For the Samurai who wants to be an Iron Chief..., Expanded rules for cooking, because you like this sort of stuff. |
For the Samurai who wants to be an Iron Chief..., Expanded rules for cooking, because you like this sort of stuff. |
Feb 6 2010, 09:15 PM
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#26
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Well, your rules are missing the boni for having a smartlinked Hellhound biodrone... (IMG:style_emoticons/default/nyahnyah.gif)
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Feb 7 2010, 03:57 PM
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#27
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
It might be over the top, but I'm trying to model cooking in a combat simulator. Its not an easy task. (IMG:style_emoticons/default/spin.gif) But why? My characters usualy have some sort of speicalized cooking skill as a knowledge skill "Cooking- Chinese" "Cooking French" as examles for character development but it would be rare, to say the least, to need this as an active skill in SR. |
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Feb 7 2010, 09:31 PM
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#28
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
But why? My characters usualy have some sort of speicalized cooking skill as a knowledge skill "Cooking- Chinese" "Cooking French" as examles for character development but it would be rare, to say the least, to need this as an active skill in SR. I addressed this above. Might want to reread the section on the skill test, cooking is not an active skill unless you want to use Artesian for it. Other wise its just a knowledge skill. I don't know why everyone thinks I'm trying to create a new active skill (IMG:style_emoticons/default/ohplease.gif) |
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Feb 7 2010, 10:39 PM
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#29
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
probably with all the modifiers and such it looks pretty active.
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Feb 8 2010, 03:20 AM
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#30
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
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Feb 9 2010, 01:21 AM
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#31
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
but how often will someone actually ever use that skill? My characvters usually have a cooking skill and RL I love to cook and experiemnt but no one really needs to know that my face had 5 successes against several detractors to create that sushi.
The same for gambling etc. The other problem is that you're making the system overly complicated, highlighing stuff that does need to be developed beyond what is already there. sure you can develop a whole skiing rountine beyond and athletic skill for those runs like the escape in "On her majestiers secret service" or a wild skate bnoard ride down the hills of Seattle-a trip most likely to end in a hospital or Pueget sound, but why? this will slow down game flow and add needless complexity to something that is supposed to be fluid. |
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Feb 9 2010, 01:49 AM
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#32
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
but how often will someone actually ever use that skill? My characvters usually have a cooking skill and RL I love to cook and experiemnt but no one really needs to know that my face had 5 successes against several detractors to create that sushi. The same for gambling etc. The other problem is that you're making the system overly complicated, highlighing stuff that does need to be developed beyond what is already there. sure you can develop a whole skiing rountine beyond and athletic skill for those runs like the escape in "On her majestiers secret service" or a wild skate bnoard ride down the hills of Seattle-a trip most likely to end in a hospital or Pueget sound, but why? this will slow down game flow and add needless complexity to something that is supposed to be fluid. Because sometimes people want to show off in a non-combat way. I've played with some real heavy RP people and it was important to their character. |
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Feb 9 2010, 01:56 AM
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#33
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
ultimately if your players have fun, that's the key thing. I know we'd go nuts with all the rule modifications. Much of our group have done serious mountain climbing in our mispent youth andany time in D&D we'd discuss climibng in caves and such it became a real break down in play while we planned how we'd rig ropes and stuff. Now several of us are highly proficent with guns and happily 'sit on our hands' a lot of the time. (example if they don't want to hear about the problems a woman has with a hsoulder rig, I'm happy to keep quiet. let me character use one even though in real life I hate them and am happy with a hip carry.)
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