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> Bust a move builds, Even runners need a fluffy friend too
Lansdren
post Feb 8 2010, 04:19 PM
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Following on from a previous thread where I was asking for some help with drone builds I have another one.

Does this make sense as a B'A'M build
(please note costs do not include programs or the expected bp for restricted qualitys)

Final stats
H = 0
Ac = 3/10
Sp = 10
P = 3
B = 1
Ar = 0
Se = 6

Con Mod = 9

Matrix stats
Re = 5
Si = 3
Sy = 3
Fi = 5

Base Cost = 350
Response upgrade = 400
Firewall upgrade = 2500
Pilot upgrade = 3000

Sensor upgrades (should not effect mod slots)
R6 Camera upgraded with Lowlight, Flare comp and Thermo = 1000
R6 Microphone upgraded with sound filter R3 and a Spatial recognizer = 1000
R6 Radio signal scanner = 150 (I know might seem abit odd to have that but my understanding is it will save the need for a sniffer program and works indepently (I might be very wrong here)

Mods
Anti theft system = 200
Chameleon Coating = 1000
Gecko Tips = 300
And finaly a laserlink accesory added in to give a quiet way of control = 150

Total cost not including specialist software = 13,550

From the way I read this you would be throwing five dice plus rigger addons plus a good infiltration skill for a drone that visually should be almost invisible as it is plus can sneak in from odd angles. The antitheft system gives it a suprise hit in a 'dropbear inspired' fall from above sneak attack.

I would admit it is abit easy to get rid off damage wise but the infiltration aspects could make it a interesting 'toy'

Any thoughts?
Also anyone got and nasty B'A'M builds they wouldnt mind sharing

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Udoshi
post Feb 8 2010, 09:02 PM
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Antitheft requires a Standard vehicle. Clever, but no. I was going to put that on a bunch of spy-flies and have a swarm of electric death, but sadly, it doesn't work.

Full mechanical arm and a shock limb does, though. Its also rather expensive.

Check the errata. Chameleon coating only costs one mod slot. You've still got room for something else.

Needs autosofts. Clearsight to go with that sensor 6, if nothing else.
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The Jake
post Feb 8 2010, 10:29 PM
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Please define "B'A'M".

- J.
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Udoshi
post Feb 8 2010, 10:58 PM
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QUOTE (The Jake @ Feb 8 2010, 03:29 PM) *
Please define "B'A'M".

- J.


Bust-a-move. Its a cheap kid's dancing walker toy drone from arsenal. For some reason, people seem too like putting jammers and guns and stuff on them.
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crizh
post Feb 8 2010, 11:24 PM
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Can I just say, I love Bust'a'move.

I've done all sorts of mad mods with it.

The most recent one was dead simple. Gecko tips and a Radio Signal Scanner 6. Total cost of mods is 250 (IMG:style_emoticons/default/nuyen.gif) which nets you a drone capable of running a Rating 3 Tacsoft independently. Only costs a few thousand for enough of them to have an entire TacNet.
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The Jake
post Feb 8 2010, 11:37 PM
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QUOTE (Udoshi @ Feb 8 2010, 10:58 PM) *
Bust-a-move. Its a cheap kid's dancing walker toy drone from arsenal. For some reason, people seem too like putting jammers and guns and stuff on them.


Ok... that's what I thought it was.

But for gods sake, why??

- J.
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Neraph
post Feb 9 2010, 02:24 AM
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How about taking a B'a'M and giving it a R6 Camera with Smartlink, a Colt Asp with a smartlink, as well as some tacky clothes and a Software Personality? Especially if the personality of Dirty Harry.
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Karoline
post Feb 9 2010, 03:45 AM
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QUOTE (Neraph @ Feb 8 2010, 09:24 PM) *
How about taking a B'a'M and giving it a R6 Camera with Smartlink, a Colt Asp with a smartlink, as well as some tacky clothes and a Software Personality? Especially if the personality of Dirty Harry.


Now I have this image of a foot tall fluffy blue humanoid drone in a trench coat going 'do you feel lucky punk?' in a super deep voice as it holds a holdout like an assault cannon.
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Udoshi
post Feb 9 2010, 05:08 AM
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In our game, we use a custom-modded teddy-bear BAM as the meat body - the commlink's elsewhere - for a baby ai. So far, its growing up to be adorable. Though I worry the gecko tips are doing odd things to its perception of gravity.
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MadDogMike
post Feb 9 2010, 05:14 AM
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QUOTE (Udoshi @ Feb 8 2010, 04:02 PM) *
Antitheft requires a Standard vehicle. Clever, but no. I was going to put that on a bunch of spy-flies and have a swarm of electric death, but sadly, it doesn't work.


