Quadripledic mage and spellcasting while rigging |
Quadripledic mage and spellcasting while rigging |
Feb 20 2010, 09:33 PM
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#1
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Moving Target Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Well, I really want to build a quadripledic mage who's rigging a modded wheel chair. My question is now: Is there a way that this mage is able to use LOS spells while he's rigging? Opticals sensors or something?
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Feb 20 2010, 09:36 PM
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#2
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
No.
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Feb 20 2010, 09:38 PM
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#3
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
Lol... short and accurate
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Feb 20 2010, 10:00 PM
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#4
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
There's not really much else to say. Magic just doesn't work like that.
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Feb 20 2010, 10:02 PM
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#5
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Neophyte Runner Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
No Draco... Magic just doesn't roll like that ;P.
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Feb 20 2010, 10:03 PM
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#6
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Only way I could possibly even imagine this vaguely working is.... no, nope, never mind.
Well, actually yes, there is, but not through anything you're rigging. It is possible for a character to make perception checks with a -6 penalty while in VR, and thus it is possible to see the real world while in VR and thus while rigging. However any penalties to your perception check are applied to your spellcasting check, so you would have a -6 DP not only to locate your target in the first place, but then to throw a spell at them. So yes, you can cast a spell while rigging, just not in the way you likely wanted. |
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Feb 20 2010, 10:40 PM
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#7
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Moving Target Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Ok, so rigging doesnt work. What about the Magic Fingers spell to handle the wheel chairs joystick?
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Feb 20 2010, 10:42 PM
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#8
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Feb 20 2010, 11:07 PM
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#9
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Moving Target Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
You could still remote control...
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Feb 20 2010, 11:26 PM
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#10
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Errrr, why not just direct the thing through skinlink/trodes AR. YOu won't get the jumped in benefit but it's a wheel chair and your a mage, how much do you really need.
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Feb 20 2010, 11:31 PM
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#11
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Running Target Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
Ok, so rigging doesnt work. What about the Magic Fingers spell to handle the wheel chairs joystick? Magic fingers is for manipulating at a distance and distance isn't your issue here. To pilot the chair through the spell would still require the same concentration (read: action expenditure) as it would with your meat hands except there is now a -2 modifier for sustaining. You'd have both hands free, but that has no bearing on your spellcasting. EDIT: Oops, just noticed he's quadriplegic not paraplegic. Yep, magic fingers would be of use but still inferior to skin link technology. |
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Feb 20 2010, 11:54 PM
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#12
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
Bound Task Spirit!
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Feb 21 2010, 12:01 AM
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#13
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Errrr, why not just direct the thing through skinlink/trodes AR. YOu won't get the jumped in benefit but it's a wheel chair and your a mage, how much do you really need. This. You can't go with a VR vehicle control rig methods of controlling it, but you can use AR and a skin link. |
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Feb 21 2010, 12:43 AM
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#14
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Moving Target Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 |
I once made a character that was a paraplegic mage that did some rigging from his modified Evo Orderly. My character was a former rigger with a magic of 1 that had recently awoken and that is what we played on. My character was doctor so I started with only touch based spells. Used another Orderly with an enhanced rigger cocoon to retrieve injured personnel.
The point of this is that depending on what you would like your role to be, spell selection can make things work better. In my case I was a rigger/doctor that had simple magic healing to help sew up after surgery. If you plan to be a blasting mage there for firepower that relies on the protection of his wheelchair/vehicle, then you won't be as jumped in as a rigger. |
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Feb 21 2010, 02:24 AM
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#15
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Moving Target Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
AR and skinlink sounds great.
Another question: Is there any way to make this Transys Steed a flying wheel chair? (IMG:style_emoticons/default/smile.gif) I couldnt find anything. |
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Feb 21 2010, 03:44 AM
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#16
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
AR and skinlink sounds great. Another question: Is there any way to make this Transys Steed a flying wheel chair? (IMG:style_emoticons/default/smile.gif) I couldnt find anything. I don't think there is a 'It flies now' modification at all. There might be something that will turn a wheeled vehicle into a hovercraft though (Which would be very handy for getting up stairs. Most runs are not wheelchair friendly) I should point out that you cannot access AR while astrally precieving. This could cause trouble if you're relying on VR to move your wheelchair. As to the flying: Walker Mode would give a wheel-chair good mobility (Orderly has that standard I think) and a LTA mod would let it fly, though slowly. Oh, and there it is, hovercraft upgrade. Flying fox gliding system is basically a parachute, handy if you fall off a building or something, though rather expensive. Other than that, I don't see anything that'll let a non-flying vehicle fly. You might however be able to go in the opposite direction and turn something like a glider into your wheelchair. Take a gilder or even the jet pack and add the walker mod as well as the life support system and you could reason that it could pass as a normal wheel-chair until you unfold the wings or fire up the hoverjets. |
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Feb 21 2010, 08:19 AM
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#17
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Moving Target Group: Members Posts: 821 Joined: 4-December 09 Member No.: 17,940 |
Hovercrafts and stairs get along even worse than wheels and stairs. The shape wil induce huge losses in the air cushion, and to make thngs worse you don't have traction to get up, nor brakes to control things on the way down.
