Something strange in SR4/SR4A, Seeking a rationale |
Something strange in SR4/SR4A, Seeking a rationale |
Feb 7 2010, 06:42 PM
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#1
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
Okay....While going over things with one of my players, we noticed something odd last night.
Previously, I (and he) had figured Running and the Athletics group were mostly linked to Body. Upon another look at SR4A, we discovered that Running is linked to Strength. As my player put it: "This means that a bodybuilder is a better runner than an endurance trainer". Which seems sort of backwards. Can someone posit a rationale for the linkaage? Because...I can't figure out how running is linked with strength. |
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Feb 7 2010, 07:05 PM
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#2
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
The Running skill primarily affects the speed at which you travel, which is why it is Strength-based.
The amount of time you can run is based primarily on your Body. QUOTE (Shadowrun 4 Anniversary p.164) Fatigue Damage
No one can run forever. After a period of sprinting, even the most conditioned athlete begins to slow down. These fatigue rules simulate this phenomenon. A character can sprint for a number of turns equal to his Body plus the hits on a Running (Long Distance) + Strength Test before he or she begins to lose steam. If the character continues to run beyond this base period, he or she begins taking 1 box of Stun damage each Combat Turn from fatigue; this damage cannot be resisted. If a character is merely jogging along at his base running rate instead of sprinting, the gamemaster should increase the base period to (Body + hits) x 2 minutes, and only apply 1 box of fatigue Stun damage each time that period passes (rather than each Combat Turn) The maximum amount of fatigue that can be taken is 6 boxes of Stun. After that point, the character must make a Body + Willpower (2) Test each Combat Turn (sprinting) or Body + hits minutes (jogging). If the character fails, he collapses from exhaustion and is simply unable to continue any sort of strenuous activity until he rests. |
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Feb 7 2010, 08:13 PM
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#3
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Moving Target Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 |
Sprinters do look like bodybuilders because it is about strength.
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Feb 7 2010, 08:33 PM
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#4
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Running Target Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
and alot of marathon runners look anemic.
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Feb 7 2010, 09:19 PM
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#5
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Moving Target Group: Members Posts: 105 Joined: 28-November 05 Member No.: 8,010 |
If you read the description for Running in SR, it is clearly about Marathon instead of sprinting.
"...increase the distance a character can run, as well as determine how well she can pace herself..." |
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Feb 7 2010, 09:51 PM
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#6
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Moving Target Group: Members Posts: 419 Joined: 10-February 09 Member No.: 16,863 |
If you read the description for Running in SR, it is clearly about Marathon instead of sprinting. "...increase the distance a character can run, as well as determine how well she can pace herself..." Yes, because the running skill is used for both increasing the distance a character can run per IP (as a sprint and Str based) and determining how long a character can run (as a jog and Body based). |
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