried against spirits is the... Defiance EX shocker. The real problem I have with electricity weapons (game balance wise) is that not only are they good against spirits, they're incredible against metahumans. And drones. If you have a few hundred (IMG:style_emoticons/default/nuyen.gif) you can spend for ever run on ammo (and still make a profit), Stick & Shock is the ideal ammo type: deals stun damage (which is essentially non-lethal to people), it deals (e) damage, which fucks up drones, and it does -half AP, which does a number on spirits. It's a Win/Win/Win scenario. The only thing that keeps players from using it is the cost. But realistically you only need 1 round per meat target, a clip for a spirits, and a couple for a drone (two to three, which should leave it in reboot more long enough to crowbar the thing into permanent non-opperation). |
|
|
![]()
Post
#128
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
Yeah, I know, but it was an example. I actually think weaponized drones would probably be the single biggest factor in a general uptick in fire power. Best case scenario would be to have your own hackers handle the problem, but I could see how there'd be times where that's not really an option for whatever reason. Taser weapons are good for temporarily stopping a drone, but only for pretty short periods of time, and taking a crowbar to a steel lynx is a pretty dang rough job, apparently.
|
|
|
![]()
Post
#129
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
|
|
|
![]()
Post
#130
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
|
|
|
![]()
Post
#131
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Indeed.
|
|
|
![]()
Post
#132
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
|
|
|
![]()
Post
#133
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Of course, there are all kind of muscle-propelled variants, though those don't see that much use.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 20th February 2025 - 03:27 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.