Threads are so-so but can work if the stairs aren't too steep, large smartwheels might do, but the logical choice for stairs is the walker modification. |
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Feb 21 2010, 09:10 AM
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#18
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
It's not listed in the Standard Upgrades for the Transys Steed, but it already comes with smart tires, so anything less than 15cm (about 6", which is greater than most stairs) won't be a problem.
If you're expecting to have to go swimming, then some kind of water propulsion upgrade might be in order, but otherwise I don't think flight would be a necessary concern. |
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Feb 21 2010, 09:29 AM
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#19
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Target Group: Members Posts: 66 Joined: 17-March 09 Member No.: 16,985 |
I don't think there is a 'It flies now' modification at all. There might be something that will turn a wheeled vehicle into a hovercraft though (Which would be very handy for getting up stairs. Most runs are not wheelchair friendly) (snip) "Sir or Madam, RE: Wheel chair accesability to your arcology. It has recently come to our attention, that certain locations within your arcology, specifically your highly restricted secret servers, are not wheel chair accessible. This came to light when our clients had broken into your arcology to destroy said highly restricted seceret servers, but where unable to get to them due to a small flight of stairs. Please install wheel chair acsess by the 31st, so that my clients may complete their run and get in your base, and kill your doodz. We look forward to your prompt compliance." |
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Feb 21 2010, 10:08 AM
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#20
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Moving Target Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 |
"Sir or Madam, RE: Wheel chair accesability to your arcology. It has recently come to our attention, that certain locations within your arcology, specifically your highly restricted secret servers, are not wheel chair accessible. This came to light when our clients had broken into your arcology to destroy said highly restricted seceret servers, but where unable to get to them due to a small flight of stairs. Please install wheel chair acsess by the 31st, so that my clients may complete their run and get in your base, and kill your doodz. We look forward to your prompt compliance." "And we would hate to have to bring this civil rights violation up with the Corporate Court." Oh wait, the SR corps don't have to cater to EVERYONE or risk a lawsuit; maybe they got somethings right. |
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Feb 21 2010, 10:42 AM
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#21
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Running Target Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
Evo Orderly with Gecko tips is your friend. (IMG:style_emoticons/default/smile.gif)
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Feb 21 2010, 05:14 PM
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#22
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Make it a blimp....
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Feb 22 2010, 08:27 PM
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#23
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
I don't think there is a 'It flies now' modification at all. Sure there is - it was even in a book or two: Summon an ally spirit, and make sure one of its shapes is the wheelchair. Voila, a flying wheelchair that even has a psychic link to the mage for directions (which should work while rigging), and may even be capable of independant spellcasting. And, frankly, more appropriate than the apparently canon flying motorcycle. (the author of which apparently missed the limitations on the speed of a spirit's 3D movement in earlier editions) |
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Feb 22 2010, 09:00 PM
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#24
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Summon an ally spirit, and make sure one of its shapes is the wheelchair. Voila, a flying wheelchair that even has a psychic link to the mage for directions (which should work while rigging), and may even be capable of independant spellcasting. And awesome and elegant solution. I salute you. That said, Quadriplegic BP cost is insane, when you can have a Mild Common allergy for half as much. |
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Feb 24 2010, 07:00 AM
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#25
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
AR and skinlink sounds great. Another question: Is there any way to make this Transys Steed a flying wheel chair? (IMG:style_emoticons/default/smile.gif) I couldnt find anything. Yes. Yes there is. You may have to use Overmodding to get it, though. But a professor-x style hoverchair is not only possible, but affordable. Not to mention hilarious. Arsenal vehicle mods. Lighter than Air mod. Lighter than Air. A=6. Body x 400Y. Shop. 1 slot. Hovercraft Upgrade. A=12, bodyx1kY for rebuild, bodyx2kY for add-on. Shop required. 3 slots rebuild, 4 slots add-on. The steed has a body of 2, and costs 4000 base. So at least 6800, depending on how its being modded. Bam. Flying chair. Its not even that slow, either. Half accel/speed give a Steed 5/20 and 40, respectively. Handling takes a hit down to 0 or -1 depending on your mode of transportation, but whatever. Its a flying chair. |
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