Quick question on 2 sets of spurs, Whats the bonus again? |
Quick question on 2 sets of spurs, Whats the bonus again? |
Feb 8 2004, 07:52 PM
Post
#1
|
|
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
What's the bonus for using 2 sets of spurs? Add half the strenght? Where are the rules for that?
|
|
|
Feb 8 2004, 08:14 PM
Post
#2
|
|
Target Group: Members Posts: 84 Joined: 15-April 03 From: My own personal purgatory Member No.: 4,453 |
Add 1/2 Strength, rounded down. SR3 p. 121.
|
|
|
Feb 8 2004, 08:15 PM
Post
#3
|
|
Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Combat rules pg121 SR3
|
|
|
Feb 8 2004, 08:43 PM
Post
#4
|
|
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Thanks
|
|
|
Feb 9 2004, 09:29 PM
Post
#5
|
|
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Bu you can still take Off Hand Implant Weapons and get the dice too.
|
|
|
Feb 9 2004, 09:50 PM
Post
#6
|
|||
Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
:eek: Really? So you can get the bonus dice and the extra power to the attack? :eek: |
||
|
|||
Feb 9 2004, 10:04 PM
Post
#7
|
|
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Doesn't say you can't anywhere....hey, wait a tick. Are you mocking me?!
|
|
|
Feb 9 2004, 11:34 PM
Post
#8
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
as i recall, someone wrote into info-at-srrpg-dot-com and got pretty much that same answer--by the rules, you get both bonuses. the author added the caveat, however, that he'd suggest house-ruling it to one or the other.
|
|
|
Feb 10 2004, 01:25 AM
Post
#9
|
|||||
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Um, no he didn't. I am the someone that wrote to Rob about this, and his response was that both rules were valid and did not contradict each other.
|
||||
|
|||||
Feb 10 2004, 03:10 AM
Post
#10
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
...
well, heck. 'scuze me while i go make a razor-using adept salad-shooter. |
|
|
Feb 10 2004, 03:15 AM
Post
#11
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yeah, it's a pretty nice advantage for implanted weaponry. :)
|
|
|
Feb 10 2004, 03:37 AM
Post
#12
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Another reason why Logan/Wolverine is so deadly.
|
|
|
Feb 10 2004, 04:41 AM
Post
#13
|
|
Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
So -- are characters required to puchase the off-hand weapon skill or not?
-Siege |
|
|
Feb 10 2004, 04:43 AM
Post
#14
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Nope. The Ambidexterity Edge at level 6 or 8 will give you the same benefit as the Off-Hand Weapon skill.
|
|
|
Feb 10 2004, 04:44 AM
Post
#15
|
|
Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
So, if you _don't_ have Ambi at 6 or 8, the off-hand weapon skill is required?
-Siege |
|
|
Feb 10 2004, 04:51 AM
Post
#16
|
|||
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I think it's required for the Cannon Companion part (extra dice in attack), but not just when adding to the Power of the attack itself as described in the BBB. |
||
|
|||
Feb 10 2004, 07:10 AM
Post
#17
|
|
King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Well doubled, dikoted spurs could be fun with this. Although I think I'll still stick to Killing Hands since that doesn't set of the metal detectors. :)
|
|
|
Feb 10 2004, 07:38 AM
Post
#18
|
|
Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Dual-wielded, Dikoted hand blades are even funnier. Coupled with some Nitro Boosted Cyclops Ghoul Adept Goodness, you can destroy any armored vehicles in melee. [Edit]Still can't sink ships, though, because even Corvettes have Hull 3 -> cannot do damage unless the Damage Level is Deadly + 1 Over-damage or more, which is unattainable with melee attacks.[/Edit]
This post has been edited by Austere Emancipator: Feb 10 2004, 07:42 AM |
|
|
Feb 10 2004, 07:43 AM
Post
#19
|
|
Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Sounds like you've been improving the WALLHACKER!!!!!!21@!1 He used to be capable of destroying only small tanks, as I recall.
edit- well damn. Back to the drawing board, I guess. |
|
|
Feb 10 2004, 07:59 AM
Post
#20
|
|
Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
The Wallhacker was improved slightly here, but the Wallhacker 2.0 never left the beta-stage. Compared to the 42S or more that should be quite easy to squeeze out, the original Wallhacker with his 25 dice/28M is quite pitiful.
Unfortunately it seems there's nothing one can do about sinking ships with anti-personnel weapons (which, oddly, the Wallhacker is still considered to be). Anything with Hull 3 or more is completely immune to anything non-AV, and at Hull 4 or more nothing but ASMs can touch the ship. |
|
|
Feb 10 2004, 08:37 AM
Post
#21
|
|||
Mr. Quote-function Group: Dumpshocked Posts: 1,312 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
And the rules do still not cleary support that answer ~Wanders off~ |
||
|
|||
Feb 10 2004, 09:03 AM
Post
#22
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
In what way?
|
|
|
Feb 10 2004, 09:07 AM
Post
#23
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
in the way that they're both written down in black and white, and can be read by anyone with the books. how can it be anymore unclear?and the way the line developer stated that clearly and concisely how the rules interact, that just clouds the matter even further !!
|
|
|
Feb 10 2004, 10:42 AM
Post
#24
|
|||
Mr. Quote-function Group: Dumpshocked Posts: 1,312 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
Without going into details (like quoting the rules involved) the quick answer is: I still see two massive contradictions between the two rules just by their wording when being applied at the same time ... For details: Use the search function of this board ... |
||
|
|||
Feb 10 2004, 01:08 PM
Post
#25
|
|||
King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
That's what I love about this place. The detailed, in-depth and knowledgeable responses that you get from questions you ask. ;) |
||
|
|||
Lo-Fi Version | Time is now: 18th April 2024 - 12:22 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.