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#1
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
On page 154 Unwired in the section labeld crashing sprites it says:
"If a sprite suffers enough Matrix damage to fill its damage track, it crashes." So I looked and then looked some more sadly I can find nothing that says how to determine how many damage boxes a sprite has so how do I know when it's taken it full damage track? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 ![]() |
I assume it is just like agents.
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#3
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
QUOTE (SR4A @ p. 237) The Matrix Condition Monitor measures the amount of Matrix damage an icon can take. It has a number of boxes equal to 8 + (System ÷ 2, rounded up). I'd use the Pilot Rating as the System Rating for this. |
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#4
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
So I'll run it as 8 + (Pilot rating ÷ 2 Rounded Up)
That sounds good to me Bishop |
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Lo-Fi Version | Time is now: 4th June 2023 - 02:51 PM |
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