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#1
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 19-October 09 Member No.: 17,767 ![]() |
Is anyone interested in creating a Magical group (for initiation) as part of the New York missions?
I play a combat shaman, mentor spirit Dark Goddess. |
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#2
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
There are several possibilities for magical groups. While players are encouraged to join other groups made up of Missions players, to build community ties, it is not mandatory to do so. LINK A Combat focused group for Adepts. LINK A Stealth focused group for Adepts. LINK A Zoroastrian group LINK A collection of groups. If you have affiliations with certain corporations, membership to an initiatory group may be available for successful completion of a project. The Illuminates of the New Dawn are always accepting new citizen-candidates for the SINners amongst you, and the Rat Pack may be available to certain runners who have made the Neo-A's watch-list of talent. I hope that helps give you a feeling for some of the groups and flavors out there at the moment. If you want to start a group and don't know how, Aaron or I can help walk you through the process. You can also post here, the DemoTeam player's registry, or on other forums if you are looking for other Missions players from conventions or local events to team up with and initiate. If you have other questions, you can also check the Missions FAQ LINK. (I point this out last since the Magic Groups question wasn't in there explicitly.) |
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#3
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
Casazil Starts looking into who told this DireRadiant guy about Fight Club ......Looks like some heads might need knockin.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 ![]() |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 19-October 09 Member No.: 17,767 ![]() |
Thanks for the replies. From the groups that you helpfully linked to, those appropriate for my character are Diversity Organization and possibly Oasis of Soul.
Regarding Arcana, I don't have that skill yet, but I'm certainly willing to learn it (i.e. spend the karma). So how do I go about joining Diversity Organization? |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 27-January 06 From: Norfolk, Ma Member No.: 8,202 ![]() |
Casazil Starts looking into who told this DireRadiant guy about Fight Club ......Looks like some heads might need knockin. I believe you meant... I look around. I look around. I see a lot of new faces. [laughter] Shut up! Which means a lot of you have been breakin' the first two rules of Fight Club. Mark |
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#7
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
Arcana is listed as 'Default: No'
I never knew Arcana was required to join a magical group. Thanks for the heads up, SaintHax! [And thanks to the spurious 4:1 downtime dicepool rule you need a pool of 4 then its automatic.] |
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#9
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
Ok then no one I can think of right now nor myself has ever joined a group due to the fact that others as well as myself find arcana a useless skill and would never take.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 19-October 09 Member No.: 17,767 ![]() |
I agree, Arcana is a useless skill. Its only value is as a karma requirement to join a group.
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#11
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
The rules for joining a magic group are very simple and can be found on page 69 of Street Magic.
QUOTE The magical group must then perform a ritual that bonds the applicant with the group. During the ritual the applicant must make an Arcana + Logic Success Test to bond with the group. The test has a threshold of 1 (+1 for every five members in the group). Note that large magical groups (such as the Illuminates of the New Dawn) are in fact associations of smaller groups, so only the local membership counts towards this threshold. If the character is already an initiate, she may add her initiate grade to the dice pool. Most magical groups frown upon applicants too dependent on geasa or suffering from focus addiction. Both are seen as signs of weakness and inability to control one’s Talent. Characters with either Negative quality apply a –3 modifier to the dice pool. Re: The Value of Arcana--While opinions may vary, the use of arcana depends on the character. Besides joining a magical group, Arcana is used for: Divination Ally Spirit creation Custom Spell fomulae Focus Design Crafting the formula for a Free Spirit Calling (Running Wild) There are a lot of things it can be used for. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 19-October 09 Member No.: 17,767 ![]() |
The vast majority of shadowrunning magicians are not interested in developing any of those techniques.
Ally spirits are potentially very useful, but require too much karma. |
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#13
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
I always take Arcana.
But then I'm not the vast majority. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 19-October 09 Member No.: 17,767 ![]() |
DireRadiant, what do your characters use the skill for?
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#15
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Divination - Who needs mind probe!
Ally Spirit creation - Dikoted even! Custom Spell formulae - Your Sammie will love that special Improved Invisibility version that works against MAD and cyberscanners. Focus Design - More POWAH! and a greate side business, and excuses for runs into the Dreaming or Death Valley Crafting the formula for a Free Spirit - Need to get past Buttercups army of administrative assistants and get an appointment? Here's a way to get Buttercup to listen. Calling (Running Wild) - Nope... Got to spend the karma you save on initiation on something And getting a magical group is like getting a free Contact Group! |
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#16
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
Divination - maybe but if it takes alot time that is a no as far as Missions go we're already on a 4 hour clock we don't need more things to eat time.
Ally Spirit creation - WAY to much karma that could be better spent in other areas. Custom Spell formulae - As far as I know not allowed in Missions. Focus Design - As far as I know not allowed in Missions. Crafting the formula for a Free Spirit - As far as I know not allowed in Missions. Calling (Running Wild) - No clue haven't read running. |
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#17
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
Divination - I've had several characters with this meatmagic at tables that I've run. The Divination takes about as much time as calling a contact or doing a Data Search - it's one die roll, and some information based on how specific. If you are allowing legwork, I don't think that Divination would be precluded.
Ally Spirit creation - YMMV, so I can't refute your belief that it is too much karma. Custom Spell formulae - This is a standard rule, and thus is allowed in Missions. Due to the time crafting takes, it will fall under the rules for activities between Missions. (SM, p. 158) Focus Design - This is a standard rule, and thus is allowed in Missions. Due to the time crafting takes, it will fall under the rules for activities between Missions. (SR4A, p. 190) Crafting the formula for a Free Spirit - This is a standard rule, and thus is allowed in Missions. The second option of a metaplanar quest is unavailable, but the first and third options are valid if your character meets a Free Spirit or finds its physical representation in game. Such should be noted on the debriefing log, and then crafting the formula will fall under the rules for activities between Missions. (SM, p. 107) Calling (Running Wild) - This is a standard rule, and thus is allowed in Missions. Due to the time learing the Occult Knowledge and crafting the Paraphernalia take, they will fall under the rules for activities between Missions. The actual Offering and Bargaining are similar to summoning a spirit and negotiating with a contact, and do not take an over long time if the GM is familiar with the spirit being Called. (Running Wild, p. 174-175) |
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