Hmm, you think swapping in the weapon anti-theft version would work for drones? The size would certainly fit if it can go into a gun, and I'd think there would be a pretty good market in methods to prevent people from casually grabbing a drone, swipping a tag eraser over it, and walking off.

As for why people like to mod the things insanely, apart from the tremendous humor value they're dirt cheap and one of the few drones not likely to excite alarm if spotted (fluffy toys are probably more likely to get a "huh?" reaction, they look too cute to be immediately threatening). I was pondering modding one up as an AI's commonly piloted body (the AI being an outgrowth of a cutesy kids anime character inhabiting a doll version of said character). Stick a commlink inside the doll and the AI could issue commands to the doll, or just rig it if it has the pilot program option. A tad more humiliating than an Otomo body, but you take what you get starting out as an AI (IMG:style_emoticons/default/biggrin.gif) .
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Neowulf
post Feb 9 2010, 05:15 AM
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QUOTE (Udoshi @ Feb 8 2010, 10:08 PM) *
In our game, we use a custom-modded teddy-bear BAM as the meat body - the commlink's elsewhere - for a baby ai. So far, its growing up to be adorable. Though I worry the gecko tips are doing odd things to its perception of gravity.

You just gave me a flash of inspiration...
Koala BAM with geko tips, and arms with cyber spurs added in.
Drop bear drones!


Though I personally think that by fluff BAMs should have mechanical arms already. It states they're capable of carrying stolen goods and opening aircon vents, they have to have some sort of upper body manipulators.
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Udoshi
post Feb 9 2010, 05:19 AM
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QUOTE (Neowulf @ Feb 8 2010, 10:15 PM) *
You just gave me a flash of inspiration...
Koala BAM with geko tips, and arms with cyber spurs added in.
Drop bear drones!


Heh. Not far from the truth. Ours has gecko tips, camo coating, and touch sensors - for experiencing the wide world of tactile sensation. So far, its figured out how to use its ninja powers to deliver hugs.

Also, arms are -expensive-. Use a frag grenade instead. Much more affordable.
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Neraph
post Feb 9 2010, 05:21 AM
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QUOTE (Karoline @ Feb 8 2010, 09:45 PM) *
Now I have this image of a foot tall fluffy blue humanoid drone in a trench coat going 'do you feel lucky punk?' in a super deep voice as it holds a holdout like an assault cannon.

Exactly the point, only in red. Also, the Colt Asp is a light pistol, and has six shots incidentally.
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The Jopp
post Feb 9 2010, 07:55 AM
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QUOTE (Udoshi @ Feb 8 2010, 10:02 PM) *
Antitheft requires a Standard vehicle. Clever, but no. I was going to put that on a bunch of spy-flies and have a swarm of electric death, but sadly, it doesn't work.


This can still be done. All vehicles including drones can have a weapon mount for each three points of body rounded up (Body 1/3 Rounded up=1)

This means that evens mall drones can have one standard mount, with a reasonable weapon fitted... Most GM's will have a problem with HK Drones with Panther Cannons...They also have the Ferret as an example of a mini-drone with weapon mounts.

Give em Tazers for 150+Smartgun Link (150).

Drone: 2500 (Hunter Killer Drone)
Weapon Mount: 2000 (Standard Mount+Remote Control)
Weapon: 1300 (Tazer+Smartlink+Chameleon Coating)
Chameleon Coating: 1000
Camera Sensor 6: 800 (Camera 6+Smartlink)

Total Cost: 7600
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The Jopp
post Feb 9 2010, 08:14 AM
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QUOTE (The Jake @ Feb 9 2010, 12:37 AM) *
But for gods sake, why??

- J.


For the Lulz. (IMG:style_emoticons/default/grinbig.gif)

Seriously, If a player wants a drone to cost in the excess of 10K each let them - those things are bloody expensive.

You want expensive, tack a laser on mini drones with smartlinks and you are looking at 25K+ on an invisible minidrone...to the naked eye that is, regular sensors dont give a damn.
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Lansdren
post Feb 9 2010, 08:16 AM
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QUOTE (The Jake @ Feb 8 2010, 11:37 PM) *
Ok... that's what I thought it was.

But for gods sake, why??

- J.



Because nothing says I hate you then killing you with a stuffed toy

Some people believe a good death is ok even honorable, but no one can think that being killed by a toy doll sneaking in when your sleeping is a good death
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The Jopp
post Feb 9 2010, 08:19 AM
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B'A'M: 350Y (Ninja Commando Edition)
Mechanical Arms (full): 8000Y

Weapon: Gyrojet Gun (Missile Launcher)
Metahuman Customization
Foregrip / Personal Grip (Shoulder Mount)

Weapon: Monowhip
Metahuman Customization
Personal Grip

With full arms it can handle regular gear (more or less)
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Karoline
post Feb 9 2010, 01:39 PM
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QUOTE (The Jopp @ Feb 9 2010, 02:55 AM) *
This can still be done. All vehicles including drones can have a weapon mount for each three points of body rounded up (Body 1/3 Rounded up=1)

This means that evens mall drones can have one standard mount, with a reasonable weapon fitted... Most GM's will have a problem with HK Drones with Panther Cannons...They also have the Ferret as an example of a mini-drone with weapon mounts.

