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> SRM Missions changes, My easy to do, top priority wish list
SaintHax
post Feb 2 2010, 02:27 PM
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Not a true wish list, just something easy.

Easiest, speaking of Astral Hazing, I'd like to see one NPC with this defect, for every two mages in an adventure. It'd would really help make the mundane PC's have a critical role. For TR 1-3, perhaps Magic Resistance 4, but this is trivial at higher levels.

Second, we just played SRM03-01, and I'm not crazy about how it scaled-- though we had fun. I think part of the problem is scaling from TR 1-2 to 5-6 is difficult. If you increase the security (drone, persons, and matrix) it becomes illogical for some of the runs.

For example, blowing up a bridge (different SRM03 mission) should be too tough for TR 1-3; however, a museum may not be able to justify the matrix security it get's at TR6. This goes with the Retirement/Promotion thread. I'd like to see TR 5-6 missions made specifically for TR 5-6.


Thanks for reading,
Nathan
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