Give em Tazers for 150+Smartgun Link (150).

Drone: 2500 (Hunter Killer Drone)
Weapon Mount: 2000 (Standard Mount+Remote Control)
Weapon: 1300 (Tazer+Smartlink+Chameleon Coating)
Chameleon Coating: 1000
Camera Sensor 6: 800 (Camera 6+Smartlink)

Total Cost: 7600


I'm reasonably sure that the rule is one weapon mount for every full three points of body, no rounding up.

Hmm... actually after looking through Arsenal, I don't see anything about a Bod to mounts ratio of any kind. I think that is an SR basic rule before modifications came in, and has since been replaced with it simply taking up mod slots. Which means you can fit a weapon mount on your microdrone.
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The Jopp
post Feb 9 2010, 05:22 PM
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QUOTE (Karoline @ Feb 9 2010, 02:39 PM) *
I'm reasonably sure that the rule is one weapon mount for every full three points of body, no rounding up.


One has to go to page 147 of Arsenal under "Size" of weapon mounts and there are a little snippet:

"As a general rule, one weapon mount can be added to a vehicle for every 3 points of Body it has, rounded up."

I read this that even tiny drones can have at least one weapon mount but that doesnt mean that it can move around with it easily unless it is a small gun or something that doesn't take too much space. A tazer on a mini drone is rather plausible or even a laser as they dont require barrel, breach and magazine but can leech of the powersupply of the drone.

Micro-Drones I would limit to the HK mini-drone weaponry (special equipment for about 500Y)
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Neraph
post Feb 9 2010, 06:48 PM
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QUOTE (The Jopp @ Feb 9 2010, 01:55 AM) *
Give em Tazers for 150+Smartgun Link (150).

Colt Asp. Same price, more shots, longer range, lethal, and you can still put in Stick and Shock ammo if you feel like it.
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The Jopp
post Feb 9 2010, 07:37 PM
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QUOTE (Neraph @ Feb 9 2010, 07:48 PM) *
Colt Asp. Same price, more shots, longer range, lethal, and you can still put in Stick and Shock ammo if you feel like it.


The only objection I have to that are:

Its a pistol, unlike the tazer that can use on-board power supply of the drone it is also heavier, require a clip and bullets, has recoil and most likely are just as big as the drone.

It also goes "bang" and it would look silly with a silencer.
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crizh
post Feb 9 2010, 08:21 PM
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I think this must be the third time I've rained on this parade.

Weapon Mount is a Standard vehicle mod. It is not available to Micro or Mini Drones.

(Arsenal p131)
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The Jopp
post Feb 9 2010, 08:43 PM
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QUOTE (crizh @ Feb 9 2010, 09:21 PM) *
I think this must be the third time I've rained on this parade.

Weapon Mount is a Standard vehicle mod. It is not available to Micro or Mini Drones.

(Arsenal p131)


Good point, but still available to Small drones who most usually have a body of 2. They also describe the Ferret as having pain inducers or tazers, a description that would suggest and then the raw says no.
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Neraph
post Feb 9 2010, 08:48 PM
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QUOTE (The Jopp @ Feb 9 2010, 01:37 PM) *
The only objection I have to that are:

Its a pistol, unlike the tazer that can use on-board power supply of the drone it is also heavier, require a clip and bullets, has recoil and most likely are just as big as the drone.

It also goes "bang" and it would look silly with a silencer.

Have you looked at the Colt Asp? It's specifically a really small pistol, and more specifically a revolver. This means you can't silence it, although you can mod it with a revolver silencer. Also, with caseless ammo this means no clips required at all.

FYI, tasers do in fact require darts as well - they are not electrical shooting guns, unless you mean simply a touch-taser. All the tasers in the game a primarily ranged weapons (although one comes to mind that also has electrodes that allow it to be used as a stun baton). The only real reason for going taser over pistol is that it would be street legal, otherwise the wider flexibility, range, and potential of the revolver is superior.
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The Jopp
post Feb 9 2010, 09:14 PM
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QUOTE (Neraph @ Feb 9 2010, 09:48 PM) *
FYI, tasers do in fact require darts as well - they are not electrical shooting guns


Doh, I think i read something about actual Phasers in the game - not the Star Trek ones but low strength lasers that ionized the air and functioned as a conduct for the electrical charge - thus, a tazer without wires and darts.

Not impossible in 60 years when they have portable hand lasers.
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